Player Matchup

Merlin
Merlin
 
Merlin
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
AverageJoe865
Zeus
Level 8
God Stats
1W - 1L
1,212 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
Nurtle8278
Ymir
Level 17
God Stats
4W - 2L
1,292 SR
Queue Stats
4W - 5L
1,415 Elo+
Party 1
Bellona
Bellona
allidaseuQ
Bellona
Level 84
God Stats
10W - 13L
1,540 SR
Queue Stats
56W - 53L
1,534 Elo+
Party 1
Neith
Neith
iDominateUrBF
Neith
Level 148
God Stats
1W - 0L
1,448 SR
Queue Stats
4W - 3L
1,260 Elo+
Party 1
Team Averages
Level 75
1,398 SR
1,442 Elo+

VS

Team Averages
Level 26
1,325 SR
1,081 Elo+
Serqet
Serqet
BrawnDong
Serqet
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 31L
1,002 Elo+
Party 2
Cupid
Cupid
Jarrenuine
Cupid
Level 27
God Stats
1W - 5L
1,118 SR
Queue Stats
37W - 73L
1,054 Elo+
Party 2
Ares
Ares
Omerta2001
Ares
Level 34
God Stats
4W - 9L
1,296 SR
Queue Stats
133W - 154L
1,116 Elo+
Party 2
Shiva
Shiva
TheB00bMaster
Shiva
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,168 Elo+
Party 2
Hades
Hades
cdogg666187
Hades
Level 28
God Stats
13W - 10L
1,212 SR
Queue Stats
116W - 155L
1,067 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 2 / 5
8,140
543
5,339
7,325
2,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 2 / 1
6,836
456
3,701
7,965
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

11
0 / 2 / 2
7,358
491
3,421
9,569
6,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
allidaseuQ
Bellona
15
9 / 0 / 3
9,861
657
12,569
10,405
9,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 0 / 0
6,921
461
6,242
6,280
2,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BrawnDong
Serqet
6
0 / 5 / 2
5,305
354
2,144
10,440
3,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
11
1 / 0 / 1
6,521
435
4,506
3,973
1,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 0
6,824
455
3,249
11,276
7,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 4 / 0
6,605
440
4,506
10,518
7,677
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
1 / 5 / 0
7,276
485
5,491
11,793
6,126
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
15
Kills
5
6
Deaths
15
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
2
5
2.25
W
2
2
1
1.25
L
Serqet
BrawnDong
Serqet
0
5
2
0.2
L
Cupid
1
0
1
1.5
W
0
2
2
0.5
L
1
1
0
1
L
2
4
0
0.5
W
Bellona
allidaseuQ
Bellona
9
0
3
10.5
L
1
5
0
0.2
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,272
Damage
19,896
41,544
Taken
48,000
23,456
Mitigated
26,262
13,924
Healing
10,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,339
383
315
2,874
7,325
2,951
1,219
3,292
4,033
60,011
0
W
3,701
515
52
385
7,965
2,259
0
70
7,895
40,211
0
L
Serqet
BrawnDong
Serqet
2,144
524
0
3,066
10,440
3,294
0
1,148
9,292
0
16,657
L
Cupid
4,506
3,101
917
571
3,973
1,676
0
1,282
2,691
0
48,374
W
3,421
608
537
2,005
9,569
6,301
175
2,368
7,201
23,021
0
L
3,249
325
0
2,563
11,276
7,489
0
2,113
9,163
30,907
0
L
4,506
1,273
0
1,088
10,518
7,677
0
2,044
8,474
0
33,094
W
Bellona
allidaseuQ
Bellona
12,569
5,345
0
4,455
10,405
9,708
767
2,129
8,120
0
74,374
L
5,491
614
0
2,749
11,793
6,126
1,218
5,874
5,919
50,050
0
W
6,242
1,627
888
2,413
6,280
2,237
1,345
881
5,243
0
56,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,116
Gold Earned
32,531
430
Minions Killed
306
0
Camps Cleared
0
1,363,090
Distance Traveled
1,345,598
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,140
543
100
7
0
276,411
0
W
Zeus
6,836
456
65
4
0
232,083
0
L
Serqet
5,305
354
33
2
0
307,209
3
L
Cupid
6,521
435
76
5
0
270,573
2
W
Ymir
7,358
491
36
2
0
252,040
0
L
Ares
6,824
455
34
2
0
290,526
3
L
Shiva
6,605
440
61
4
0
268,991
0
W
Bellona
9,861
657
133
9
0
325,093
0
L
Hades
7,276
485
102
7
0
208,299
1
W
Neith
6,921
461
96
6
0
277,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role