Player Matchup

Bacchus
Bacchus
Silver II
Nike_Man003
Bacchus
Silver II
Level 99
God Stats
5W - 11L
1,440 SR
Queue Stats
73W - 100L
1,284 MMR
Solo
Agni
Agni
Gold I
donkeymonkey176
Agni
Gold I
Level 158
God Stats
94W - 77L
1,663 SR
Queue Stats
620W - 737L
1,586 MMR
Solo
Chaac
Chaac
Bronze V
kcrem68
Chaac
Bronze V
Level 64
God Stats
0W - 1L
1,460 SR
Queue Stats
3W - 9L
1,422 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,521 SR
1,431 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,441 SR
1,528 MMR
Skadi
Skadi
Gold V
 
Skadi
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
MinuteMonkey744
Cu Chulainn
Gold V
Level 149
God Stats
1W - 3L
1,267 SR
Queue Stats
42W - 44L
1,647 MMR
Solo
Chronos
Chronos
Gold IV
RedDragonClay
Chronos
Gold IV
Level 127
God Stats
14W - 9L
1,556 SR
Queue Stats
448W - 529L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Nike_Man003
Bacchus
11
2 / 4 / 1
8,121
677
6,457
15,386
18,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 5 / 2
7,819
652
7,247
10,973
4,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
kcrem68
Chaac
10
0 / 3 / 3
6,873
573
7,272
15,750
10,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Ah Muzen CabBaron SamediAtlasKumbhakarna

VS

Bans
BastetHerculesHou YiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
6 / 0 / 6
9,471
789
11,255
10,435
4,295
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
MinuteMonkey744
Cu Chulainn
14
5 / 1 / 7
9,387
782
13,377
10,338
8,163
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
13
1 / 2 / 9
8,320
693
10,222
9,083
4,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
3
Kills
12
12
Deaths
3
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
6
0
6
9
W
Cu Chulainn
MinuteMonkey744
Cu Chulainn
5
1
7
8.5
L
Bacchus
Nike_Man003
Bacchus
2
4
1
0.63
W
Chronos
1
2
9
2.75
L
1
5
2
0.4
L
Chaac
kcrem68
Chaac
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,976
Damage
34,854
42,109
Taken
29,856
33,371
Mitigated
16,500
9,562
Healing
3,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
11,255
4,204
0
903
10,435
4,295
996
6,117
4,145
0
36,041
W
Cu Chulainn
MinuteMonkey744
Cu Chulainn
13,377
2,693
0
1,082
10,338
8,163
278
3,605
6,504
6,030
34,209
L
Bacchus
Nike_Man003
Bacchus
6,457
994
339
3,630
15,386
18,168
0
3,954
11,432
11,859
0
W
Chronos
10,222
3,049
0
1,807
9,083
4,042
1,268
4,545
4,382
30,239
2,946
L
7,247
930
53
1,414
10,973
4,750
0
2,563
8,410
35,224
0
L
Chaac
kcrem68
Chaac
7,272
1,222
0
4,126
15,750
10,453
0
4,666
11,084
95
16,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,813
Gold Earned
27,178
96
Minions Killed
145
3
Camps Cleared
7
608,653
Distance Traveled
659,937
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,471
789
45
4
3
220,295
1
W
Cu Chulainn
9,387
782
61
5
1
229,239
2
L
Bacchus
8,121
677
9
1
0
188,967
1
W
Chronos
8,320
693
39
3
3
210,403
4
L
Agni
7,819
652
66
6
3
204,750
3
L
Chaac
6,873
573
21
2
0
214,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role