Player Matchup

Merlin
Merlin
BlooQKazoo98
Merlin
Level 26
God Stats
12W - 7L
1,673 SR
Queue Stats
67W - 86L
1,414 Elo+
Party 1
Kuzenbo
Kuzenbo
BuraiPower
Kuzenbo
Level 138
God Stats
7W - 8L
1,586 SR
Queue Stats
138W - 150L
1,469 Elo+
Party 1
Janus
Janus
Goofballs69
Janus
Level 39
God Stats
4W - 3L
1,504 SR
Queue Stats
20W - 26L
1,468 Elo+
Party 3
Medusa
Medusa
II GRUBBLE II
Medusa
Level 101
God Stats
1W - 0L
1,528 SR
Queue Stats
35W - 24L
1,621 Elo+
Party 3
Chaac
Chaac
Mewkamii
Chaac
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,260 Elo+
Party 1
Team Averages
Level 84
1,558 SR
1,447 Elo+

VS

Team Averages
Level 78
1,406 SR
1,397 Elo+
Kuzenbo
Kuzenbo
Dirty_Bobs_Chips
Kuzenbo
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,374 Elo+
Party 2
Rama
Rama
Horath
Rama
Level 28
God Stats
1W - 2L
1,373 SR
Queue Stats
18W - 13L
1,406 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Parkcords
Tsukuyomi
Level 27
God Stats
14W - 15L
1,569 SR
Queue Stats
106W - 146L
1,357 Elo+
Solo
Bellona
Bellona
YouHaveToStop
Bellona
Level 69
God Stats
0W - 1L
1,091 SR
Queue Stats
24W - 21L
1,405 Elo+
Party 2
Hera
Hera
tor_torak
Hera
Level 139
God Stats
0W - 1L
1,497 SR
Queue Stats
20W - 13L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 0 / 8
6,266
783
1,637
2,690
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
BuraiPower
Kuzenbo
12
2 / 1 / 12
6,711
839
3,847
9,087
8,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
9 / 0 / 8
7,625
953
9,365
2,072
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
7 / 1 / 11
7,242
905
10,340
7,194
3,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Mewkamii
Chaac
13
4 / 0 / 13
7,010
876
8,552
7,879
5,534
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
5,625
703
3,725
12,006
9,553
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
Horath
Rama
10
0 / 6 / 2
5,482
685
3,631
9,112
3,806
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Parkcords
Tsukuyomi
13
0 / 4 / 0
6,391
799
4,338
9,467
4,149
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
9
0 / 5 / 0
5,131
641
2,649
7,104
5,321
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
12
1 / 3 / 1
6,178
772
7,190
7,086
2,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
6
23
Kills
2
2
Deaths
23
52
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
0
8
5
W
Kuzenbo
BuraiPower
Kuzenbo
2
1
12
8
L
1
5
1
0.3
W
9
0
8
13
L
Rama
Horath
Rama
0
6
2
0.17
W
7
1
11
12.5
W
Chaac
Mewkamii
Chaac
4
0
13
10.5
L
Tsukuyomi
Parkcords
Tsukuyomi
0
4
0
0
L
Bellona
0
5
0
0
L
Hera
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,741
Damage
21,533
28,922
Taken
44,775
19,772
Mitigated
25,537
6,869
Healing
4,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
1,637
313
0
250
2,690
1,053
1,367
690
2,000
12,197
0
W
Kuzenbo
BuraiPower
Kuzenbo
3,847
1,477
0
1,230
9,087
8,733
81
3,441
5,646
12,884
0
L
3,725
946
331
1,046
12,006
9,553
0
4,303
7,404
7,823
0
W
9,365
330
300
197
2,072
831
196
1,000
1,072
18,927
0
L
Rama
Horath
Rama
3,631
3,008
0
668
9,112
3,806
85
3,712
5,278
0
8,959
W
10,340
4,303
219
1,496
7,194
3,621
1,191
3,103
4,091
0
21,440
W
Chaac
Mewkamii
Chaac
8,552
2,100
0
3,177
7,879
5,534
296
2,681
5,198
0
19,711
L
Tsukuyomi
Parkcords
Tsukuyomi
4,338
761
0
602
9,467
4,149
338
1,769
7,560
0
28,949
L
Bellona
2,649
555
359
655
7,104
5,321
0
2,520
4,348
0
6,316
L
Hera
7,190
1,875
0
441
7,086
2,708
0
1,608
5,336
19,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,854
Gold Earned
28,807
126
Minions Killed
129
0
Camps Cleared
0
835,557
Distance Traveled
690,892
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,266
783
27
3
0
155,420
0
W
Kuzenbo
6,711
839
12
2
0
175,600
0
L
Kuzenbo
5,625
703
6
1
0
147,558
0
W
Janus
7,625
953
33
4
0
177,000
2
L
Rama
5,482
685
16
2
0
123,152
0
W
Medusa
7,242
905
22
3
0
150,569
0
W
Chaac
7,010
876
32
4
0
176,968
0
L
Tsukuyomi
6,391
799
62
8
0
155,524
3
L
Bellona
5,131
641
8
1
0
116,876
1
L
Hera
6,178
772
37
5
0
147,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role