Player Matchup

Fenrir
Fenrir
DSI PSYCHOTIC
Fenrir
Level 95
God Stats
3W - 3L
1,460 SR
Queue Stats
50W - 71L
1,221 Elo+
Solo
Horus
Horus
Destruction1297
Horus
Level 156
God Stats
43W - 45L
1,491 SR
Queue Stats
1,328W - 955L
1,502 Elo+
Party 1
Janus
Janus
Surging Rage
Janus
Level 44
God Stats
6W - 6L
1,826 SR
Queue Stats
210W - 180L
1,474 Elo+
Party 1
Team Averages
Level 98
1,592 SR
1,399 Elo+

VS

Team Averages
Level 83
1,545 SR
1,442 Elo+
Thor
Thor
 
Thor
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
DRAGONLORD69946
Hel
Level 69
God Stats
4W - 3L
1,637 SR
Queue Stats
63W - 102L
1,338 Elo+
Party 2
Bellona
Bellona
SubieLaz
Bellona
Level 59
God Stats
1W - 3L
1,498 SR
Queue Stats
23W - 26L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 5
9,228
769
8,953
13,760
9,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
5 / 2 / 6
9,029
752
11,909
13,824
11,783
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 2 / 8
9,233
769
7,008
5,914
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
3 / 4 / 1
8,129
677
10,496
12,430
4,485
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 2 / 4
8,288
691
7,122
7,008
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
SubieLaz
Bellona
10
2 / 7 / 1
8,228
686
4,887
13,474
11,454
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
13
Kills
6
6
Deaths
13
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
4
1
0.88
L
1
2
4
1.5
W
6
2
5
4.25
W
5
2
6
4
L
Bellona
SubieLaz
Bellona
2
7
1
0.36
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,870
Damage
22,505
33,498
Taken
32,912
22,857
Mitigated
18,051
9,571
Healing
2,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
10,496
2,105
0
110
12,430
4,485
0
2,722
9,268
0
21,418
L
7,122
685
610
1,321
7,008
2,112
0
902
5,943
24,495
0
W
8,953
1,450
545
2,359
13,760
9,081
23
2,732
10,846
0
29,725
W
11,909
5,062
1,097
5,344
13,824
11,783
207
3,751
9,729
0
26,164
L
Bellona
SubieLaz
Bellona
4,887
918
73
818
13,474
11,454
0
2,674
10,157
0
12,766
W
7,008
365
0
226
5,914
1,993
726
1,207
4,577
35,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,490
Gold Earned
24,645
146
Minions Killed
89
11
Camps Cleared
0
693,443
Distance Traveled
605,005
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,129
677
16
1
0
218,661
4
L
Hel
8,288
691
55
5
0
210,450
0
W
Fenrir
9,228
769
37
3
6
243,072
1
W
Horus
9,029
752
31
3
2
222,974
4
L
Bellona
8,228
686
18
2
0
175,894
1
W
Janus
9,233
769
78
7
3
227,397
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role