Player Matchup

Sol
Sol
Dragoon7773
Sol
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 51L
1,494 Elo+
Party 2
Achilles
Achilles
DulArath
Achilles
Level 65
God Stats
2W - 2L
1,740 SR
Queue Stats
59W - 38L
1,492 Elo+
Party 2
Horus
Horus
Dumsildorf
Horus
Level 46
God Stats
78W - 61L
1,613 SR
Queue Stats
97W - 77L
1,495 Elo+
Party 2
Nemesis
Nemesis
dietsushi
Nemesis
Level 63
God Stats
3W - 0L
1,715 SR
Queue Stats
85W - 59L
1,620 Elo+
Party 2
Neith
Neith
stvendetta
Neith
Level 22
God Stats
4W - 5L
1,318 SR
Queue Stats
13W - 18L
1,502 Elo+
Party 2
Team Averages
Level 57
1,577 SR
1,521 Elo+

VS

Team Averages
Level 79
1,525 SR
1,424 Elo+
Sol
Sol
Barron_WasteIand
Sol
Level 82
God Stats
2W - 2L
1,829 SR
Queue Stats
295W - 344L
1,440 Elo+
Party 1
Thanatos
Thanatos
DeathMetalYeti
Thanatos
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 81L
1,443 Elo+
Solo
Anhur
Anhur
Kasmk
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 20L
1,495 Elo+
Party 3
Amaterasu
Amaterasu
RealChthulhu
Amaterasu
Level 90
God Stats
1W - 3L
1,500 SR
Queue Stats
226W - 224L
1,375 Elo+
Party 3
Kumbhakarna
Kumbhakarna
TheSchlickster-
Kumbhakarna
Level 99
God Stats
1W - 4L
1,299 SR
Queue Stats
192W - 241L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
6,799
567
5,364
9,589
4,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
DulArath
Achilles
11
3 / 0 / 2
6,964
580
8,512
8,803
7,414
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
9
1 / 2 / 3
6,079
507
3,961
10,602
4,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
dietsushi
Nemesis
11
6 / 1 / 1
7,211
601
6,536
7,287
2,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
11
1 / 2 / 1
6,072
506
4,613
5,114
1,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,660
472
8,552
8,982
3,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
9
2 / 1 / 1
5,680
473
4,026
8,982
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anhur
Kasmk
Anhur
9
1 / 1 / 3
5,582
465
5,744
7,690
1,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Amaterasu
RealChthulhu
Amaterasu
10
0 / 4 / 0
6,003
500
2,204
11,432
5,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
TheSchlickster-
Kumbhakarna
9
2 / 1 / 3
5,951
496
3,854
10,236
5,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
11
Kills
5
6
Deaths
11
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Thanatos
2
1
1
2.5
W
0
1
3
1.5
W
Achilles
DulArath
Achilles
3
0
2
4
W
Horus
1
2
3
1.25
L
Anhur
Kasmk
Anhur
1
1
3
2.5
L
Amaterasu
RealChthulhu
Amaterasu
0
4
0
0
L
Kumbhakarna
TheSchlickster-
Kumbhakarna
2
1
3
3.5
W
Nemesis
dietsushi
Nemesis
6
1
1
6.5
W
Neith
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,986
Damage
24,380
41,395
Taken
47,322
19,939
Mitigated
19,120
12,759
Healing
20,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,552
3,713
0
1,994
8,982
3,154
982
3,124
5,858
38,245
0
L
Thanatos
4,026
741
0
7,562
8,982
3,123
0
733
8,249
0
27,258
W
5,364
2,267
0
4,535
9,589
4,024
1,056
6,538
3,051
48,532
0
W
Achilles
DulArath
Achilles
8,512
2,358
0
1,289
8,803
7,414
0
854
7,949
0
42,199
W
Horus
3,961
2,108
2,072
3,436
10,602
4,108
0
2,965
7,637
0
14,411
L
Anhur
Kasmk
Anhur
5,744
3,772
0
3,436
7,690
1,994
550
96
7,594
0
32,957
L
Amaterasu
RealChthulhu
Amaterasu
2,204
678
0
4,375
11,432
5,613
0
0
11,432
0
40,920
L
Kumbhakarna
TheSchlickster-
Kumbhakarna
3,854
685
0
3,396
10,236
5,236
212
1,411
8,825
23,856
0
W
Nemesis
dietsushi
Nemesis
6,536
3,240
0
412
7,287
2,464
0
1,366
5,921
0
45,728
W
Neith
4,613
2,295
0
1,015
5,114
1,929
990
683
4,431
0
34,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,125
Gold Earned
28,876
334
Minions Killed
287
0
Camps Cleared
0
1,185,650
Distance Traveled
1,070,124
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,660
472
62
5
0
211,003
1
L
Thanatos
5,680
473
54
5
0
215,485
0
W
Sol
6,799
567
102
9
0
223,563
4
W
Achilles
6,964
580
75
6
0
218,354
4
W
Horus
6,079
507
19
2
0
229,719
1
L
Anhur
5,582
465
54
5
0
220,011
0
L
Amaterasu
6,003
500
81
7
0
208,638
1
L
Kumbhakarna
5,951
496
36
3
0
214,987
0
W
Nemesis
7,211
601
75
6
0
289,738
5
W
Neith
6,072
506
63
5
0
224,276
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role