Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
daboi27
Sol
Level 46
God Stats
4W - 3L
1,681 SR
Queue Stats
96W - 72L
1,536 Elo+
Party 2
Lancelot
Lancelot
grimeybk
Lancelot
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,608 Elo+
Party 2
Team Averages
Level 28
1,560 SR
1,548 Elo+

VS

Team Averages
Level 71
1,485 SR
1,327 Elo+
Serqet
Serqet
BusinessTime524
Serqet
Level 104
God Stats
5W - 8L
1,400 SR
Queue Stats
42W - 68L
1,338 Elo+
Party 1
Sol
Sol
ForcefulAlmond
Sol
Level 82
God Stats
1W - 0L
1,554 SR
Queue Stats
27W - 40L
1,447 Elo+
Party 1
Hachiman
Hachiman
munchonmacuchi
Hachiman
Level 28
God Stats
5W - 9L
1,500 SR
Queue Stats
19W - 50L
1,197 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
0 / 1 / 4
6,710
671
3,580
10,755
8,116
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
13
5 / 2 / 3
8,359
836
10,731
9,704
4,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
grimeybk
Lancelot
11
3 / 5 / 5
7,505
751
8,083
11,396
5,009
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 3
8,570
857
3,319
9,519
8,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 1 / 5
7,983
798
15,126
8,144
3,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hachiman
10
1 / 3 / 1
6,882
688
4,838
8,669
3,216
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
8
Kills
8
8
Deaths
8
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
1
4
2
W
4
4
3
1.38
W
3
1
5
5.5
L
Sol
5
2
3
3.25
L
Lancelot
grimeybk
Lancelot
3
5
5
1.1
W
Hachiman
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,394
Damage
23,283
31,855
Taken
26,332
17,669
Mitigated
15,360
5,823
Healing
4,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,580
1,229
405
1,216
10,755
8,116
0
5,092
5,445
0
7,406
W
3,319
804
0
768
9,519
8,711
264
4,631
4,888
0
7,314
W
15,126
5,939
0
2,796
8,144
3,433
1,105
2,360
5,784
30,544
3,065
L
Sol
10,731
3,655
0
3,640
9,704
4,544
0
3,966
5,687
40,423
4,113
L
Lancelot
grimeybk
Lancelot
8,083
1,798
0
562
11,396
5,009
0
5,101
6,160
0
22,231
W
Hachiman
4,838
2,598
0
674
8,669
3,216
159
3,458
5,211
0
18,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,574
Gold Earned
23,435
126
Minions Killed
99
7
Camps Cleared
2
584,810
Distance Traveled
551,568
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,710
671
6
1
1
200,831
0
W
Serqet
8,570
857
8
1
0
194,951
1
W
Sol
7,983
798
49
5
2
193,313
2
L
Sol
8,359
836
86
9
3
174,436
1
L
Lancelot
7,505
751
34
3
3
209,543
0
W
Hachiman
6,882
688
42
4
0
163,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role