Player Matchup

Chernobog
Chernobog
Lord_Faroah
Chernobog
Level 127
God Stats
5W - 10L
1,472 SR
Queue Stats
11W - 20L
1,407 Elo+
Party 1
Bastet
Bastet
V3nomNightm4re92
Bastet
Level 160
God Stats
2W - 1L
1,699 SR
Queue Stats
6W - 16L
1,397 Elo+
Party 2
Rama
Rama
Waynesupreme
Rama
Level 63
God Stats
27W - 15L
1,669 SR
Queue Stats
53W - 39L
1,546 Elo+
Solo
Sobek
Sobek
smokey01998
Sobek
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,470 Elo+
Party 2
Baron Samedi
Baron Samedi
therealilmermaid
Baron Samedi
Level 78
God Stats
6W - 10L
1,471 SR
Queue Stats
7W - 12L
1,407 Elo+
Party 1
Team Averages
Level 116
1,562 SR
1,446 Elo+

VS

Team Averages
Level 103
1,579 SR
1,471 Elo+
Hera
Hera
A7XxSynx
Hera
Level 146
God Stats
2W - 2L
1,313 SR
Queue Stats
30W - 31L
1,488 Elo+
Solo
Artemis
Artemis
BarbarousPlink
Artemis
Level 43
God Stats
14W - 15L
1,480 SR
Queue Stats
53W - 69L
1,415 Elo+
Solo
Kali
Kali
FeelsBranMan
Kali
Level 117
God Stats
9W - 4L
1,623 SR
Queue Stats
251W - 248L
1,506 Elo+
Party 3
Lancelot
Lancelot
KipSwift
Lancelot
Level 108
God Stats
4W - 7L
1,612 SR
Queue Stats
77W - 82L
1,461 Elo+
Party 3
Ymir
Ymir
SquirrelTail23
Ymir
Level 101
God Stats
3W - 0L
1,866 SR
Queue Stats
269W - 282L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Lord_Faroah
Chernobog
13
0 / 3 / 4
7,620
693
4,337
9,472
3,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 6 / 1
8,861
806
9,999
15,240
6,798
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 2
8,215
747
10,959
9,498
4,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 5 / 3
8,055
732
5,130
15,632
16,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
therealilmermaid
Baron Samedi
14
1 / 7 / 3
7,755
705
7,956
12,552
6,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
2 / 3 / 7
8,602
782
5,739
6,530
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 1 / 6
8,563
778
7,631
8,062
3,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 1 / 5
8,296
754
7,185
10,993
6,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
KipSwift
Lancelot
18
13 / 2 / 8
10,503
955
24,286
16,259
9,338
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 2 / 12
8,706
791
4,793
12,838
12,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
9
Kills
23
23
Deaths
9
13
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hera
2
3
7
1.83
W
3
1
6
6
W
3
1
5
5.5
W
Lancelot
KipSwift
Lancelot
13
2
8
8.5
L
Chernobog
Lord_Faroah
Chernobog
0
3
4
0.67
W
2
2
12
4
L
5
6
1
0.92
L
3
2
2
2
L
0
5
3
0.3
L
Baron Samedi
therealilmermaid
Baron Samedi
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,381
Damage
49,634
62,394
Taken
54,682
38,376
Mitigated
34,927
16,134
Healing
9,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
5,739
1,316
64
786
6,530
2,680
248
1,078
5,452
28,047
0
W
7,631
3,894
265
1,562
8,062
3,665
874
1,798
6,264
0
33,923
W
7,185
3,508
0
1,774
10,993
6,373
0
2,582
8,411
0
20,116
W
Lancelot
KipSwift
Lancelot
24,286
6,170
0
2,820
16,259
9,338
474
3,064
13,195
0
44,127
L
Chernobog
Lord_Faroah
Chernobog
4,337
2,298
0
2,553
9,472
3,768
1,201
1,713
7,759
0
16,534
W
4,793
942
0
2,166
12,838
12,871
87
4,564
8,274
13,624
0
L
9,999
2,074
0
4,232
15,240
6,798
8
3,323
11,917
0
29,410
L
10,959
8,491
0
2,757
9,498
4,325
1,035
1,757
7,741
0
31,980
L
5,130
90
0
3,462
15,632
16,562
0
2,719
12,913
18,486
0
L
Baron Samedi
therealilmermaid
Baron Samedi
7,956
1,139
1,038
2,092
12,552
6,923
0
1,020
11,532
21,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,506
Gold Earned
44,670
179
Minions Killed
198
0
Camps Cleared
0
1,040,878
Distance Traveled
1,195,986
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,602
782
56
5
0
209,975
4
W
Artemis
8,563
778
48
4
0
219,208
0
W
Kali
8,296
754
27
2
0
275,626
2
W
Lancelot
10,503
955
54
5
0
272,274
0
L
Chernobog
7,620
693
25
2
0
198,304
3
W
Ymir
8,706
791
13
1
0
218,903
4
L
Bastet
8,861
806
43
4
0
231,247
4
L
Rama
8,215
747
42
4
0
207,846
1
L
Sobek
8,055
732
32
3
0
210,359
3
L
Baron Samedi
7,755
705
37
3
0
193,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role