Player Matchup

Neith
Neith
 
Neith
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Azekaa
Baron Samedi
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,523 Elo+
Party 1
Team Averages
Level 79
1,500 SR
1,508 Elo+

VS

Team Averages
Level 57
1,482 SR
1,498 Elo+
Odin
Odin
Chadlord99
Odin
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 74L
1,527 Elo+
Solo
Sol
Sol
MagickLc
Sol
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Ravana
Ravana
saaarky
Ravana
Level 104
God Stats
1W - 4L
1,446 SR
Queue Stats
75W - 79L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
8 / 0 / 5
10,140
845
15,112
13,317
6,442
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
 
Horus
13
1 / 1 / 12
9,378
782
7,314
13,046
13,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Azekaa
Baron Samedi
15
5 / 0 / 9
9,486
791
11,347
7,209
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,994
583
6,260
14,963
11,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 6 / 1
7,016
585
4,912
10,130
3,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
saaarky
Ravana
11
1 / 5 / 0
7,482
624
9,165
13,271
8,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
14
Kills
1
1
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
0
5
10.5
W
Horus
 
Horus
1
1
12
7
W
Baron Samedi
Azekaa
Baron Samedi
5
0
9
9.5
L
0
3
1
0.17
L
0
6
1
0.08
L
Ravana
saaarky
Ravana
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,773
Damage
20,337
33,572
Taken
38,364
23,804
Mitigated
23,264
17,974
Healing
6,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,112
6,140
0
5,492
13,317
6,442
775
2,198
10,931
0
57,622
W
Horus
 
Horus
7,314
3,859
2,395
6,055
13,046
13,736
143
1,551
11,069
0
15,147
W
Baron Samedi
Azekaa
Baron Samedi
11,347
1,707
1,553
2,479
7,209
3,626
1,079
787
6,299
32,066
0
L
6,260
1,238
426
1,411
14,963
11,210
0
5,069
9,894
0
18,968
L
4,912
1,776
0
1,131
10,130
3,703
0
1,305
8,825
13,652
2,438
L
Ravana
saaarky
Ravana
9,165
2,083
0
3,439
13,271
8,351
0
5,185
8,086
0
25,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,004
Gold Earned
21,492
156
Minions Killed
84
7
Camps Cleared
2
646,060
Distance Traveled
620,545
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,140
845
85
7
7
227,476
4
W
Horus
9,378
782
22
2
0
218,231
0
W
Baron Samedi
9,486
791
49
4
0
200,353
4
L
Odin
6,994
583
28
2
1
239,328
2
L
Sol
7,016
585
22
2
1
162,206
0
L
Ravana
7,482
624
34
3
0
219,011
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role