Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Goon__Tunes
Jing Wei
Level 7
God Stats
0W - 2L
1,304 SR
Queue Stats
6W - 18L
1,482 Elo+
Party 2
Nu Wa
Nu Wa
KingMansaMusa
Nu Wa
Level 29
God Stats
2W - 4L
1,345 SR
Queue Stats
84W - 112L
1,125 Elo+
Party 2
Bellona
Bellona
OG-King-Floppy
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 18L
1,192 Elo+
Party 2
Cthulhu
Cthulhu
PSYCHO 941218
Cthulhu
Level 89
God Stats
41W - 51L
1,419 SR
Queue Stats
404W - 446L
1,345 Elo+
Solo
Team Averages
Level 42
1,414 SR
1,329 Elo+

VS

Team Averages
Level 83
1,428 SR
1,337 Elo+
Morgan Le Fay
Morgan Le Fay
ArcDemon_5788
Morgan Le Fay
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
232W - 281L
1,283 Elo+
Party 1
Neith
Neith
Frostystarts
Neith
Level 103
God Stats
18W - 20L
1,425 SR
Queue Stats
276W - 273L
1,353 Elo+
Party 3
Cthulhu
Cthulhu
K0X Kommando
Cthulhu
Level 109
God Stats
6W - 6L
1,372 SR
Queue Stats
120W - 108L
1,407 Elo+
Party 3
Sylvanus
Sylvanus
Le haquer
Sylvanus
Level 29
God Stats
7W - 10L
1,421 SR
Queue Stats
26W - 41L
1,350 Elo+
Party 3
Pele
Pele
LivinDeadGirl912
Pele
Level 46
God Stats
20W - 25L
1,422 SR
Queue Stats
76W - 101L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 3 / 1
5,623
402
2,932
13,715
7,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Goon__Tunes
Jing Wei
10
0 / 6 / 1
5,792
414
4,588
11,526
3,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 5 / 0
6,302
450
7,023
9,095
3,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 5 / 0
5,325
380
1,173
8,586
4,179
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
10
0 / 3 / 1
5,767
412
6,598
12,612
5,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ArcDemon_5788
Morgan Le Fay
14
3 / 0 / 1
7,946
568
7,777
7,232
3,146
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
9 / 0 / 3
8,542
610
15,766
9,402
4,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
K0X Kommando
Cthulhu
14
6 / 0 / 1
8,940
639
9,145
7,632
5,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sylvanus
Le haquer
Sylvanus
12
3 / 1 / 8
8,573
612
5,995
10,636
8,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 0 / 3
6,835
488
5,737
9,857
3,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
1
Kills
22
22
Deaths
1
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
1
0.17
W
Morgan Le Fay
ArcDemon_5788
Morgan Le Fay
3
0
1
3.5
W
9
0
3
10.5
L
Jing Wei
Goon__Tunes
Jing Wei
0
6
1
0.08
W
Cthulhu
K0X Kommando
Cthulhu
6
0
1
6.5
L
1
5
0
0.2
W
Sylvanus
Le haquer
Sylvanus
3
1
8
7
W
1
0
3
2.5
L
0
5
0
0
L
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,314
Damage
44,420
55,534
Taken
44,759
23,823
Mitigated
25,037
9,551
Healing
21,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,932
839
2,409
1,962
13,715
7,224
0
4,320
9,347
13,610
0
W
Morgan Le Fay
ArcDemon_5788
Morgan Le Fay
7,777
921
0
3,577
7,232
3,146
0
4,527
2,705
54,695
0
W
15,766
8,227
454
4,151
9,402
4,595
2,618
3,604
5,798
0
69,461
L
Jing Wei
Goon__Tunes
Jing Wei
4,588
3,474
0
1,169
11,526
3,301
0
2,160
9,366
0
34,597
W
Cthulhu
K0X Kommando
Cthulhu
9,145
442
254
1,875
7,632
5,364
514
2,580
5,052
57,148
0
L
7,023
1,506
113
558
9,095
3,675
0
5,730
3,339
38,522
0
W
Sylvanus
Le haquer
Sylvanus
5,995
2,110
1,910
4,544
10,636
8,403
772
3,364
7,272
20,112
0
W
5,737
1,450
0
4,678
9,857
3,529
52
2,478
7,379
0
40,574
L
1,173
575
0
620
8,586
4,179
0
5,946
2,200
0
16,334
L
Cthulhu
6,598
418
0
2,720
12,612
5,444
0
4,094
8,365
36,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,809
Gold Earned
40,836
218
Minions Killed
387
0
Camps Cleared
0
1,170,209
Distance Traveled
1,339,462
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,623
402
18
1
0
236,852
0
W
Morgan Le Fay
7,946
568
84
6
0
233,837
0
W
Neith
8,542
610
107
8
0
235,391
3
L
Jing Wei
5,792
414
60
4
0
214,893
0
W
Cthulhu
8,940
639
117
8
0
288,432
3
L
Nu Wa
6,302
450
59
4
0
219,265
0
W
Sylvanus
8,573
612
19
1
0
259,402
7
W
Pele
6,835
488
60
4
0
322,400
4
L
Bellona
5,325
380
33
2
0
227,486
0
L
Cthulhu
5,767
412
48
3
0
271,713
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role