Player Matchup

Scylla
Scylla
DaBomb Tactics
Scylla
Level 89
God Stats
1W - 0L
1,408 SR
Queue Stats
6W - 1L
1,790 Elo+
Party 1
Fenrir
Fenrir
ELM Taco
Fenrir
Level 106
God Stats
3W - 2L
1,577 SR
Queue Stats
78W - 60L
1,652 Elo+
Party 1
Neith
Neith
elmdrmike
Neith
Level 160
God Stats
3W - 0L
1,855 SR
Queue Stats
148W - 94L
1,608 Elo+
Party 1
Team Averages
Level 118
1,613 SR
1,683 Elo+

VS

Team Averages
Level 99
1,514 SR
1,473 Elo+
Neith
Neith
Bigpat5
Neith
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 82L
1,438 Elo+
Party 2
Sun Wukong
Sun Wukong
DancingDragoons
Sun Wukong
Level 59
God Stats
7W - 10L
1,421 SR
Queue Stats
40W - 45L
1,518 Elo+
Solo
Baron Samedi
Baron Samedi
We Should Joust
Baron Samedi
Level 121
God Stats
30W - 21L
1,622 SR
Queue Stats
95W - 94L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
8,835
736
11,100
6,365
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
ELM Taco
Fenrir
13
4 / 1 / 5
8,873
739
5,162
10,169
10,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
elmdrmike
Neith
14
2 / 1 / 7
8,685
724
11,807
7,610
3,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bigpat5
Neith
12
0 / 2 / 2
7,737
645
6,766
11,903
4,902
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
DancingDragoons
Sun Wukong
11
1 / 4 / 2
7,833
653
6,324
14,817
12,859
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
We Should Joust
Baron Samedi
12
2 / 3 / 1
7,908
659
6,499
8,163
4,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
9
Kills
3
3
Deaths
9
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
Bigpat5
Neith
0
2
2
0.5
W
3
1
6
6
L
Sun Wukong
DancingDragoons
Sun Wukong
1
4
2
0.5
W
Fenrir
ELM Taco
Fenrir
4
1
5
6.5
L
Baron Samedi
We Should Joust
Baron Samedi
2
3
1
0.83
W
Neith
elmdrmike
Neith
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,069
Damage
19,589
24,144
Taken
34,883
16,288
Mitigated
22,241
5,867
Healing
10,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bigpat5
Neith
6,766
1,868
0
2,851
11,903
4,902
384
4,326
7,486
0
27,221
W
11,100
798
108
2,065
6,365
2,447
615
2,617
3,748
38,502
0
L
Sun Wukong
DancingDragoons
Sun Wukong
6,324
800
0
4,657
14,817
12,859
230
3,253
11,260
0
26,606
W
Fenrir
ELM Taco
Fenrir
5,162
806
0
956
10,169
10,114
168
3,125
7,044
0
14,074
L
Baron Samedi
We Should Joust
Baron Samedi
6,499
249
1,090
1,660
8,163
4,480
71
3,761
4,326
25,180
0
W
Neith
elmdrmike
Neith
11,807
4,257
0
2,738
7,610
3,727
781
1,155
6,455
0
38,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,393
Gold Earned
23,478
147
Minions Killed
147
5
Camps Cleared
6
699,617
Distance Traveled
661,452
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,737
645
59
5
1
234,552
3
W
Scylla
8,835
736
66
6
2
224,829
0
L
Sun Wukong
7,833
653
36
3
0
225,805
2
W
Fenrir
8,873
739
11
1
2
249,460
2
L
Baron Samedi
7,908
659
52
4
5
201,095
4
W
Neith
8,685
724
70
6
1
225,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role