Player Matchup

Sun Wukong
Sun Wukong
Pancho__0604_
Sun Wukong
Level 66
God Stats
18W - 26L
1,386 SR
Queue Stats
123W - 198L
1,342 Elo+
Party 2
Hercules
Hercules
SusyGala
Hercules
Level 128
God Stats
10W - 8L
1,432 SR
Queue Stats
98W - 90L
1,608 Elo+
Party 2
Agni
Agni
Thechata46
Agni
Level 149
God Stats
1W - 2L
1,139 SR
Queue Stats
107W - 95L
1,613 Elo+
Party 2
Team Averages
Level 114
1,319 SR
1,521 Elo+

VS

Team Averages
Level 80
1,456 SR
1,329 Elo+
Charybdis
Charybdis
TinyPandaXx
Charybdis
Level 69
God Stats
28W - 47L
1,464 SR
Queue Stats
205W - 271L
1,337 Elo+
Party 1
Scylla
Scylla
squidge3000
Scylla
Level 104
God Stats
5W - 11L
1,457 SR
Queue Stats
184W - 242L
1,331 Elo+
Party 1
King Arthur
King Arthur
wolfLEGEND67
King Arthur
Level 67
God Stats
1W - 3L
1,448 SR
Queue Stats
10W - 13L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Pancho__0604_
Sun Wukong
15
8 / 0 / 9
10,608
816
10,542
12,237
8,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
SusyGala
Hercules
15
6 / 0 / 13
10,180
783
12,021
18,464
19,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 2 / 12
10,227
787
17,286
9,968
4,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
TinyPandaXx
Charybdis
13
1 / 5 / 1
8,254
635
6,840
17,216
6,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
11
1 / 6 / 0
7,652
589
8,635
12,170
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
wolfLEGEND67
King Arthur
12
0 / 8 / 2
7,782
599
7,950
16,718
15,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
5
19
Kills
2
2
Deaths
19
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Pancho__0604_
Sun Wukong
8
0
9
12.5
W
Hercules
SusyGala
Hercules
6
0
13
12.5
W
5
2
12
5.5
L
Charybdis
TinyPandaXx
Charybdis
1
5
1
0.3
L
Scylla
1
6
0
0.17
L
King Arthur
wolfLEGEND67
King Arthur
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,849
Damage
23,425
40,669
Taken
46,104
32,662
Mitigated
26,059
17,455
Healing
4,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Pancho__0604_
Sun Wukong
10,542
2,299
0
4,552
12,237
8,930
790
2,359
9,631
0
28,621
W
Hercules
SusyGala
Hercules
12,021
3,402
0
11,264
18,464
19,645
608
4,496
13,532
0
24,130
W
17,286
767
0
1,639
9,968
4,087
861
2,488
7,388
50,237
0
L
Charybdis
TinyPandaXx
Charybdis
6,840
3,831
0
3,266
17,216
6,674
0
6,238
10,162
0
26,055
L
Scylla
8,635
974
0
277
12,170
4,239
0
5,988
5,469
25,908
0
L
King Arthur
wolfLEGEND67
King Arthur
7,950
354
0
1,141
16,718
15,146
0
4,490
10,994
0
25,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,015
Gold Earned
23,688
160
Minions Killed
112
9
Camps Cleared
3
767,878
Distance Traveled
646,366
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,608
816
39
3
0
261,626
0
W
Hercules
10,180
783
28
2
4
267,645
1
W
Agni
10,227
787
93
7
5
238,607
2
L
Charybdis
8,254
635
39
3
1
216,587
5
L
Scylla
7,652
589
30
2
1
203,586
1
L
King Arthur
7,782
599
43
3
1
226,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role