Player Matchup

Chronos
Chronos
Atarraxiia
Chronos
Level 143
God Stats
7W - 1L
1,652 SR
Queue Stats
394W - 383L
1,401 Elo+
Party 3
Neith
Neith
COWBOYJOE4960
Neith
Level 76
God Stats
6W - 9L
1,250 SR
Queue Stats
156W - 184L
1,406 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Strix7131
Cu Chulainn
Level 101
God Stats
1W - 1L
1,279 SR
Queue Stats
178W - 186L
1,443 Elo+
Party 2
Kuzenbo
Kuzenbo
TrashCan0721
Kuzenbo
Level 44
God Stats
12W - 22L
1,443 SR
Queue Stats
80W - 93L
1,442 Elo+
Party 2
Da Ji
Da Ji
lil_honey_bear
Da Ji
Level 48
God Stats
8W - 6L
1,316 SR
Queue Stats
196W - 237L
1,414 Elo+
Party 3
Team Averages
Level 82
1,388 SR
1,421 Elo+

VS

Team Averages
Level 51
1,416 SR
1,429 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
I Live To C4
King Arthur
Level 49
God Stats
1W - 3L
1,245 SR
Queue Stats
82W - 79L
1,456 Elo+
Solo
Janus
Janus
MercurialMishka
Janus
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 35L
1,357 Elo+
Party 1
Mercury
Mercury
UnKnown_flexing
Mercury
Level 48
God Stats
13W - 20L
1,426 SR
Queue Stats
126W - 148L
1,437 Elo+
Solo
Medusa
Medusa
roombaslayer
Medusa
Level 15
God Stats
0W - 1L
1,409 SR
Queue Stats
6W - 9L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Atarraxiia
Chronos
20
7 / 0 / 5
13,239
576
14,053
10,449
5,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 3 / 4
10,849
472
11,952
14,239
7,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
Strix7131
Cu Chulainn
17
3 / 3 / 8
11,568
503
21,627
21,901
25,146
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kuzenbo
TrashCan0721
Kuzenbo
15
4 / 0 / 10
11,319
492
6,729
17,107
26,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
3 / 1 / 10
10,823
471
9,288
20,964
11,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
0 / 3 / 4
9,567
416
13,210
14,455
5,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
I Live To C4
King Arthur
19
5 / 3 / 1
11,534
501
13,101
25,377
22,846
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
0 / 7 / 1
8,109
353
8,634
13,569
3,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 3 / 1
9,927
432
5,544
20,978
10,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
11
0 / 8 / 0
7,513
327
5,178
16,419
5,989
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
24
Kills
7
7
Deaths
24
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
4
0.67
W
Chronos
Atarraxiia
Chronos
7
0
5
9.5
W
7
3
4
3
L
King Arthur
I Live To C4
King Arthur
5
3
1
1.83
L
0
7
1
0.07
W
Cu Chulainn
Strix7131
Cu Chulainn
3
3
8
2.33
W
Kuzenbo
TrashCan0721
Kuzenbo
4
0
10
9
L
2
3
1
0.83
W
3
1
10
8
L
Medusa
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,649
Damage
45,667
84,660
Taken
90,798
75,974
Mitigated
48,630
21,339
Healing
18,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
13,210
2,814
437
1,285
14,455
5,505
0
7,137
6,952
80,421
0
W
Chronos
Atarraxiia
Chronos
14,053
4,715
647
3,650
10,449
5,694
764
4,497
5,952
109,144
0
W
11,952
4,367
0
5,349
14,239
7,024
4,728
3,310
10,649
0
72,190
L
King Arthur
I Live To C4
King Arthur
13,101
2,763
0
9,316
25,377
22,846
648
3,414
21,813
0
84,868
L
8,634
158
615
679
13,569
3,797
699
3,057
10,478
48,797
0
W
Cu Chulainn
Strix7131
Cu Chulainn
21,627
3,668
0
2,873
21,901
25,146
233
4,226
17,675
0
96,298
W
Kuzenbo
TrashCan0721
Kuzenbo
6,729
2,142
0
2,561
17,107
26,311
345
5,194
11,913
34,455
0
L
5,544
3,076
0
2,825
20,978
10,493
0
3,199
17,695
0
83,242
W
9,288
1,446
0
6,259
20,964
11,799
503
5,135
15,829
0
84,833
L
Medusa
5,178
2,373
211
2,694
16,419
5,989
1,839
4,283
12,056
0
41,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,798
Gold Earned
46,650
584
Minions Killed
534
0
Camps Cleared
0
2,072,811
Distance Traveled
1,994,428
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,567
416
130
6
0
343,148
3
W
Chronos
13,239
576
194
8
0
420,551
1
W
Neith
10,849
472
90
4
0
364,866
0
L
King Arthur
11,534
501
138
6
0
401,003
3
L
Janus
8,109
353
91
4
0
452,266
0
W
Cu Chulainn
11,568
503
134
6
0
370,394
0
W
Kuzenbo
11,319
492
38
2
0
422,869
8
L
Mercury
9,927
432
119
5
0
473,455
2
W
Da Ji
10,823
471
128
6
0
494,131
0
L
Medusa
7,513
327
56
2
0
324,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role