Player Matchup

Ymir
Ymir
D4RKxAGRO
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 83L
1,490 Elo+
Party 3
Mercury
Mercury
SealTeam1776
Mercury
Level 47
God Stats
16W - 17L
1,486 SR
Queue Stats
60W - 72L
1,447 Elo+
Party 1
Raijin
Raijin
VigilantKinght27
Raijin
Level 37
God Stats
1W - 3L
1,310 SR
Queue Stats
67W - 47L
1,687 Elo+
Solo
Neith
Neith
ZJL7
Neith
Level 66
God Stats
12W - 21L
1,405 SR
Queue Stats
187W - 169L
1,486 Elo+
Party 3
Sylvanus
Sylvanus
nobletyphoon
Sylvanus
Level 141
God Stats
8W - 6L
1,622 SR
Queue Stats
281W - 275L
1,527 Elo+
Party 1
Team Averages
Level 64
1,464 SR
1,528 Elo+

VS

Team Averages
Level 54
1,485 SR
1,460 Elo+
Nu Wa
Nu Wa
Cope333
Nu Wa
Level 99
God Stats
2W - 2L
1,628 SR
Queue Stats
160W - 144L
1,532 Elo+
Party 4
Atlas
Atlas
SicilianAccuracy
Atlas
Level 44
God Stats
14W - 10L
1,627 SR
Queue Stats
133W - 109L
1,548 Elo+
Party 4
Amaterasu
Amaterasu
Vermilant
Amaterasu
Level 14
God Stats
0W - 1L
1,172 SR
Queue Stats
18W - 28L
1,369 Elo+
Party 2
Neith
Neith
ZanderTheGreat90
Neith
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,350 Elo+
Party 2
Serqet
Serqet
akatsukiclan
Serqet
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
3 / 0 / 15
8,458
604
6,077
11,069
9,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mercury
SealTeam1776
Mercury
12
4 / 1 / 5
7,769
555
3,446
7,145
2,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 0 / 5
9,258
661
7,626
7,625
3,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
ZJL7
Neith
14
6 / 1 / 8
8,874
634
8,714
8,397
3,144
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
nobletyphoon
Sylvanus
13
6 / 1 / 4
8,789
628
7,058
9,552
8,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Cope333
Nu Wa
11
1 / 5 / 2
6,640
474
10,826
7,518
2,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 5 / 0
6,145
439
3,873
12,627
9,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Amaterasu
Vermilant
Amaterasu
10
0 / 4 / 1
5,895
421
2,064
10,595
4,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 5 / 2
5,596
400
4,103
8,532
3,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
11
1 / 5 / 2
6,286
449
4,593
11,605
4,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
24
Kills
3
3
Deaths
24
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Cope333
Nu Wa
1
5
2
0.4
W
Ymir
3
0
15
10.5
W
Mercury
SealTeam1776
Mercury
4
1
5
6.5
L
1
5
0
0.2
L
Amaterasu
Vermilant
Amaterasu
0
4
1
0.13
W
5
0
5
7.5
W
Neith
ZJL7
Neith
6
1
8
10
L
0
5
2
0.2
L
Serqet
1
5
2
0.4
W
Sylvanus
nobletyphoon
Sylvanus
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,921
Damage
25,459
43,788
Taken
50,877
26,942
Mitigated
24,981
13,318
Healing
9,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Cope333
Nu Wa
10,826
2,504
0
750
7,518
2,856
0
3,532
3,770
51,691
0
W
Ymir
6,077
1,391
318
3,352
11,069
9,225
462
3,968
6,616
24,245
0
W
Mercury
SealTeam1776
Mercury
3,446
1,109
0
125
7,145
2,569
2,426
1,889
4,963
0
41,167
L
3,873
1,728
0
880
12,627
9,245
0
4,456
8,051
23,745
0
L
Amaterasu
Vermilant
Amaterasu
2,064
646
0
2,900
10,595
4,921
0
5,106
5,427
0
30,973
W
7,626
1,043
0
1,250
7,625
3,181
0
3,059
4,114
72,519
0
W
Neith
ZJL7
Neith
8,714
3,949
0
1,806
8,397
3,144
1,010
2,838
5,031
0
64,690
L
4,103
1,411
0
1,223
8,532
3,343
0
2,904
5,594
0
26,443
L
Serqet
4,593
1,391
0
4,070
11,605
4,616
0
3,115
8,433
0
43,696
W
Sylvanus
nobletyphoon
Sylvanus
7,058
2,465
2,765
3,702
9,552
8,823
2,200
1,787
7,148
39,670
12,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,148
Gold Earned
30,562
416
Minions Killed
298
0
Camps Cleared
0
1,358,851
Distance Traveled
1,251,917
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,640
474
86
6
0
228,858
0
W
Ymir
8,458
604
29
2
0
272,804
0
W
Mercury
7,769
555
71
5
0
340,805
1
L
Atlas
6,145
439
26
2
0
205,768
1
L
Amaterasu
5,895
421
56
4
0
270,814
2
W
Raijin
9,258
661
140
10
0
264,645
0
W
Neith
8,874
634
100
7
0
248,047
3
L
Neith
5,596
400
50
4
0
243,740
0
L
Serqet
6,286
449
80
6
0
302,737
0
W
Sylvanus
8,789
628
76
5
0
232,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role