Player Matchup

Nike
Nike
J8S3Al3J0
Nike
Level 42
God Stats
1W - 3L
1,357 SR
Queue Stats
8W - 13L
1,283 Elo+
Solo
Hel
Hel
WHITEDEVIL54839
Hel
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 21L
1,218 Elo+
Party 2
Artemis
Artemis
Zionasis
Artemis
Level 42
God Stats
3W - 2L
1,565 SR
Queue Stats
53W - 77L
1,358 Elo+
Party 2
Team Averages
Level 37
1,474 SR
1,287 Elo+

VS

Team Averages
Level 91
1,500 SR
1,324 Elo+
Lancelot
Lancelot
Dokusei Ren
Lancelot
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 20L
1,436 Elo+
Party 1
Kukulkan
Kukulkan
Shadowlands1108
Kukulkan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,250 Elo+
Party 1
Terra
Terra
xAMIRIKx
Terra
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 153L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
20
5 / 1 / 10
14,527
692
21,502
30,197
24,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
3 / 5 / 10
13,495
643
6,616
15,882
9,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artemis
Zionasis
Artemis
20
8 / 5 / 8
14,792
704
33,318
21,530
8,668
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dokusei Ren
Lancelot
18
10 / 5 / 1
14,397
686
26,958
25,305
14,725
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
18
0 / 6 / 6
12,657
603
21,153
20,683
14,624
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Terra
xAMIRIKx
Terra
16
1 / 6 / 8
12,452
593
8,310
28,909
42,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
16
Kills
11
11
Deaths
17
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Dokusei Ren
Lancelot
10
5
1
2.1
W
Nike
5
1
10
10
L
Kukulkan
0
6
6
0.5
W
3
5
10
1.6
W
Artemis
Zionasis
Artemis
8
5
8
2.4
L
Terra
xAMIRIKx
Terra
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,436
Damage
56,421
67,609
Taken
74,897
42,427
Mitigated
72,253
23,085
Healing
13,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Dokusei Ren
Lancelot
26,958
5,126
0
1,566
25,305
14,725
504
3,816
20,926
0
55,742
W
Nike
21,502
2,516
0
7,640
30,197
24,744
142
16,252
13,321
4,565
46,285
L
Kukulkan
21,153
2,974
0
2,200
20,683
14,624
0
2,111
17,980
64,400
0
W
6,616
746
7,937
5,258
15,882
9,015
890
6,791
8,947
26,605
0
W
Artemis
Zionasis
Artemis
33,318
19,469
0
2,250
21,530
8,668
1,874
5,892
15,344
0
100,045
L
Terra
xAMIRIKx
Terra
8,310
701
2,636
7,052
28,909
42,904
250
3,421
24,613
26,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,814
Gold Earned
39,506
217
Minions Killed
173
8
Camps Cleared
6
1,162,021
Distance Traveled
1,103,706
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
14,397
686
51
2
4
396,968
5
W
Nike
14,527
692
54
3
3
448,199
1
L
Kukulkan
12,657
603
90
4
0
373,743
0
W
Hel
13,495
643
53
3
0
369,426
0
W
Artemis
14,792
704
110
5
5
344,396
3
L
Terra
12,452
593
32
2
2
332,995
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role