Player Matchup

Zeus
Zeus
Khaarth
Zeus
Level 148
God Stats
49W - 47L
1,488 SR
Queue Stats
160W - 157L
1,492 Elo+
Solo
Tyr
Tyr
NotSoVegan
Tyr
Level 83
God Stats
26W - 17L
1,530 SR
Queue Stats
46W - 37L
1,531 Elo+
Solo
Athena
Athena
NudelimRudel
Athena
Level 61
God Stats
2W - 3L
1,309 SR
Queue Stats
7W - 13L
1,326 Elo+
Solo
Sol
Sol
Oikalypta
Sol
Level 142
God Stats
4W - 2L
1,800 SR
Queue Stats
120W - 106L
1,504 Elo+
Party 1
Lancelot
Lancelot
Shackvio
Lancelot
Level 147
God Stats
46W - 44L
1,517 SR
Queue Stats
268W - 234L
1,542 Elo+
Party 1
Team Averages
Level 116
1,529 SR
1,479 Elo+

VS

Team Averages
Level 103
1,527 SR
1,494 Elo+
Bastet
Bastet
Demon_heart_91
Bastet
Level 157
God Stats
4W - 3L
1,598 SR
Queue Stats
61W - 33L
1,530 Elo+
Party 2
Chang'e
Chang'e
EKPilot
Chang'e
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 39L
1,418 Elo+
Party 2
Nemesis
Nemesis
Saasori
Nemesis
Level 106
God Stats
1W - 4L
1,507 SR
Queue Stats
159W - 164L
1,501 Elo+
Solo
Bacchus
Bacchus
Sefaburakk
Bacchus
Level 75
God Stats
13W - 8L
1,600 SR
Queue Stats
88W - 81L
1,514 Elo+
Party 3
Hou Yi
Hou Yi
İverson3
Hou Yi
Level 69
God Stats
7W - 8L
1,432 SR
Queue Stats
66W - 69L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Khaarth
Zeus
15
3 / 1 / 5
9,729
572
9,794
7,867
3,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 2 / 2
8,840
520
12,361
21,534
10,372
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Athena
13
1 / 2 / 4
8,260
486
5,022
10,822
10,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 1 / 1
9,414
554
7,518
10,975
3,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
Shackvio
Lancelot
17
7 / 1 / 3
10,505
618
13,865
15,124
7,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,632
508
12,969
18,335
7,821
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
EKPilot
Chang'e
14
1 / 4 / 0
8,103
477
3,874
8,890
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
Saasori
Nemesis
13
1 / 4 / 2
7,718
454
12,501
17,602
7,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Sefaburakk
Bacchus
12
2 / 2 / 4
7,902
465
4,551
12,013
13,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
İverson3
Hou Yi
14
1 / 3 / 1
8,459
498
7,277
13,967
6,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
15
Kills
7
7
Deaths
16
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
Chang'e
EKPilot
Chang'e
1
4
0
0.25
W
Zeus
Khaarth
Zeus
3
1
5
5.5
W
3
2
2
2
W
Athena
1
2
4
1.5
W
1
1
1
1.5
L
Nemesis
Saasori
Nemesis
1
4
2
0.5
L
Bacchus
Sefaburakk
Bacchus
2
2
4
2
W
Lancelot
Shackvio
Lancelot
7
1
3
8.5
L
Hou Yi
İverson3
Hou Yi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,560
Damage
41,172
66,322
Taken
70,807
35,996
Mitigated
38,103
29,511
Healing
23,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,969
3,281
0
8,588
18,335
7,821
0
2,038
16,297
0
65,534
L
Chang'e
EKPilot
Chang'e
3,874
254
324
2,540
8,890
3,592
0
2,938
5,952
54,956
0
W
Zeus
Khaarth
Zeus
9,794
1,207
72
2,338
7,867
3,123
642
1,956
5,847
74,341
0
W
12,361
1,211
0
7,668
21,534
10,372
482
957
20,563
0
52,021
W
Athena
5,022
1,490
519
1,903
10,822
10,912
0
3,141
7,615
31,294
0
W
7,518
2,625
0
7,345
10,975
3,780
3,840
521
10,454
89,723
0
L
Nemesis
Saasori
Nemesis
12,501
6,521
0
2,773
17,602
7,536
401
4,413
13,189
82
65,430
L
Bacchus
Sefaburakk
Bacchus
4,551
598
0
2,322
12,013
13,127
0
5,115
6,898
21,161
0
W
Lancelot
Shackvio
Lancelot
13,865
3,965
0
9,666
15,124
7,809
0
1,746
13,336
0
96,318
L
Hou Yi
İverson3
Hou Yi
7,277
3,377
0
6,846
13,967
6,027
1,392
7,830
6,137
0
67,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,748
Gold Earned
40,814
568
Minions Killed
461
0
Camps Cleared
0
1,702,097
Distance Traveled
1,525,674
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,632
508
100
6
0
321,474
3
L
Chang'e
8,103
477
121
7
0
252,834
1
W
Zeus
9,729
572
138
8
0
307,722
5
W
Tyr
8,840
520
84
5
0
336,821
0
W
Athena
8,260
486
49
3
0
349,844
0
W
Sol
9,414
554
148
9
0
308,933
8
L
Nemesis
7,718
454
96
6
0
361,467
5
L
Bacchus
7,902
465
27
2
0
325,853
4
W
Lancelot
10,505
618
149
9
0
398,777
4
L
Hou Yi
8,459
498
117
7
0
264,046
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role