Player Matchup

Hun Batz
Hun Batz
MercurialMishka
Hun Batz
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 42L
1,239 Elo+
Party 2
Jormungandr
Jormungandr
hellion45
Jormungandr
Level 45
God Stats
2W - 3L
1,447 SR
Queue Stats
53W - 99L
1,235 Elo+
Solo
Kukulkan
Kukulkan
roombaslayer
Kukulkan
Level 14
God Stats
0W - 2L
1,146 SR
Queue Stats
6W - 17L
1,218 Elo+
Party 2
Team Averages
Level 52
1,364 SR
1,231 Elo+

VS

Team Averages
Level 54
1,458 SR
1,455 Elo+
Atlas
Atlas
CaptainHlNR
Atlas
Level 42
God Stats
2W - 1L
1,703 SR
Queue Stats
8W - 8L
1,487 Elo+
Party 1
Lancelot
Lancelot
Carggan
Lancelot
Level 85
God Stats
1W - 1L
1,168 SR
Queue Stats
17W - 12L
1,530 Elo+
Solo
Apollo
Apollo
MusicNinja88
Apollo
Level 36
God Stats
1W - 0L
1,503 SR
Queue Stats
6W - 10L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
4 / 4 / 2
10,524
658
12,455
18,319
7,496
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
hellion45
Jormungandr
14
1 / 5 / 6
10,287
643
7,162
16,756
27,248
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kukulkan
roombaslayer
Kukulkan
14
5 / 10 / 2
10,651
666
14,314
14,576
5,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 9
10,677
667
6,885
16,086
14,235
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
Carggan
Lancelot
18
13 / 4 / 3
13,355
835
24,129
20,008
9,863
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
16
5 / 4 / 8
11,608
726
10,654
13,710
6,024
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
10
Kills
19
19
Deaths
10
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
W
Lancelot
Carggan
Lancelot
13
4
3
3.63
L
Hun Batz
4
4
2
1.25
W
Apollo
5
4
8
2.25
L
Jormungandr
hellion45
Jormungandr
1
5
6
0.8
L
Kukulkan
roombaslayer
Kukulkan
5
10
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,931
Damage
41,668
49,651
Taken
49,804
40,342
Mitigated
30,122
1,962
Healing
9,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,885
2,530
1,195
2,831
16,086
14,235
780
5,903
9,785
24,149
0
W
Lancelot
Carggan
Lancelot
24,129
4,139
0
1,974
20,008
9,863
147
9,257
10,751
0
64,919
L
Hun Batz
12,455
3,837
0
512
18,319
7,496
76
2,907
15,412
0
34,784
W
Apollo
10,654
8,295
0
3,595
13,710
6,024
1,400
6,743
6,967
0
32,338
L
Jormungandr
hellion45
Jormungandr
7,162
1,092
0
127
16,756
27,248
87
2,156
14,600
23,267
0
L
Kukulkan
roombaslayer
Kukulkan
14,314
1,861
307
1,016
14,576
5,598
0
2,222
12,354
36,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,462
Gold Earned
35,640
132
Minions Killed
145
3
Camps Cleared
8
793,264
Distance Traveled
855,456
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,677
667
36
2
2
273,983
3
W
Lancelot
13,355
835
64
4
5
326,801
2
L
Hun Batz
10,524
658
49
3
3
308,073
2
W
Apollo
11,608
726
45
3
1
254,672
0
L
Jormungandr
10,287
643
25
2
0
266,853
2
L
Kukulkan
10,651
666
58
4
0
218,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role