Player Matchup

Yemoja
Yemoja
Candle_Wix
Yemoja
Level 23
God Stats
0W - 1L
1,329 SR
Queue Stats
4W - 2L
1,644 Elo+
Solo
Persephone
Persephone
DeeJoe19
Persephone
Level 122
God Stats
2W - 7L
1,281 SR
Queue Stats
929W - 964L
1,427 Elo+
Solo
Odin
Odin
iconic-use0
Odin
Level 29
God Stats
2W - 1L
1,715 SR
Queue Stats
156W - 132L
1,571 Elo+
Solo
Mercury
Mercury
jzatariel
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 41L
1,444 Elo+
Solo
Tsukuyomi
Tsukuyomi
piaoping
Tsukuyomi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,519 Elo+
Solo
Team Averages
Level 44
1,465 SR
1,521 Elo+

VS

Team Averages
Level 91
1,503 SR
1,477 Elo+
Da Ji
Da Ji
 
Da Ji
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BlackFalconAS
Geb
Level 127
God Stats
3W - 2L
1,383 SR
Queue Stats
114W - 130L
1,498 Elo+
Party 1
Yemoja
Yemoja
IcyJessiBlack
Yemoja
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,418 Elo+
Solo
Ymir
Ymir
ursuslunarus
Ymir
Level 127
God Stats
4W - 1L
1,481 SR
Queue Stats
153W - 169L
1,492 Elo+
Party 1
Chaac
Chaac
xxMonkeyboy9166
Chaac
Level 157
God Stats
15W - 5L
1,649 SR
Queue Stats
378W - 401L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Candle_Wix
Yemoja
19
1 / 4 / 7
11,030
735
11,123
19,672
25,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Persephone
DeeJoe19
Persephone
15
1 / 7 / 6
9,699
647
26,685
15,649
8,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 7 / 8
9,840
656
10,575
20,642
24,981
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
jzatariel
Mercury
15
3 / 11 / 2
10,113
674
12,930
17,975
8,980
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
piaoping
Tsukuyomi
18
7 / 9 / 4
11,303
754
23,901
23,786
12,890
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
19
11 / 4 / 22
12,268
818
27,173
21,187
14,185
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 2 / 27
12,423
828
8,669
15,774
20,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
0 / 4 / 30
11,112
741
11,798
22,071
33,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
8 / 2 / 22
11,777
785
12,045
21,205
27,161
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
15 / 1 / 17
13,433
896
27,565
33,114
31,936
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
156
13
Kills
38
38
Deaths
13
27
Assists
118
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
11
4
22
5.5
W
4
2
27
8.75
L
Yemoja
Candle_Wix
Yemoja
1
4
7
1.13
L
Persephone
DeeJoe19
Persephone
1
7
6
0.57
W
0
4
30
3.75
L
1
7
8
0.71
L
Mercury
jzatariel
Mercury
3
11
2
0.36
L
Tsukuyomi
piaoping
Tsukuyomi
7
9
4
1
W
8
2
22
9.5
W
15
1
17
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,214
Damage
87,250
97,724
Taken
113,351
80,491
Mitigated
126,487
24,201
Healing
59,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
27,173
11,355
3,991
6,585
21,187
14,185
2,343
5,241
15,946
0
37,308
W
8,669
629
3,157
2,896
15,774
20,118
1,456
6,527
9,247
26,215
0
L
Yemoja
Candle_Wix
Yemoja
11,123
3,196
3,691
4,706
19,672
25,356
160
6,477
12,650
24,218
0
L
Persephone
DeeJoe19
Persephone
26,685
703
829
2,505
15,649
8,284
372
6,706
8,641
44,197
0
W
11,798
2,578
11,777
4,230
22,071
33,087
1,566
6,292
15,779
24,592
0
L
10,575
2,952
1,047
1,901
20,642
24,981
80
7,074
13,258
0
21,390
L
Mercury
jzatariel
Mercury
12,930
6,856
474
648
17,975
8,980
993
4,607
13,077
0
17,954
L
Tsukuyomi
piaoping
Tsukuyomi
23,901
4,463
2,308
6,092
23,786
12,890
0
7,645
15,814
0
35,638
W
12,045
2,803
3,786
2,201
21,205
27,161
1,521
8,376
12,829
23,408
0
W
27,565
4,380
1,302
19,240
33,114
31,936
1,293
11,372
21,742
0
50,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,985
Gold Earned
61,013
126
Minions Killed
139
0
Camps Cleared
0
1,215,891
Distance Traveled
1,405,003
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,268
818
19
1
0
299,162
1
W
Geb
12,423
828
23
2
0
263,154
0
L
Yemoja
11,030
735
22
1
0
221,921
0
L
Persephone
9,699
647
42
3
0
235,456
0
W
Yemoja
11,112
741
30
2
0
238,365
0
L
Odin
9,840
656
24
2
0
235,293
7
L
Mercury
10,113
674
15
1
0
245,773
3
L
Tsukuyomi
11,303
754
23
2
0
277,448
0
W
Ymir
11,777
785
18
1
0
266,172
0
W
Chaac
13,433
896
49
3
0
338,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role