Player Matchup

Merlin
Merlin
Garage Haruo
Merlin
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 128L
1,303 Elo+
Solo
Cernunnos
Cernunnos
Isaac23_99
Cernunnos
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,555 Elo+
Party 1
Hercules
Hercules
SvT Axel07
Hercules
Level 29
God Stats
2W - 0L
1,612 SR
Queue Stats
40W - 32L
1,599 Elo+
Party 1
Chang'e
Chang'e
terroriffics
Chang'e
Level 47
God Stats
7W - 4L
1,663 SR
Queue Stats
39W - 57L
1,439 Elo+
Solo
King Arthur
King Arthur
x ll ALDHA ll x
King Arthur
Level 141
God Stats
6W - 6L
1,554 SR
Queue Stats
266W - 246L
1,549 Elo+
Solo
Team Averages
Level 79
1,566 SR
1,489 Elo+

VS

Team Averages
Level 118
1,563 SR
1,522 Elo+
Ah Muzen Cab
Ah Muzen Cab
CREEPER lD
Ah Muzen Cab
Level 143
God Stats
11W - 14L
1,500 SR
Queue Stats
181W - 154L
1,550 Elo+
Party 2
Cthulhu
Cthulhu
CapnOneEyedD
Cthulhu
Level 23
God Stats
14W - 17L
1,391 SR
Queue Stats
14W - 17L
1,375 Elo+
Party 2
Guan Yu
Guan Yu
EmperorBayo
Guan Yu
Level 135
God Stats
1W - 1L
1,750 SR
Queue Stats
115W - 107L
1,603 Elo+
Party 2
Hun Batz
Hun Batz
Gibbo1957
Hun Batz
Level 148
God Stats
3W - 3L
1,555 SR
Queue Stats
210W - 195L
1,515 Elo+
Party 2
Ah Puch
Ah Puch
SPACEMONKEY0301
Ah Puch
Level 141
God Stats
0W - 1L
1,622 SR
Queue Stats
151W - 170L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
6 / 2 / 13
18,605
564
33,454
24,509
13,367
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Isaac23_99
Cernunnos
20
11 / 4 / 8
19,530
592
35,614
37,758
19,692
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
SvT Axel07
Hercules
20
13 / 1 / 9
19,064
578
48,654
50,885
35,389
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
terroriffics
Chang'e
20
4 / 1 / 16
17,073
517
21,607
37,882
28,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
x ll ALDHA ll x
King Arthur
20
5 / 5 / 10
17,906
543
25,284
49,723
60,925
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CREEPER lD
Ah Muzen Cab
20
3 / 9 / 4
14,055
426
29,550
27,084
14,605
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
CapnOneEyedD
Cthulhu
19
1 / 9 / 4
13,105
397
15,562
47,491
50,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Guan Yu
EmperorBayo
Guan Yu
20
3 / 9 / 3
13,603
412
23,584
40,237
27,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hun Batz
Gibbo1957
Hun Batz
20
6 / 6 / 4
15,552
471
30,773
48,724
67,139
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
0 / 6 / 1
13,828
419
22,122
28,232
14,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
29
39
Kills
13
13
Deaths
39
56
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
CREEPER lD
Ah Muzen Cab
3
9
4
0.56
L
Cthulhu
CapnOneEyedD
Cthulhu
1
9
4
0.33
L
Guan Yu
EmperorBayo
Guan Yu
3
9
3
0.5
W
Merlin
6
2
13
6.25
L
Hun Batz
Gibbo1957
Hun Batz
6
6
4
1.33
W
Cernunnos
Isaac23_99
Cernunnos
11
4
8
3.75
L
0
6
1
0.08
W
Hercules
SvT Axel07
Hercules
13
1
9
17.5
W
Chang'e
terroriffics
Chang'e
4
1
16
12
W
King Arthur
x ll ALDHA ll x
King Arthur
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

164,613
Damage
121,591
200,757
Taken
191,768
158,329
Mitigated
173,702
98,473
Healing
32,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
CREEPER lD
Ah Muzen Cab
29,550
7,517
0
3,648
27,084
14,605
0
6,097
20,765
0
118,185
L
Cthulhu
CapnOneEyedD
Cthulhu
15,562
1,347
797
6,854
47,491
50,556
0
17,969
28,579
47,241
0
L
Guan Yu
EmperorBayo
Guan Yu
23,584
4,651
1,107
8,058
40,237
27,204
0
11,633
28,224
0
127,416
W
Merlin
33,454
351
579
7,585
24,509
13,367
1,932
4,412
20,097
170,723
0
L
Hun Batz
Gibbo1957
Hun Batz
30,773
7,600
201
2,033
48,724
67,139
528
13,265
34,777
0
127,021
W
Cernunnos
Isaac23_99
Cernunnos
35,614
25,967
0
16,888
37,758
19,692
8,589
7,216
30,542
0
212,608
L
22,122
768
0
9,987
28,232
14,198
0
5,023
22,625
159,603
0
W
Hercules
SvT Axel07
Hercules
48,654
22,139
0
26,983
50,885
35,389
2,972
11,751
39,134
0
205,579
W
Chang'e
terroriffics
Chang'e
21,607
1,326
12,855
19,876
37,882
28,956
5,158
6,661
31,221
124,407
0
W
King Arthur
x ll ALDHA ll x
King Arthur
25,284
3,133
0
13,707
49,723
60,925
1,561
11,473
38,250
0
130,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

92,178
Gold Earned
70,143
1,127
Minions Killed
785
0
Camps Cleared
0
3,317,469
Distance Traveled
3,099,101
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
14,055
426
173
5
0
631,104
5
L
Cthulhu
13,105
397
34
1
0
637,924
0
L
Guan Yu
13,603
412
129
4
0
638,746
0
W
Merlin
18,605
564
250
8
0
633,409
2
L
Hun Batz
15,552
471
195
6
0
589,036
1
W
Cernunnos
19,530
592
288
9
0
595,171
0
L
Ah Puch
13,828
419
254
8
0
602,291
7
W
Hercules
19,064
578
228
7
0
790,696
1
W
Chang'e
17,073
517
178
5
0
725,403
3
W
King Arthur
17,906
543
183
6
0
572,790
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role