Player Matchup

Lancelot
Lancelot
Faded Assassinn
Lancelot
Level 66
God Stats
1W - 2L
1,474 SR
Queue Stats
16W - 25L
1,363 Elo+
Party 2
Sun Wukong
Sun Wukong
TuftedAbyss4
Sun Wukong
Level 65
God Stats
1W - 2L
1,573 SR
Queue Stats
15W - 21L
1,375 Elo+
Party 2
Nox
Nox
jdh041000
Nox
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,341 Elo+
Party 2
Team Averages
Level 72
1,516 SR
1,360 Elo+

VS

Team Averages
Level 79
1,627 SR
1,461 Elo+
King Arthur
King Arthur
DefectiveSteve
King Arthur
Level 125
God Stats
32W - 10L
1,825 SR
Queue Stats
102W - 61L
1,499 Elo+
Party 1
Ymir
Ymir
ERYSkittle
Ymir
Level 100
God Stats
3W - 2L
1,367 SR
Queue Stats
95W - 121L
1,404 Elo+
Solo
Camazotz
Camazotz
Epicgamer422
Camazotz
Level 13
God Stats
28W - 11L
1,687 SR
Queue Stats
74W - 44L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
2 / 9 / 3
10,032
627
7,345
17,784
7,671
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
TuftedAbyss4
Sun Wukong
14
2 / 4 / 3
10,104
632
12,126
15,751
12,698
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 6 / 4
10,019
626
12,288
12,330
6,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DefectiveSteve
King Arthur
19
9 / 1 / 5
12,331
771
17,783
15,737
19,720
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
7 / 2 / 9
12,226
764
9,784
13,469
9,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
Epicgamer422
Camazotz
15
3 / 2 / 8
10,604
663
12,403
13,866
6,992
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
5
Kills
19
19
Deaths
5
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DefectiveSteve
King Arthur
9
1
5
11.5
W
7
2
9
5.75
W
Camazotz
Epicgamer422
Camazotz
3
2
8
3.5
L
Lancelot
2
9
3
0.39
L
Sun Wukong
TuftedAbyss4
Sun Wukong
2
4
3
0.88
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,759
Damage
39,970
45,865
Taken
43,072
26,512
Mitigated
35,875
4,049
Healing
9,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DefectiveSteve
King Arthur
17,783
1,792
0
1,506
15,737
19,720
596
3,986
11,751
0
50,335
W
9,784
2,114
0
3,738
13,469
9,163
1,606
4,243
9,226
53,540
5,448
W
Camazotz
Epicgamer422
Camazotz
12,403
2,567
0
4,262
13,866
6,992
195
5,023
8,843
0
27,900
L
Lancelot
7,345
2,196
0
264
17,784
7,671
0
4,401
13,383
0
17,812
L
Sun Wukong
TuftedAbyss4
Sun Wukong
12,126
2,793
0
3,335
15,751
12,698
0
3,572
12,179
0
27,391
L
12,288
597
0
450
12,330
6,143
0
1,608
10,722
46,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,155
Gold Earned
35,161
134
Minions Killed
172
1
Camps Cleared
13
840,539
Distance Traveled
922,275
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,331
771
49
3
1
324,999
0
W
Ymir
12,226
764
90
6
9
286,699
0
W
Camazotz
10,604
663
33
2
3
310,577
1
L
Lancelot
10,032
627
13
1
0
274,347
3
L
Sun Wukong
10,104
632
41
3
0
295,698
2
L
Nox
10,019
626
80
5
1
270,494
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role