Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
DrAids
Kuzenbo
Level 64
God Stats
55W - 25L
1,690 SR
Queue Stats
312W - 185L
1,607 Elo+
Party 1
Terra
Terra
Nagyarc
Terra
Level 68
God Stats
6W - 6L
1,601 SR
Queue Stats
286W - 146L
1,647 Elo+
Party 1
Ymir
Ymir
elemke
Ymir
Level 47
God Stats
1W - 2L
1,618 SR
Queue Stats
181W - 103L
1,628 Elo+
Party 1
Jormungandr
Jormungandr
rEmeqqq
Jormungandr
Level 81
God Stats
9W - 6L
1,575 SR
Queue Stats
380W - 265L
1,591 Elo+
Party 1
Team Averages
Level 64
1,597 SR
1,595 Elo+

VS

Team Averages
Level 94
1,664 SR
1,738 Elo+
Lancelot
Lancelot
Darkwaver
Lancelot
Level 49
God Stats
7W - 1L
1,721 SR
Queue Stats
53W - 16L
1,952 Elo+
Party 2
Danzaburou
Danzaburou
Kisteglad1
Danzaburou
Level 46
God Stats
12W - 4L
1,824 SR
Queue Stats
47W - 15L
1,871 Elo+
Party 2
Freya
Freya
Nonsen
Freya
Level 147
God Stats
2W - 1L
1,542 SR
Queue Stats
13W - 3L
1,581 Elo+
Party 2
Nu Wa
Nu Wa
TemptingOcean23
Nu Wa
Level 147
God Stats
11W - 18L
1,371 SR
Queue Stats
256W - 283L
1,417 Elo+
Solo
Achilles
Achilles
odder13
Achilles
Level 83
God Stats
15W - 2L
1,863 SR
Queue Stats
50W - 14L
1,871 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 4 / 4
7,155
716
5,620
11,077
13,252
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kuzenbo
DrAids
Kuzenbo
12
3 / 6 / 4
7,377
738
10,592
15,874
17,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Terra
Nagyarc
Terra
14
1 / 7 / 7
7,278
728
8,899
15,511
17,099
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ymir
elemke
Ymir
13
2 / 5 / 3
7,171
717
5,793
12,122
9,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
rEmeqqq
Jormungandr
14
3 / 4 / 3
7,585
759
10,282
14,949
14,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Darkwaver
Lancelot
13
1 / 1 / 18
7,277
728
10,160
10,084
9,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Kisteglad1
Danzaburou
14
4 / 5 / 9
7,653
765
7,556
12,800
6,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
Nonsen
Freya
16
7 / 1 / 12
8,611
861
16,528
8,677
4,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 1 / 15
7,394
739
8,176
5,228
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
odder13
Achilles
16
13 / 2 / 9
9,348
935
14,406
14,516
12,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
89
10
Kills
26
26
Deaths
10
21
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
4
0.75
W
Lancelot
Darkwaver
Lancelot
1
1
18
10
L
Kuzenbo
DrAids
Kuzenbo
3
6
4
0.83
W
Danzaburou
Kisteglad1
Danzaburou
4
5
9
1.7
L
Terra
Nagyarc
Terra
1
7
7
0.64
W
Freya
Nonsen
Freya
7
1
12
13
W
1
1
15
8.5
L
Ymir
elemke
Ymir
2
5
3
0.7
W
Achilles
odder13
Achilles
13
2
9
8.75
L
Jormungandr
rEmeqqq
Jormungandr
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,186
Damage
56,826
69,533
Taken
51,305
72,035
Mitigated
34,557
8,527
Healing
10,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,620
734
594
708
11,077
13,252
0
4,967
6,110
12,789
0
W
Lancelot
Darkwaver
Lancelot
10,160
3,563
0
2,739
10,084
9,558
216
7,974
1,995
0
20,133
L
Kuzenbo
DrAids
Kuzenbo
10,592
3,148
0
1,877
15,874
17,626
0
4,496
11,378
20,452
0
W
Danzaburou
Kisteglad1
Danzaburou
7,556
3,612
0
919
12,800
6,105
1,860
9,188
3,612
0
26,720
L
Terra
Nagyarc
Terra
8,899
1,044
2,377
2,135
15,511
17,099
0
5,184
10,327
24,621
0
W
Freya
Nonsen
Freya
16,528
5,714
0
2,120
8,677
4,220
270
7,069
1,608
27,597
0
W
8,176
2,103
0
942
5,228
2,541
280
4,927
301
24,659
0
L
Ymir
elemke
Ymir
5,793
1,832
0
589
12,122
9,391
0
4,627
7,495
17,527
0
W
Achilles
odder13
Achilles
14,406
3,818
567
3,428
14,516
12,133
0
11,795
2,603
0
19,570
L
Jormungandr
rEmeqqq
Jormungandr
10,282
3,617
0
247
14,949
14,667
60
5,430
9,519
28,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,566
Gold Earned
40,283
136
Minions Killed
149
0
Camps Cleared
0
937,104
Distance Traveled
1,072,504
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,155
716
15
2
0
181,143
2
W
Lancelot
7,277
728
18
2
0
244,381
1
L
Kuzenbo
7,377
738
17
2
0
186,146
0
W
Danzaburou
7,653
765
39
4
0
196,261
3
L
Terra
7,278
728
30
3
0
194,487
1
W
Freya
8,611
861
31
3
0
227,287
0
W
Nu Wa
7,394
739
42
4
0
197,799
2
L
Ymir
7,171
717
23
2
0
177,744
0
W
Achilles
9,348
935
19
2
0
206,776
2
L
Jormungandr
7,585
759
51
5
0
197,584
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role