Player Matchup

Shiva
Shiva
DJ_Bledsoe
Shiva
Level 4
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Tiamat
Tiamat
DuzltMattaWho
Tiamat
Level 118
God Stats
1W - 0L
1,527 SR
Queue Stats
203W - 186L
1,581 Elo+
Party 1
Xbalanque
Xbalanque
ShockaVelliXX
Xbalanque
Level 8
God Stats
53W - 35L
1,691 SR
Queue Stats
58W - 49L
1,477 Elo+
Party 1
Lancelot
Lancelot
TheRealestSpirit
Lancelot
Level 127
God Stats
7W - 3L
1,619 SR
Queue Stats
312W - 319L
1,601 Elo+
Party 1
Jormungandr
Jormungandr
TheSloppy2nd
Jormungandr
Level 109
God Stats
7W - 4L
1,652 SR
Queue Stats
227W - 196L
1,575 Elo+
Party 1
Team Averages
Level 73
1,598 SR
1,547 Elo+

VS

Team Averages
Level 53
1,397 SR
1,423 Elo+
Ymir
Ymir
 
Ymir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
K-Tiger93
Mercury
Level 126
God Stats
26W - 21L
1,551 SR
Queue Stats
174W - 195L
1,423 Elo+
Party 2
Apollo
Apollo
Omniaer
Apollo
Level 42
God Stats
0W - 3L
1,244 SR
Queue Stats
107W - 96L
1,391 Elo+
Solo
Anhur
Anhur
UniversalGod9078
Anhur
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 97L
1,367 Elo+
Party 2
Tiamat
Tiamat
WonkiestHades26
Tiamat
Level 40
God Stats
5W - 11L
1,188 SR
Queue Stats
79W - 93L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
16
1 / 2 / 10
9,578
958
4,235
9,809
10,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
8 / 0 / 11
11,513
1,151
19,634
5,395
4,934
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
ShockaVelliXX
Xbalanque
16
6 / 0 / 8
10,646
1,065
8,310
5,387
2,787
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 0 / 12
11,569
1,157
22,692
9,544
5,414
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
TheSloppy2nd
Jormungandr
17
2 / 0 / 20
11,503
1,150
12,741
8,015
12,019
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Team 1 Tickets

347

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
0 / 5 / 1
9,211
921
4,816
19,580
18,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
K-Tiger93
Mercury
14
0 / 5 / 1
9,123
912
7,191
12,606
4,452
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Apollo
Omniaer
Apollo
15
1 / 4 / 1
9,339
934
4,513
14,765
5,801
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 5 / 2
8,925
893
9,296
14,033
5,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 6 / 0
9,034
903
7,065
13,318
13,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
7
25
Kills
2
2
Deaths
25
61
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
5
1
0.1
W
Shiva
1
2
10
3
W
8
0
11
13.5
L
Mercury
K-Tiger93
Mercury
0
5
1
0.1
L
Apollo
Omniaer
Apollo
1
4
1
0.38
W
Xbalanque
ShockaVelliXX
Xbalanque
6
0
8
10
W
8
0
12
14
W
Jormungandr
TheSloppy2nd
Jormungandr
2
0
20
12
L
0
5
2
0.2
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,612
Damage
32,881
38,150
Taken
74,302
35,647
Mitigated
47,101
4,172
Healing
4,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,816
1,047
345
1,323
19,580
18,196
0
8,707
10,680
14,773
0
W
Shiva
4,235
134
300
874
9,809
10,493
0
2,668
6,928
0
15,923
W
19,634
2,510
0
1,498
5,395
4,934
0
1,713
3,523
29,615
0
L
Mercury
K-Tiger93
Mercury
7,191
5,322
0
0
12,606
4,452
0
4,703
7,803
0
19,284
L
Apollo
Omniaer
Apollo
4,513
1,816
0
717
14,765
5,801
0
7,772
6,958
0
22,003
W
Xbalanque
ShockaVelliXX
Xbalanque
8,310
6,292
0
443
5,387
2,787
0
1,757
3,458
0
17,449
W
22,692
3,071
0
0
9,544
5,414
0
2,257
7,077
0
32,573
W
Jormungandr
TheSloppy2nd
Jormungandr
12,741
3,331
0
1,057
8,015
12,019
0
2,573
5,283
28,443
0
L
9,296
4,232
0
741
14,033
5,183
0
6,479
7,435
0
21,925
L
7,065
487
203
857
13,318
13,469
0
4,714
8,503
16,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,809
Gold Earned
45,632
134
Minions Killed
113
10
Camps Cleared
5
978,986
Distance Traveled
824,478
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,211
921
15
2
1
118,622
0
W
Shiva
9,578
958
22
2
0
181,067
0
W
Tiamat
11,513
1,151
24
2
5
204,422
0
L
Mercury
9,123
912
16
2
2
183,005
0
L
Apollo
9,339
934
32
3
1
178,310
1
W
Xbalanque
10,646
1,065
26
3
3
195,321
0
W
Lancelot
11,569
1,157
22
2
2
215,562
0
W
Jormungandr
11,503
1,150
40
4
0
182,614
0
L
Anhur
8,925
893
18
2
1
184,722
2
L
Tiamat
9,034
903
32
3
0
159,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role