Player Matchup

King Arthur
King Arthur
AltTarSalmon
King Arthur
Level 29
God Stats
3W - 2L
1,733 SR
Queue Stats
84W - 56L
1,683 Elo+
Party 1
Nemesis
Nemesis
HzMeliah
Nemesis
Level 61
God Stats
1W - 3L
1,496 SR
Queue Stats
279W - 288L
1,497 Elo+
Solo
Tsukuyomi
Tsukuyomi
Shxnzee
Tsukuyomi
Level 94
God Stats
7W - 1L
1,799 SR
Queue Stats
190W - 133L
1,677 Elo+
Party 1
Fenrir
Fenrir
scatuleja
Fenrir
Level 48
God Stats
1W - 1L
1,517 SR
Queue Stats
38W - 36L
1,525 Elo+
Party 3
Nu Wa
Nu Wa
shady98z
Nu Wa
Level 46
God Stats
2W - 2L
1,437 SR
Queue Stats
28W - 20L
1,648 Elo+
Party 3
Team Averages
Level 56
1,597 SR
1,606 Elo+

VS

Team Averages
Level 56
1,580 SR
1,680 Elo+
Neith
Neith
Jenmie
Neith
Level 16
God Stats
3W - 1L
1,581 SR
Queue Stats
3W - 1L
1,656 Elo+
Party 2
Bacchus
Bacchus
Roesty
Bacchus
Level 42
God Stats
2W - 1L
1,726 SR
Queue Stats
4W - 1L
1,679 Elo+
Party 2
Mercury
Mercury
SloppyBottoms
Mercury
Level 46
God Stats
6W - 2L
1,500 SR
Queue Stats
53W - 13L
1,803 Elo+
Party 2
Agni
Agni
Soupex
Agni
Level 41
God Stats
2W - 2L
1,428 SR
Queue Stats
12W - 9L
1,532 Elo+
Solo
Osiris
Osiris
niklas94
Osiris
Level 133
God Stats
7W - 3L
1,665 SR
Queue Stats
68W - 35L
1,729 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AltTarSalmon
King Arthur
18
0 / 7 / 2
11,617
465
8,460
27,464
34,171
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nemesis
HzMeliah
Nemesis
19
3 / 6 / 4
12,034
481
9,339
21,368
11,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Shxnzee
Tsukuyomi
20
6 / 7 / 1
13,650
546
20,179
27,734
26,669
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
scatuleja
Fenrir
15
9 / 8 / 8
10,836
433
15,939
28,699
28,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nu Wa
shady98z
Nu Wa
18
5 / 8 / 7
12,662
506
19,658
19,944
10,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jenmie
Neith
17
3 / 7 / 11
11,764
471
7,345
13,045
7,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Roesty
Bacchus
17
3 / 5 / 15
12,969
519
7,252
27,197
40,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
20
22 / 1 / 5
17,275
691
40,467
26,152
14,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
Soupex
Agni
20
4 / 4 / 8
13,450
538
13,543
14,605
6,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
niklas94
Osiris
20
4 / 6 / 15
13,724
549
17,514
27,401
33,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
90
23
Kills
36
36
Deaths
23
22
Assists
54
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AltTarSalmon
King Arthur
0
7
2
0.14
L
Nemesis
HzMeliah
Nemesis
3
6
4
0.83
W
Neith
Jenmie
Neith
3
7
11
1.21
W
Bacchus
Roesty
Bacchus
3
5
15
2.1
L
Tsukuyomi
Shxnzee
Tsukuyomi
6
7
1
0.93
W
Mercury
22
1
5
24.5
W
Agni
Soupex
Agni
4
4
8
2
W
Osiris
niklas94
Osiris
4
6
15
1.92
L
Fenrir
scatuleja
Fenrir
9
8
8
1.63
L
Nu Wa
shady98z
Nu Wa
5
8
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,575
Damage
86,121
125,209
Taken
108,400
111,876
Mitigated
102,664
19,754
Healing
25,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AltTarSalmon
King Arthur
8,460
380
0
1,867
27,464
34,171
0
5,712
21,752
0
103,561
L
Nemesis
HzMeliah
Nemesis
9,339
4,526
0
1,413
21,368
11,505
0
4,826
16,542
0
124,946
W
Neith
Jenmie
Neith
7,345
3,122
0
1,722
13,045
7,050
2,910
4,251
8,422
0
49,148
W
Bacchus
Roesty
Bacchus
7,252
1,315
693
8,178
27,197
40,794
1,109
8,670
18,279
18,698
0
L
Tsukuyomi
Shxnzee
Tsukuyomi
20,179
4,628
0
9,752
27,734
26,669
537
1,976
25,758
0
123,826
W
Mercury
40,467
28,908
0
4,118
26,152
14,666
2,784
4,443
21,562
0
211,842
W
Agni
Soupex
Agni
13,543
2,173
0
2,812
14,605
6,980
4,256
2,037
12,452
106,115
0
W
Osiris
niklas94
Osiris
17,514
5,616
0
7,733
27,401
33,174
3,169
1,560
24,870
0
82,907
L
Fenrir
scatuleja
Fenrir
15,939
3,132
0
3,078
28,699
28,878
0
7,359
21,340
0
40,167
L
Nu Wa
shady98z
Nu Wa
19,658
7,450
0
3,644
19,944
10,653
3,151
2,189
17,755
108,942
11,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,799
Gold Earned
69,182
766
Minions Killed
611
0
Camps Cleared
0
2,295,663
Distance Traveled
2,471,440
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,617
465
158
6
0
500,339
6
L
Nemesis
12,034
481
166
7
0
532,696
5
W
Neith
11,764
471
81
3
0
422,761
0
W
Bacchus
12,969
519
20
1
0
479,860
5
L
Tsukuyomi
13,650
546
206
8
0
449,854
1
W
Mercury
17,275
691
212
8
0
635,779
9
W
Agni
13,450
538
177
7
0
469,894
3
W
Osiris
13,724
549
121
5
0
463,146
6
L
Fenrir
10,836
433
54
2
0
450,797
5
L
Nu Wa
12,662
506
182
7
0
361,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role