Player Matchup

Ah Puch
Ah Puch
DasGingerBeard
Ah Puch
Level 142
God Stats
4W - 6L
1,544 SR
Queue Stats
71W - 63L
1,371 Elo+
Solo
Achilles
Achilles
DontDissTris
Achilles
Level 66
God Stats
11W - 40L
1,368 SR
Queue Stats
41W - 74L
1,285 Elo+
Solo
Nemesis
Nemesis
EasZpanther1
Nemesis
Level 149
God Stats
10W - 2L
1,599 SR
Queue Stats
158W - 179L
1,316 Elo+
Solo
Neith
Neith
aWeSoMeKaCe6827
Neith
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,369 Elo+
Solo
Jormungandr
Jormungandr
heh_heh_heh-_-
Jormungandr
Level 160
God Stats
3W - 1L
1,578 SR
Queue Stats
74W - 103L
1,318 Elo+
Solo
Team Averages
Level 122
1,518 SR
1,332 Elo+

VS

Team Averages
Level 62
1,452 SR
1,351 Elo+
Ymir
Ymir
God--frey_
Ymir
Level 21
God Stats
26W - 29L
1,484 SR
Queue Stats
63W - 76L
1,329 Elo+
Party 1
Loki
Loki
MAD-MD7
Loki
Level 88
God Stats
1W - 3L
1,246 SR
Queue Stats
211W - 223L
1,353 Elo+
Party 1
Hachiman
Hachiman
READYPLAYER O
Hachiman
Level 65
God Stats
57W - 31L
1,546 SR
Queue Stats
118W - 103L
1,352 Elo+
Solo
Zeus
Zeus
REBORNTITAN538
Zeus
Level 101
God Stats
6W - 9L
1,500 SR
Queue Stats
64W - 51L
1,354 Elo+
Solo
Cabrakan
Cabrakan
lll9mohanadlll75
Cabrakan
Level 34
God Stats
28W - 33L
1,481 SR
Queue Stats
234W - 217L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 5
9,803
516
10,121
15,329
6,064
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
DontDissTris
Achilles
15
7 / 1 / 1
9,736
512
7,953
11,984
13,290
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
EasZpanther1
Nemesis
15
1 / 1 / 0
9,115
480
5,874
14,567
5,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 2 / 7
8,984
473
10,358
9,060
3,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
heh_heh_heh-_-
Jormungandr
13
1 / 2 / 6
8,335
439
7,132
11,326
11,226
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 4
7,679
404
5,276
19,498
15,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
MAD-MD7
Loki
14
3 / 2 / 4
9,028
475
6,905
14,977
6,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
READYPLAYER O
Hachiman
15
3 / 2 / 1
9,093
479
7,821
9,941
3,849
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 6 / 1
9,043
476
8,195
12,951
5,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 0
6,941
365
2,031
5,715
3,372
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
19
Kills
9
11
Deaths
19
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
5
5
1.5
W
Achilles
DontDissTris
Achilles
7
1
1
7.5
W
Nemesis
EasZpanther1
Nemesis
1
1
0
1
L
1
6
4
0.5
L
Loki
MAD-MD7
Loki
3
2
4
2.5
L
Hachiman
READYPLAYER O
Hachiman
3
2
1
1.75
L
2
6
1
0.42
W
5
2
7
4.25
W
Jormungandr
heh_heh_heh-_-
Jormungandr
1
2
6
2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,438
Damage
30,228
62,266
Taken
63,082
40,104
Mitigated
33,998
18,077
Healing
12,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,121
602
0
4,810
15,329
6,064
489
3,689
11,640
79,012
0
W
Achilles
DontDissTris
Achilles
7,953
2,436
0
1,991
11,984
13,290
1,765
4,914
7,070
0
43,956
W
Nemesis
EasZpanther1
Nemesis
5,874
1,920
0
6,338
14,567
5,591
0
707
13,860
0
66,778
L
5,276
994
244
3,584
19,498
15,232
25
6,166
13,332
21,261
0
L
Loki
MAD-MD7
Loki
6,905
899
0
4,746
14,977
6,398
0
3,927
11,050
0
63,535
L
Hachiman
READYPLAYER O
Hachiman
7,821
4,544
0
2,176
9,941
3,849
570
2,042
7,899
0
63,191
L
8,195
933
69
354
12,951
5,147
681
4,948
8,003
56,814
0
W
10,358
3,356
0
2,773
9,060
3,933
1,624
2,162
6,898
0
42,480
W
Jormungandr
heh_heh_heh-_-
Jormungandr
7,132
1,345
105
2,060
11,326
11,226
320
4,030
7,296
45,832
0
L
2,031
415
0
1,619
5,715
3,372
660
170
5,545
26,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,973
Gold Earned
41,784
418
Minions Killed
369
0
Camps Cleared
0
1,647,231
Distance Traveled
1,449,861
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,803
516
118
6
0
266,753
10
W
Achilles
9,736
512
81
4
0
321,167
4
W
Nemesis
9,115
480
98
5
0
405,534
1
L
Ymir
7,679
404
22
1
0
325,960
0
L
Loki
9,028
475
91
5
0
408,073
1
L
Hachiman
9,093
479
101
5
0
334,381
2
L
Zeus
9,043
476
104
5
0
279,152
4
W
Neith
8,984
473
64
3
0
347,874
2
W
Jormungandr
8,335
439
57
3
0
305,903
1
L
Cabrakan
6,941
365
51
3
0
102,295
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role