Player Matchup

Sol
Sol
BuriCZE
Sol
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,159 Elo+
Party 1
Bacchus
Bacchus
PODHUN
Bacchus
Level 82
God Stats
20W - 28L
1,541 SR
Queue Stats
66W - 110L
1,366 Elo+
Solo
Heimdallr
Heimdallr
T0nyn
Heimdallr
Level 46
God Stats
0W - 2L
1,222 SR
Queue Stats
1W - 6L
1,092 Elo+
Party 1
Team Averages
Level 58
1,421 SR
1,206 Elo+

VS

Team Averages
Level 121
1,477 SR
1,434 Elo+
Ganesha
Ganesha
BloodFist101
Ganesha
Level 107
God Stats
1W - 0L
1,573 SR
Queue Stats
44W - 33L
1,568 Elo+
Solo
Baron Samedi
Baron Samedi
Deltabioing
Baron Samedi
Level 157
God Stats
8W - 6L
1,598 SR
Queue Stats
97W - 105L
1,472 Elo+
Solo
Lancelot
Lancelot
boncy100
Lancelot
Level 100
God Stats
4W - 7L
1,262 SR
Queue Stats
37W - 84L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
2 / 9 / 2
11,236
661
13,054
14,778
6,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
PODHUN
Bacchus
15
1 / 4 / 3
11,096
653
9,409
25,495
41,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
T0nyn
Heimdallr
14
1 / 10 / 3
10,651
627
10,568
21,713
10,471
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BloodFist101
Ganesha
18
0 / 0 / 23
13,116
772
10,088
18,414
29,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
Deltabioing
Baron Samedi
18
12 / 2 / 10
12,931
761
29,758
13,824
9,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
boncy100
Lancelot
18
11 / 2 / 9
13,237
779
15,208
16,790
11,078
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
65
4
Kills
23
23
Deaths
4
8
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BloodFist101
Ganesha
0
0
23
11.5
L
Sol
2
9
2
0.33
W
Baron Samedi
Deltabioing
Baron Samedi
12
2
10
8.5
L
Bacchus
PODHUN
Bacchus
1
4
3
0.63
L
Heimdallr
T0nyn
Heimdallr
1
10
3
0.25
W
Lancelot
boncy100
Lancelot
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,031
Damage
55,054
61,986
Taken
49,028
58,563
Mitigated
49,832
4,252
Healing
19,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BloodFist101
Ganesha
10,088
767
0
5,225
18,414
29,259
477
7,270
11,144
41,819
0
L
Sol
13,054
4,531
0
1,402
14,778
6,269
858
8,024
6,754
28,663
3,351
W
Baron Samedi
Deltabioing
Baron Samedi
29,758
766
4,330
5,784
13,824
9,495
561
6,112
7,712
66,640
0
L
Bacchus
PODHUN
Bacchus
9,409
1,303
0
951
25,495
41,823
0
16,279
9,216
26,607
0
L
Heimdallr
T0nyn
Heimdallr
10,568
6,266
0
1,899
21,713
10,471
864
15,848
5,865
0
40,957
W
Lancelot
boncy100
Lancelot
15,208
1,073
227
3,971
16,790
11,078
738
7,839
8,951
0
42,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,983
Gold Earned
39,284
141
Minions Killed
185
5
Camps Cleared
10
782,236
Distance Traveled
1,086,311
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
13,116
772
15
1
0
315,083
6
L
Sol
11,236
661
45
3
1
229,665
0
W
Baron Samedi
12,931
761
103
6
4
338,664
4
L
Bacchus
11,096
653
26
2
2
320,030
4
L
Heimdallr
10,651
627
70
4
2
232,541
1
W
Lancelot
13,237
779
67
4
6
432,564
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role