Player Matchup

Anubis
Anubis
 
Anubis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Scott0148
Pele
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,189 Elo+
Party 1
Atlas
Atlas
SmOWkScreen
Atlas
Level 138
God Stats
2W - 1L
1,565 SR
Queue Stats
19W - 12L
1,647 Elo+
Party 1
Erlang Shen
Erlang Shen
ZedLeppelin5528
Erlang Shen
Level 68
God Stats
0W - 2L
1,315 SR
Queue Stats
267W - 278L
1,485 Elo+
Party 1
Neith
Neith
haveityourway91
Neith
Level 61
God Stats
31W - 32L
1,476 SR
Queue Stats
126W - 177L
1,390 Elo+
Party 1
Team Averages
Level 86
1,471 SR
1,442 Elo+

VS

Team Averages
Level 57
1,477 SR
1,411 Elo+
Raijin
Raijin
IDatBlackBoi
Raijin
Level 29
God Stats
2W - 6L
1,439 SR
Queue Stats
19W - 31L
1,343 Elo+
Party 2
Baron Samedi
Baron Samedi
IDatWhiteBoi_
Baron Samedi
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 67L
1,436 Elo+
Party 2
Izanami
Izanami
NinjaGonk
Izanami
Level 87
God Stats
50W - 41L
1,536 SR
Queue Stats
123W - 109L
1,462 Elo+
Party 2
Mercury
Mercury
OneCoby
Mercury
Level 41
God Stats
6W - 10L
1,278 SR
Queue Stats
53W - 70L
1,354 Elo+
Solo
Arachne
Arachne
ReallyUnlucky
Arachne
Level 84
God Stats
16W - 13L
1,633 SR
Queue Stats
158W - 164L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 2 / 0
5,578
558
2,391
6,222
3,428
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
6
0 / 5 / 2
4,256
426
2,377
8,064
2,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
1 / 0 / 0
5,235
524
1,954
5,212
3,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
ZedLeppelin5528
Erlang Shen
8
1 / 5 / 1
4,985
499
2,817
8,900
4,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 0 / 2
4,648
465
3,666
5,662
1,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
10
2 / 0 / 3
5,352
535
2,381
3,339
1,059
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
IDatWhiteBoi_
Baron Samedi
8
0 / 1 / 0
4,678
468
1,656
4,454
3,355
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
NinjaGonk
Izanami
8
0 / 0 / 0
4,971
497
2,822
5,347
1,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
OneCoby
Mercury
8
3 / 2 / 2
5,531
553
2,638
6,556
1,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
11
7 / 1 / 4
7,197
720
12,466
7,795
3,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
3
Kills
12
12
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
2
0
0.5
W
Raijin
2
0
3
3.5
W
Baron Samedi
IDatWhiteBoi_
Baron Samedi
0
1
0
0
W
Izanami
NinjaGonk
Izanami
0
0
0
0
W
Mercury
OneCoby
Mercury
3
2
2
2
W
Arachne
7
1
4
9
L
Pele
0
5
2
0.2
L
1
0
0
1
L
Erlang Shen
ZedLeppelin5528
Erlang Shen
1
5
1
0.3
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,205
Damage
21,963
34,060
Taken
27,491
14,884
Mitigated
11,458
9,867
Healing
10,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,391
149
0
2,594
6,222
3,428
0
1,585
4,637
36,411
0
W
Raijin
2,381
395
0
1,831
3,339
1,059
429
1,544
1,795
24,309
0
W
Baron Samedi
IDatWhiteBoi_
Baron Samedi
1,656
259
451
1,598
4,454
3,355
0
890
3,564
19,552
0
W
Izanami
NinjaGonk
Izanami
2,822
1,672
0
1,945
5,347
1,438
0
1,064
4,283
0
34,991
W
Mercury
OneCoby
Mercury
2,638
1,762
0
441
6,556
1,923
0
118
6,438
0
31,088
W
Arachne
12,466
9,745
0
3,841
7,795
3,683
282
729
7,066
0
47,576
L
Pele
2,377
769
0
562
8,064
2,240
0
551
7,513
0
18,702
L
1,954
1,073
110
1,708
5,212
3,722
0
357
4,855
20,929
0
L
Erlang Shen
ZedLeppelin5528
Erlang Shen
2,817
1,711
0
1,951
8,900
4,068
0
352
8,548
0
23,533
L
3,666
1,034
212
2,730
5,662
1,426
0
1,192
4,470
0
28,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,702
Gold Earned
27,729
239
Minions Killed
271
0
Camps Cleared
0
900,718
Distance Traveled
929,539
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,578
558
67
7
0
165,661
1
W
Raijin
5,352
535
35
4
0
171,665
0
W
Baron Samedi
4,678
468
31
3
0
165,550
1
W
Izanami
4,971
497
64
6
0
173,747
3
W
Mercury
5,531
553
57
6
0
219,958
2
W
Arachne
7,197
720
84
8
0
198,619
4
L
Pele
4,256
426
29
3
0
223,490
0
L
Atlas
5,235
524
34
3
0
184,636
3
L
Erlang Shen
4,985
499
55
6
0
150,873
0
L
Neith
4,648
465
54
5
0
176,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role