Player Matchup

Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
BubblyGaggles
Hou Yi
Level 154
God Stats
4W - 3L
1,563 SR
Queue Stats
553W - 591L
1,497 Elo+
Solo
Mulan
Mulan
RealWiIIemDafoe
Mulan
Level 160
God Stats
18W - 13L
1,552 SR
Queue Stats
159W - 145L
1,529 Elo+
Solo
Atlas
Atlas
TheTumbaCerro
Atlas
Level 147
God Stats
2W - 2L
1,167 SR
Queue Stats
327W - 353L
1,582 Elo+
Solo
Team Averages
Level 156
1,456 SR
1,522 Elo+

VS

Team Averages
Level 20
1,500 SR
1,287 Elo+
Raijin
Raijin
Chiizuxd
Raijin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,233 Elo+
Party 1
Scylla
Scylla
Labor
Scylla
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,233 Elo+
Party 1
Bellona
Bellona
SlicedPies
Bellona
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Ullr
Ullr
xDavemon
Ullr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,233 Elo+
Party 1
Artemis
Artemis
xDavemoney
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
14 / 0 / 18
11,325
1,416
31,342
6,641
3,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ra
 
Ra
16
8 / 0 / 24
10,372
1,297
23,190
4,845
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 0 / 19
9,777
1,222
9,300
6,782
3,095
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 0 / 24
10,605
1,326
16,624
14,784
17,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 1 / 23
9,445
1,181
7,799
11,703
10,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Team 1 Tickets

414

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Chiizuxd
Raijin
12
0 / 10 / 1
7,347
918
5,364
13,267
5,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
Labor
Scylla
12
0 / 6 / 1
7,507
938
4,746
17,710
6,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
SlicedPies
Bellona
12
0 / 9 / 1
7,513
939
6,408
22,363
17,151
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ullr
12
1 / 9 / 0
7,663
958
5,826
18,123
7,241
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
xDavemoney
Artemis
12
0 / 5 / 1
7,360
920
11,712
20,482
8,279
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
5
39
Kills
1
1
Deaths
39
108
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
14
0
18
23
W
Ra
 
Ra
8
0
24
20
W
6
0
19
15.5
L
Raijin
Chiizuxd
Raijin
0
10
1
0.05
L
Scylla
Labor
Scylla
0
6
1
0.08
W
8
0
24
20
L
Bellona
SlicedPies
Bellona
0
9
1
0.06
W
3
1
23
14.5
L
Ullr
1
9
0
0.11
L
Artemis
xDavemoney
Artemis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,255
Damage
34,056
44,755
Taken
91,945
36,172
Mitigated
44,539
13,933
Healing
679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
31,342
1,430
0
170
6,641
3,277
0
1,908
4,733
46,801
0
W
Ra
 
Ra
23,190
1,177
4,371
980
4,845
2,318
0
771
4,074
44,565
0
W
9,300
2,857
0
580
6,782
3,095
0
1,444
5,338
0
30,128
L
Raijin
Chiizuxd
Raijin
5,364
811
0
58
13,267
5,183
0
6,723
6,165
7,298
0
L
Scylla
Labor
Scylla
4,746
327
0
0
17,710
6,685
0
12,659
4,767
16,801
0
W
16,624
1,890
0
6,883
14,784
17,247
0
3,271
11,513
0
24,625
L
Bellona
SlicedPies
Bellona
6,408
1,130
0
218
22,363
17,151
0
14,473
7,364
0
13,458
W
7,799
1,515
0
949
11,703
10,235
0
2,716
8,987
11,859
0
L
Ullr
5,826
3,898
0
90
18,123
7,241
0
12,718
5,070
0
11,692
L
Artemis
xDavemoney
Artemis
11,712
4,770
0
313
20,482
8,279
0
14,828
5,384
0
17,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,524
Gold Earned
37,390
178
Minions Killed
65
7
Camps Cleared
0
886,462
Distance Traveled
634,349
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,325
1,416
37
5
1
171,881
1
W
Ra
10,372
1,297
58
7
0
199,171
2
W
Hou Yi
9,777
1,222
54
7
3
174,736
1
L
Raijin
7,347
918
1
0
0
91,031
0
L
Scylla
7,507
938
34
4
0
165,376
1
W
Mulan
10,605
1,326
21
3
2
171,853
0
L
Bellona
7,513
939
13
2
0
141,888
0
W
Atlas
9,445
1,181
8
1
1
168,821
6
L
Ullr
7,663
958
5
1
0
124,388
0
L
Artemis
7,360
920
12
2
0
111,666
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role