Player Matchup

Tiamat
Tiamat
Cässäd
Tiamat
Level 129
God Stats
1W - 0L
1,301 SR
Queue Stats
31W - 28L
1,485 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GreatLastPanda
Ah Muzen Cab
Level 105
God Stats
2W - 2L
1,654 SR
Queue Stats
14W - 13L
1,595 Elo+
Party 1
Yemoja
Yemoja
Nearan
Yemoja
Level 27
God Stats
8W - 2L
1,340 SR
Queue Stats
19W - 21L
1,401 Elo+
Party 1
Team Averages
Level 87
1,431 SR
1,494 Elo+

VS

Team Averages
Level 46
1,500 SR
1,439 Elo+
He Bo
He Bo
 
He Bo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
LeonardoSimple
Arachne
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,384 Elo+
Party 2
Cabrakan
Cabrakan
terrorcrest21
Cabrakan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cässäd
Tiamat
13
5 / 2 / 4
8,760
796
8,861
8,468
5,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
GreatLastPanda
Ah Muzen Cab
14
7 / 1 / 5
9,009
819
14,821
6,995
3,115
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yemoja
Nearan
Yemoja
12
0 / 2 / 12
8,495
772
2,670
7,637
6,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
4 / 4 / 1
7,848
713
7,255
8,650
3,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 4
7,014
638
4,096
11,106
5,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
terrorcrest21
Cabrakan
11
0 / 4 / 5
6,702
609
4,363
11,935
12,183
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
12
Kills
5
5
Deaths
12
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
4
1
1.13
W
Tiamat
Cässäd
Tiamat
5
2
4
3.5
W
Ah Muzen Cab
GreatLastPanda
Ah Muzen Cab
7
1
5
9.5
L
1
4
4
0.75
W
Yemoja
Nearan
Yemoja
0
2
12
3
L
Cabrakan
terrorcrest21
Cabrakan
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,352
Damage
15,714
23,100
Taken
31,691
14,826
Mitigated
21,569
7,506
Healing
3,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,255
622
361
285
8,650
3,505
0
3,155
5,495
25,584
0
W
Tiamat
Cässäd
Tiamat
8,861
1,131
369
2,177
8,468
5,564
808
5,227
3,241
33,478
0
W
Ah Muzen Cab
GreatLastPanda
Ah Muzen Cab
14,821
3,414
0
1,335
6,995
3,115
899
3,649
3,346
0
44,290
L
4,096
2,428
0
1,564
11,106
5,881
0
3,652
7,454
0
15,435
W
Yemoja
Nearan
Yemoja
2,670
793
1,757
1,868
7,637
6,147
161
3,066
4,571
8,599
0
L
Cabrakan
terrorcrest21
Cabrakan
4,363
408
0
1,400
11,935
12,183
0
5,062
6,873
10,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,264
Gold Earned
21,564
165
Minions Killed
95
6
Camps Cleared
3
588,346
Distance Traveled
585,463
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,848
713
45
4
2
187,803
5
W
Tiamat
8,760
796
71
6
6
211,025
3
W
Ah Muzen Cab
9,009
819
80
7
0
225,192
3
L
Arachne
7,014
638
31
3
1
216,475
1
W
Yemoja
8,495
772
14
1
0
152,129
2
L
Cabrakan
6,702
609
19
2
0
181,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role