Player Matchup

Sylvanus
Sylvanus
PlayoffKyleLowry
Sylvanus
Level 97
God Stats
12W - 13L
1,662 SR
Queue Stats
40W - 45L
1,466 Elo+
Party 3
Anhur
Anhur
SizeUpBrodie
Anhur
Level 66
God Stats
14W - 9L
1,700 SR
Queue Stats
122W - 104L
1,576 Elo+
Party 3
Shiva
Shiva
Xturkey_godX
Shiva
Level 67
God Stats
31W - 27L
1,577 SR
Queue Stats
439W - 431L
1,539 Elo+
Party 2
Ravana
Ravana
YOUNG_S1MBA_24
Ravana
Level 108
God Stats
5W - 3L
1,234 SR
Queue Stats
180W - 171L
1,531 Elo+
Party 3
Nu Wa
Nu Wa
copenhagenchamp1
Nu Wa
Level 123
God Stats
22W - 18L
1,424 SR
Queue Stats
570W - 531L
1,532 Elo+
Party 2
Team Averages
Level 92
1,520 SR
1,529 Elo+

VS

Team Averages
Level 99
1,593 SR
1,524 Elo+
Xing Tian
Xing Tian
BronksBombers
Xing Tian
Level 88
God Stats
2W - 2L
1,586 SR
Queue Stats
423W - 358L
1,520 Elo+
Party 1
Da Ji
Da Ji
Chanke Nuggets
Da Ji
Level 86
God Stats
3W - 2L
1,659 SR
Queue Stats
476W - 445L
1,523 Elo+
Party 1
Chang'e
Chang'e
Fenikest
Chang'e
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 53L
1,502 Elo+
Solo
Danzaburou
Danzaburou
Official_EXE
Danzaburou
Level 145
God Stats
5W - 4L
1,461 SR
Queue Stats
148W - 133L
1,510 Elo+
Solo
Neith
Neith
aG EaGle117
Neith
Level 89
God Stats
5W - 5L
1,759 SR
Queue Stats
182W - 171L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,652
404
5,373
11,779
6,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 3 / 2
6,422
459
4,556
8,682
2,886
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 4 / 0
7,094
507
4,399
14,559
7,726
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 1 / 1
7,464
533
3,286
8,159
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 2 / 3
7,207
515
6,750
6,077
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BronksBombers
Xing Tian
10
2 / 0 / 5
7,110
508
9,375
12,266
5,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 1 / 3
7,339
524
4,866
10,446
4,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
Fenikest
Chang'e
13
4 / 2 / 1
7,465
533
4,591
8,723
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Official_EXE
Danzaburou
14
3 / 0 / 1
8,700
621
9,444
7,521
3,011
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 2 / 2
7,552
539
6,521
6,056
2,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
14
14
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
BronksBombers
Xing Tian
2
0
5
4.5
W
1
1
3
2.5
W
Chang'e
Fenikest
Chang'e
4
2
1
2.25
W
Danzaburou
Official_EXE
Danzaburou
3
0
1
3.5
L
1
4
0
0.25
L
0
3
2
0.33
L
0
4
0
0
L
3
1
1
3.5
W
4
2
2
2.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,364
Damage
34,797
49,256
Taken
45,012
23,507
Mitigated
18,355
15,383
Healing
15,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
BronksBombers
Xing Tian
9,375
1,015
1,869
3,351
12,266
5,712
0
3,569
8,485
30,837
0
W
4,866
754
0
660
10,446
4,412
0
1,430
8,898
0
64,712
W
Chang'e
Fenikest
Chang'e
4,591
366
1,194
2,986
8,723
3,051
0
3,598
4,853
52,843
0
W
Danzaburou
Official_EXE
Danzaburou
9,444
4,693
0
4,053
7,521
3,011
0
418
7,007
0
76,629
L
5,373
1,506
306
2,576
11,779
6,629
0
6,094
5,685
25,444
8,352
L
4,556
2,760
0
2,133
8,682
2,886
0
1,205
7,477
0
45,801
L
4,399
807
0
4,623
14,559
7,726
0
0
14,559
0
59,073
L
3,286
801
0
4,788
8,159
3,828
0
3,517
4,642
0
58,366
W
6,521
2,098
0
1,435
6,056
2,169
174
1,630
4,330
0
55,744
L
6,750
1,868
0
957
6,077
2,438
0
3,150
2,927
47,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,839
Gold Earned
38,166
438
Minions Killed
451
0
Camps Cleared
0
1,311,855
Distance Traveled
1,421,730
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,110
508
25
2
0
302,032
4
W
Da Ji
7,339
524
102
7
0
313,821
5
W
Chang'e
7,465
533
106
8
0
284,558
3
W
Danzaburou
8,700
621
125
9
0
259,347
3
L
Sylvanus
5,652
404
55
4
0
249,287
1
L
Anhur
6,422
459
73
5
0
249,312
3
L
Shiva
7,094
507
112
8
0
271,323
7
L
Ravana
7,464
533
103
7
0
283,188
4
W
Neith
7,552
539
93
7
0
261,972
5
L
Nu Wa
7,207
515
95
7
0
258,745
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role