Player Matchup

King Arthur
King Arthur
Bandre001
King Arthur
Level 142
God Stats
8W - 8L
1,528 SR
Queue Stats
231W - 249L
1,519 Elo+
Party 1
Sol
Sol
PartiArti1
Sol
Level 142
God Stats
7W - 5L
1,495 SR
Queue Stats
182W - 172L
1,559 Elo+
Party 1
Tsukuyomi
Tsukuyomi
johnnyt863
Tsukuyomi
Level 146
God Stats
6W - 5L
1,557 SR
Queue Stats
160W - 137L
1,603 Elo+
Party 1
Team Averages
Level 143
1,527 SR
1,560 Elo+

VS

Team Averages
Level 82
1,617 SR
1,381 Elo+
Cernunnos
Cernunnos
Darkbull1205
Cernunnos
Level 37
God Stats
9W - 10L
1,529 SR
Queue Stats
34W - 51L
1,311 Elo+
Solo
Ymir
Ymir
Hoostykakes
Ymir
Level 121
God Stats
15W - 19L
1,517 SR
Queue Stats
365W - 423L
1,444 Elo+
Solo
Kukulkan
Kukulkan
InevitableZoink
Kukulkan
Level 89
God Stats
2W - 3L
1,805 SR
Queue Stats
29W - 36L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bandre001
King Arthur
11
0 / 1 / 9
6,997
700
6,176
9,597
7,782
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 0 / 4
7,732
773
11,492
5,237
2,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
johnnyt863
Tsukuyomi
13
6 / 1 / 3
7,923
792
10,712
7,564
3,205
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Darkbull1205
Cernunnos
10
0 / 5 / 1
6,155
616
5,057
11,658
5,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 1 / 1
7,260
726
3,847
13,302
12,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
11
1 / 3 / 1
6,612
661
5,705
6,087
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
9
Kills
2
2
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bandre001
King Arthur
0
1
9
4.5
L
Cernunnos
Darkbull1205
Cernunnos
0
5
1
0.1
L
1
1
1
1.5
L
Kukulkan
1
3
1
0.5
W
3
0
4
5
W
Tsukuyomi
johnnyt863
Tsukuyomi
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,380
Damage
14,609
22,398
Taken
31,047
13,355
Mitigated
21,337
4,084
Healing
2,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bandre001
King Arthur
6,176
691
0
418
9,597
7,782
0
4,715
4,882
0
14,206
L
Cernunnos
Darkbull1205
Cernunnos
5,057
2,335
0
358
11,658
5,644
0
4,432
7,226
0
17,028
L
3,847
691
256
1,429
13,302
12,850
0
5,025
8,277
12,105
0
L
Kukulkan
5,705
1,571
0
112
6,087
2,843
0
1,286
4,801
25,835
0
W
11,492
4,523
0
1,867
5,237
2,368
2,089
2,269
2,968
34,791
4,078
W
Tsukuyomi
johnnyt863
Tsukuyomi
10,712
2,374
0
1,799
7,564
3,205
51
2,931
4,633
0
27,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,652
Gold Earned
20,027
120
Minions Killed
101
7
Camps Cleared
2
586,898
Distance Traveled
495,514
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,997
700
11
1
0
196,942
0
L
Cernunnos
6,155
616
35
4
1
149,482
1
L
Ymir
7,260
726
12
1
0
176,531
2
L
Kukulkan
6,612
661
54
5
1
169,501
0
W
Sol
7,732
773
75
8
4
182,540
1
W
Tsukuyomi
7,923
792
34
3
3
207,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role