Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ChicheñoI
Kumbhakarna
Level 159
God Stats
9W - 9L
1,256 SR
Queue Stats
118W - 73L
1,603 Elo+
Party 1
Artemis
Artemis
HuntsAlot
Artemis
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 70L
1,459 Elo+
Solo
Team Averages
Level 121
1,451 SR
1,513 Elo+

VS

Team Averages
Level 117
1,578 SR
1,611 Elo+
Rama
Rama
 
Rama
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
DàViDDC
Lancelot
Level 154
God Stats
34W - 8L
1,848 SR
Queue Stats
202W - 53L
1,838 Elo+
Party 3
Aphrodite
Aphrodite
TorresTex
Aphrodite
Level 160
God Stats
8W - 2L
1,761 SR
Queue Stats
755W - 148L
1,919 Elo+
Party 3
Cerberus
Cerberus
akiubee
Cerberus
Level 8
God Stats
3W - 7L
1,268 SR
Queue Stats
8W - 14L
1,340 Elo+
Party 2
Vulcan
Vulcan
zlBreakDance
Vulcan
Level 160
God Stats
85W - 77L
1,512 SR
Queue Stats
644W - 660L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
6 / 2 / 10
10,793
1,199
12,657
7,539
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
 
Neith
15
4 / 0 / 13
10,185
1,132
13,488
3,967
1,719
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
 
Bacchus
15
5 / 1 / 12
9,960
1,107
9,479
9,106
6,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
ChicheñoI
Kumbhakarna
15
3 / 1 / 11
9,558
1,062
4,977
9,877
7,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
HuntsAlot
Artemis
16
2 / 0 / 10
9,456
1,051
6,699
3,149
1,325
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Team 1 Tickets

341

VS

Team 2 Tickets

164

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
0 / 2 / 2
8,152
906
1,873
5,413
1,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
DàViDDC
Lancelot
14
2 / 4 / 2
9,345
1,038
9,385
12,557
4,972
Aphrodite
TorresTex
Aphrodite
13
0 / 4 / 1
8,093
899
2,703
9,661
5,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
akiubee
Cerberus
13
0 / 3 / 2
8,129
903
2,031
11,659
6,413
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
15
2 / 7 / 1
9,523
1,058
11,953
12,170
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
12
20
Kills
4
4
Deaths
20
56
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
2
10
5.5
W
Neith
 
Neith
4
0
13
10.5
W
Bacchus
 
Bacchus
5
1
12
11
L
Rama
 
Rama
0
2
2
0.5
W
Kumbhakarna
ChicheñoI
Kumbhakarna
3
1
11
8.5
L
Lancelot
DàViDDC
Lancelot
2
4
2
0.75
W
Artemis
HuntsAlot
Artemis
2
0
10
7
L
Aphrodite
TorresTex
Aphrodite
0
4
1
0.13
L
Cerberus
akiubee
Cerberus
0
3
2
0.33
L
Vulcan
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,300
Damage
27,945
33,638
Taken
51,460
20,205
Mitigated
22,944
3,295
Healing
5,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,657
354
0
807
7,539
3,110
0
4,681
2,858
41,508
0
W
Neith
 
Neith
13,488
4,443
0
769
3,967
1,719
0
2,064
1,903
0
30,858
W
Bacchus
 
Bacchus
9,479
1,132
0
931
9,106
6,666
0
3,633
5,473
20,482
0
L
Rama
 
Rama
1,873
1,519
0
1,042
5,413
1,922
0
2,399
2,918
0
11,244
W
Kumbhakarna
ChicheñoI
Kumbhakarna
4,977
322
0
534
9,877
7,385
0
4,565
4,680
8,214
0
L
Lancelot
DàViDDC
Lancelot
9,385
1,869
0
195
12,557
4,972
0
7,997
4,328
0
19,117
W
Artemis
HuntsAlot
Artemis
6,699
3,385
0
254
3,149
1,325
0
1,744
1,405
0
21,105
L
Aphrodite
TorresTex
Aphrodite
2,703
469
661
1,464
9,661
5,239
0
5,743
3,743
14,602
0
L
Cerberus
akiubee
Cerberus
2,031
115
0
560
11,659
6,413
0
4,243
7,308
6,749
0
L
Vulcan
11,953
3,387
0
1,080
12,170
4,398
0
5,871
6,050
36,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,952
Gold Earned
43,242
193
Minions Killed
134
7
Camps Cleared
4
866,301
Distance Traveled
718,605
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,793
1,199
72
8
1
168,983
3
W
Neith
10,185
1,132
39
4
3
156,622
0
W
Bacchus
9,960
1,107
34
4
2
183,374
2
L
Rama
8,152
906
31
3
1
126,497
0
W
Kumbhakarna
9,558
1,062
2
0
1
198,286
3
L
Lancelot
9,345
1,038
22
2
1
189,037
3
W
Artemis
9,456
1,051
46
5
0
159,036
0
L
Aphrodite
8,093
899
27
3
1
123,396
0
L
Cerberus
8,129
903
8
1
0
127,565
0
L
Vulcan
9,523
1,058
46
5
1
152,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role