Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Kiyoko11699
Mulan
Level 121
God Stats
5W - 6L
1,442 SR
Queue Stats
72W - 97L
1,432 Elo+
Party 1
Mercury
Mercury
StormRunner50
Mercury
Level 89
God Stats
7W - 6L
1,500 SR
Queue Stats
33W - 38L
1,469 Elo+
Solo
Team Averages
Level 98
1,481 SR
1,467 Elo+

VS

Team Averages
Level 75
1,382 SR
1,309 Elo+
Hel
Hel
Ardulon
Hel
Level 85
God Stats
1W - 3L
1,375 SR
Queue Stats
1W - 4L
1,138 Elo+
Party 2
Neith
Neith
BobatronExe
Neith
Level 33
God Stats
15W - 26L
1,394 SR
Queue Stats
67W - 87L
1,505 Elo+
Solo
Cabrakan
Cabrakan
SpikedStream99
Cabrakan
Level 108
God Stats
1W - 1L
1,376 SR
Queue Stats
3W - 6L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 3 / 4
8,884
683
9,942
9,465
6,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 6 / 4
7,786
599
9,307
14,086
10,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
14
5 / 3 / 1
9,926
764
9,466
11,774
5,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
13
0 / 3 / 8
8,562
659
5,207
10,901
5,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
9 / 3 / 3
10,549
811
17,376
14,592
7,162
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
15
3 / 1 / 7
10,108
778
6,204
15,478
17,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
6
Kills
12
12
Deaths
7
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
4
1
W
Hel
0
3
8
1.33
W
9
3
3
3.5
L
0
6
4
0.33
W
Cabrakan
3
1
7
6.5
L
Mercury
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,715
Damage
28,787
35,325
Taken
40,971
22,933
Mitigated
30,675
5,395
Healing
20,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,942
1,717
0
2,000
9,465
6,424
0
3,944
5,521
29,854
0
W
Hel
5,207
368
3,383
4,932
10,901
5,976
40
2,526
7,885
19,178
0
W
17,376
11,616
0
6,521
14,592
7,162
1,947
3,518
10,590
0
49,854
L
9,307
2,030
0
3,269
14,086
10,806
0
4,551
9,535
0
21,594
W
Cabrakan
6,204
1,223
595
4,744
15,478
17,537
90
3,398
11,444
23,266
0
L
Mercury
9,466
3,278
0
126
11,774
5,703
0
3,212
8,562
0
32,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,596
Gold Earned
29,219
155
Minions Killed
163
6
Camps Cleared
5
699,264
Distance Traveled
659,625
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,884
683
67
5
1
225,648
2
W
Hel
8,562
659
44
3
0
229,637
0
W
Neith
10,549
811
75
6
3
199,838
4
L
Mulan
7,786
599
35
3
5
200,517
4
W
Cabrakan
10,108
778
44
3
2
230,150
3
L
Mercury
9,926
764
53
4
0
273,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role