Player Matchup

Neith
Neith
Lockstrap
Neith
Level 88
God Stats
1W - 2L
1,693 SR
Queue Stats
81W - 97L
1,517 Elo+
Party 2
Chaac
Chaac
Smoochems
Chaac
Level 25
God Stats
2W - 1L
1,865 SR
Queue Stats
30W - 33L
1,479 Elo+
Party 2
Aphrodite
Aphrodite
fruitcup-lemon
Aphrodite
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,325 Elo+
Solo
Lancelot
Lancelot
x CRABCAKES x
Lancelot
Level 120
God Stats
3W - 6L
1,810 SR
Queue Stats
784W - 759L
1,492 Elo+
Party 1
Tiamat
Tiamat
xSMIBx
Tiamat
Level 103
God Stats
3W - 10L
1,246 SR
Queue Stats
507W - 507L
1,492 Elo+
Party 1
Team Averages
Level 70
1,623 SR
1,461 Elo+

VS

Team Averages
Level 95
1,509 SR
1,601 Elo+
Yemoja
Yemoja
 
Yemoja
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Brotha Jo
Bacchus
Level 156
God Stats
1W - 1L
1,648 SR
Queue Stats
44W - 42L
1,551 Elo+
Party 3
Pele
Pele
Juice4882
Pele
Level 156
God Stats
1W - 1L
1,490 SR
Queue Stats
245W - 236L
1,639 Elo+
Party 3
Sol
Sol
TenCeiling76052
Sol
Level 27
God Stats
4W - 7L
1,408 SR
Queue Stats
246W - 293L
1,405 Elo+
Solo
Susano
Susano
ºThisGameIsDeadº
Susano
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,911 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Lockstrap
Neith
17
2 / 4 / 6
9,424
628
18,829
14,936
7,960
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Smoochems
Chaac
18
1 / 4 / 6
10,403
694
13,891
21,613
30,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
fruitcup-lemon
Aphrodite
14
1 / 10 / 3
8,668
578
6,230
18,115
12,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
x CRABCAKES x
Lancelot
17
4 / 7 / 7
10,493
700
18,304
20,868
12,010
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
xSMIBx
Tiamat
17
3 / 7 / 4
10,245
683
13,848
15,633
11,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
19
3 / 2 / 22
11,004
734
9,785
15,244
10,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Brotha Jo
Bacchus
18
1 / 3 / 26
11,394
760
9,235
23,030
37,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
19
11 / 4 / 16
12,440
829
26,950
23,093
18,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
6 / 2 / 18
11,450
763
21,573
15,385
8,006
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
11 / 3 / 14
11,710
781
17,490
17,213
11,226
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
128
11
Kills
32
32
Deaths
14
26
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
2
22
7
W
Bacchus
Brotha Jo
Bacchus
1
3
26
4.67
W
Pele
11
4
16
4.75
L
Neith
Lockstrap
Neith
2
4
6
1.25
L
Chaac
Smoochems
Chaac
1
4
6
1
W
6
2
18
7.5
L
Aphrodite
fruitcup-lemon
Aphrodite
1
10
3
0.25
L
Lancelot
x CRABCAKES x
Lancelot
4
7
7
1.07
L
Tiamat
xSMIBx
Tiamat
3
7
4
0.71
W
11
3
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,102
Damage
85,033
91,165
Taken
93,965
74,119
Mitigated
86,397
18,795
Healing
47,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
9,785
2,229
14,141
5,845
15,244
10,706
1,349
3,865
11,379
16,964
0
W
Bacchus
Brotha Jo
Bacchus
9,235
1,312
2,620
3,048
23,030
37,797
269
4,454
18,576
16,552
0
W
Pele
26,950
2,971
1,594
6,746
23,093
18,662
1,123
3,035
20,058
0
58,062
L
Neith
Lockstrap
Neith
18,829
6,659
1,322
2,880
14,936
7,960
0
6,708
8,228
0
35,580
L
Chaac
Smoochems
Chaac
13,891
1,766
299
3,491
21,613
30,052
0
11,900
9,713
0
29,636
W
21,573
7,118
2,231
4,248
15,385
8,006
4,972
4,698
10,687
45,055
0
L
Aphrodite
fruitcup-lemon
Aphrodite
6,230
1,308
1,516
1,416
18,115
12,813
0
7,428
10,687
10,654
0
L
Lancelot
x CRABCAKES x
Lancelot
18,304
3,373
1,867
4,158
20,868
12,010
0
8,810
12,058
0
28,572
L
Tiamat
xSMIBx
Tiamat
13,848
898
350
1,496
15,633
11,284
0
5,747
9,886
27,687
0
W
17,490
4,045
1,399
5,189
17,213
11,226
1,042
4,026
12,144
0
25,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,233
Gold Earned
57,998
126
Minions Killed
152
0
Camps Cleared
0
1,321,983
Distance Traveled
1,454,610
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,004
734
18
1
0
284,199
1
W
Bacchus
11,394
760
10
1
0
269,550
1
W
Pele
12,440
829
56
4
0
295,981
4
L
Neith
9,424
628
27
2
0
272,519
1
L
Chaac
10,403
694
35
2
0
299,818
0
W
Sol
11,450
763
49
3
0
299,880
0
L
Aphrodite
8,668
578
7
0
0
227,826
0
L
Lancelot
10,493
700
24
2
0
265,215
0
L
Tiamat
10,245
683
33
2
0
256,605
0
W
Susano
11,710
781
19
1
0
305,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role