Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Cosmotopia
Artemis
Level 105
God Stats
53W - 72L
1,463 SR
Queue Stats
332W - 340L
1,499 Elo+
Solo
Fenrir
Fenrir
GroundPork
Fenrir
Level 96
God Stats
3W - 2L
1,890 SR
Queue Stats
115W - 89L
1,657 Elo+
Party 1
Tyr
Tyr
Uvujaver
Tyr
Level 8
God Stats
0W - 2L
1,477 SR
Queue Stats
0W - 2L
1,288 Elo+
Party 1
Geb
Geb
xPurelyfe
Geb
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,675 Elo+
Solo
Team Averages
Level 66
1,566 SR
1,524 Elo+

VS

Team Averages
Level 105
1,536 SR
1,470 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
DarkFluffyDragon
Merlin
Level 154
God Stats
17W - 13L
1,628 SR
Queue Stats
148W - 142L
1,547 Elo+
Party 2
Medusa
Medusa
NINJABLADE NATE
Medusa
Level 121
God Stats
28W - 28L
1,501 SR
Queue Stats
96W - 92L
1,522 Elo+
Party 2
Neith
Neith
OutsideWig62745
Neith
Level 92
God Stats
38W - 30L
1,495 SR
Queue Stats
126W - 128L
1,279 Elo+
Solo
Ymir
Ymir
THEDONGERLORD73
Ymir
Level 15
God Stats
1W - 0L
1,559 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 3 / 1
7,349
490
5,578
10,457
4,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
Cosmotopia
Artemis
15
1 / 2 / 2
7,994
533
9,064
9,019
3,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
GroundPork
Fenrir
14
6 / 2 / 1
8,223
548
10,253
16,315
7,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 1
7,623
508
3,620
14,549
14,705
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

1
0 / 2 / 0
4,494
300
84
1,751
936
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
3 / 0 / 1
9,191
613
11,402
8,755
7,398
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 2 / 3
8,695
580
7,902
10,000
4,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 0 / 1
8,197
546
4,154
9,806
3,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 3 / 1
7,224
482
2,074
9,017
2,992
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
2 / 4 / 2
7,251
483
2,985
13,521
12,684
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
8
Kills
9
10
Deaths
9
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
1
0.5
W
Ah Puch
 
Ah Puch
3
0
1
3.5
L
Artemis
Cosmotopia
Artemis
1
2
2
1
W
2
2
3
1.75
L
Fenrir
GroundPork
Fenrir
6
2
1
3.25
W
1
0
1
1.5
W
1
3
1
0.5
W
2
4
2
0.75
L
0
1
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,599
Damage
28,517
52,091
Taken
51,099
31,316
Mitigated
31,281
17,883
Healing
16,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,578
152
0
3,046
10,457
4,355
445
6,529
3,928
49,575
0
W
Ah Puch
 
Ah Puch
11,402
2,535
0
5,802
8,755
7,398
156
84
8,671
70,507
0
L
Artemis
Cosmotopia
Artemis
9,064
4,727
0
2,608
9,019
3,853
660
557
8,462
0
63,076
W
7,902
297
0
2,873
10,000
4,274
1,694
3,095
6,905
74,468
0
L
Fenrir
GroundPork
Fenrir
10,253
3,093
0
9,073
16,315
7,467
0
4,868
11,447
0
75,571
W
4,154
1,761
0
5,763
9,806
3,933
1,114
0
9,806
0
71,375
W
2,074
507
0
2,280
9,017
2,992
0
242
8,775
0
43,136
W
2,985
1,042
30
105
13,521
12,684
90
2,241
11,280
15,402
0
L
3,620
330
0
3,156
14,549
14,705
0
9,714
4,835
0
46,669
L
84
84
0
0
1,751
936
0
621
1,130
902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,683
Gold Earned
40,558
387
Minions Killed
453
0
Camps Cleared
0
1,212,913
Distance Traveled
1,286,685
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,349
490
75
5
0
245,112
2
W
Ah Puch
9,191
613
114
8
0
260,178
3
L
Artemis
7,994
533
98
7
0
263,252
4
W
Merlin
8,695
580
125
8
0
274,056
1
L
Fenrir
8,223
548
121
8
0
332,060
5
W
Medusa
8,197
546
115
8
0
236,051
3
W
Neith
7,224
482
78
5
0
239,301
5
W
Ymir
7,251
483
21
1
0
277,099
0
L
Tyr
7,623
508
91
6
0
325,867
3
L
Geb
4,494
300
2
0
0
46,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role