Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Baumtasia
Thoth
Level 147
God Stats
2W - 2L
1,583 SR
Queue Stats
84W - 89L
1,560 Elo+
Solo
Da Ji
Da Ji
KupaZMakiem
Da Ji
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 110L
1,747 Elo+
Party 1
Heimdallr
Heimdallr
Toastland
Heimdallr
Level 154
God Stats
1W - 3L
1,408 SR
Queue Stats
144W - 145L
1,520 Elo+
Solo
Janus
Janus
zwierzatkodhh
Janus
Level 104
God Stats
3W - 7L
1,776 SR
Queue Stats
134W - 117L
1,747 Elo+
Party 1
Team Averages
Level 133
1,553 SR
1,615 Elo+

VS

Team Averages
Level 101
1,609 SR
1,587 Elo+
Mulan
Mulan
NefflinShotz
Mulan
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,416 Elo+
Party 2
Sobek
Sobek
Winky31
Sobek
Level 85
God Stats
3W - 0L
1,841 SR
Queue Stats
22W - 12L
1,694 Elo+
Party 2
Rama
Rama
Xertions
Rama
Level 127
God Stats
1W - 0L
1,705 SR
Queue Stats
51W - 31L
1,680 Elo+
Party 2
Nu Wa
Nu Wa
bowes987
Nu Wa
Level 156
God Stats
2W - 1L
1,491 SR
Queue Stats
183W - 186L
1,572 Elo+
Solo
Fenrir
Fenrir
waterfiets
Fenrir
Level 91
God Stats
2W - 0L
1,507 SR
Queue Stats
25W - 20L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 3 / 0
8,177
818
10,867
8,356
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thoth
Baumtasia
Thoth
13
1 / 4 / 1
7,207
721
9,124
7,374
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 5 / 3
6,656
666
3,711
8,983
3,766
Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Toastland
Heimdallr
13
0 / 3 / 3
6,979
698
6,245
7,835
3,448
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 3 / 2
7,079
708
9,856
5,359
1,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 10
8,371
837
3,420
10,868
10,802
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sobek
Winky31
Sobek
13
1 / 1 / 14
8,326
833
3,392
13,990
15,460
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
17
8 / 0 / 10
9,305
931
10,273
11,311
6,759
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
bowes987
Nu Wa
16
3 / 1 / 9
8,782
878
12,384
6,726
3,683
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
waterfiets
Fenrir
14
3 / 1 / 11
8,121
812
6,435
9,373
7,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
72
4
Kills
18
18
Deaths
4
9
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
3
0
1
L
Thoth
Baumtasia
Thoth
1
4
1
0.38
L
0
5
3
0.3
W
3
1
10
8
L
Heimdallr
Toastland
Heimdallr
0
3
3
0.5
W
Sobek
Winky31
Sobek
1
1
14
8
W
Rama
8
0
10
13
W
Nu Wa
bowes987
Nu Wa
3
1
9
7.5
W
Fenrir
waterfiets
Fenrir
3
1
11
8.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,803
Damage
35,904
37,907
Taken
52,268
14,185
Mitigated
43,965
7,700
Healing
22,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,867
820
280
2,185
8,356
2,650
0
3,588
4,673
30,323
0
L
Thoth
Baumtasia
Thoth
9,124
160
711
1,067
7,374
2,638
0
2,839
4,394
20,610
0
L
3,711
552
388
588
8,983
3,766
0
3,806
5,111
0
4,523
W
3,420
164
1,927
1,502
10,868
10,802
21
6,373
4,495
0
6,022
L
Heimdallr
Toastland
Heimdallr
6,245
3,428
114
1,664
7,835
3,448
0
2,797
4,934
0
16,276
W
Sobek
Winky31
Sobek
3,392
97
2,484
5,903
13,990
15,460
25
6,421
7,569
9,592
0
W
Rama
10,273
8,471
2,669
3,617
11,311
6,759
1,541
6,923
4,388
0
29,632
W
Nu Wa
bowes987
Nu Wa
12,384
2,318
1,347
650
6,726
3,683
542
4,034
2,692
34,269
0
W
Fenrir
waterfiets
Fenrir
6,435
951
993
1,455
9,373
7,261
194
6,096
3,277
0
8,331
L
9,856
319
44
659
5,359
1,683
0
2,746
2,580
25,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,098
Gold Earned
42,905
129
Minions Killed
126
0
Camps Cleared
0
887,105
Distance Traveled
1,079,698
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,177
818
38
4
0
176,303
3
L
Thoth
7,207
721
22
2
0
157,910
0
L
Da Ji
6,656
666
3
0
0
175,436
0
W
Mulan
8,371
837
11
1
0
229,024
0
L
Heimdallr
6,979
698
25
3
0
178,859
0
W
Sobek
8,326
833
10
1
0
217,359
3
W
Rama
9,305
931
37
4
0
209,433
0
W
Nu Wa
8,782
878
57
6
0
189,533
1
W
Fenrir
8,121
812
11
1
0
234,349
0
L
Janus
7,079
708
41
4
0
198,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role