Player Matchup

Hachiman
Hachiman
DadadaffyDuck
Hachiman
Level 127
God Stats
5W - 5L
1,483 SR
Queue Stats
480W - 329L
1,509 Elo+
Party 1
Sun Wukong
Sun Wukong
Devil Man7052
Sun Wukong
Level 57
God Stats
2W - 1L
1,587 SR
Queue Stats
308W - 251L
1,519 Elo+
Party 1
Ra
Ra
LiveviL720
Ra
Level 127
God Stats
5W - 6L
1,545 SR
Queue Stats
166W - 149L
1,493 Elo+
Party 1
Team Averages
Level 104
1,538 SR
1,507 Elo+

VS

Team Averages
Level 106
1,602 SR
1,638 Elo+
Danzaburou
Danzaburou
STORYTIMESUCKS
Danzaburou
Level 96
God Stats
17W - 11L
1,567 SR
Queue Stats
155W - 86L
1,617 Elo+
Party 2
Sylvanus
Sylvanus
TMellzz
Sylvanus
Level 160
God Stats
10W - 11L
1,565 SR
Queue Stats
326W - 219L
1,614 Elo+
Party 2
Chaac
Chaac
zXIronHeartXz
Chaac
Level 62
God Stats
34W - 9L
1,674 SR
Queue Stats
34W - 14L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DadadaffyDuck
Hachiman
17
3 / 6 / 1
12,078
636
26,577
22,340
9,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
Devil Man7052
Sun Wukong
15
1 / 7 / 3
11,071
583
14,141
25,104
28,997
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
1 / 10 / 1
11,591
610
3,883
18,213
6,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
STORYTIMESUCKS
Danzaburou
20
13 / 1 / 8
15,088
794
24,205
20,039
11,161
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
TMellzz
Sylvanus
18
5 / 2 / 14
13,130
691
21,210
20,646
14,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
5 / 2 / 17
13,682
720
15,386
21,696
20,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
62
5
Kills
23
23
Deaths
5
5
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DadadaffyDuck
Hachiman
3
6
1
0.58
L
Sun Wukong
Devil Man7052
Sun Wukong
1
7
3
0.36
L
1
10
1
0.15
W
Danzaburou
STORYTIMESUCKS
Danzaburou
13
1
8
17
W
Sylvanus
TMellzz
Sylvanus
5
2
14
6
W
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,601
Damage
60,801
65,657
Taken
62,381
44,844
Mitigated
46,251
10,499
Healing
33,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DadadaffyDuck
Hachiman
26,577
9,229
0
2,400
22,340
9,655
0
5,393
16,228
0
58,161
L
Sun Wukong
Devil Man7052
Sun Wukong
14,141
2,509
216
3,720
25,104
28,997
0
9,361
14,452
0
35,012
L
3,883
334
1,374
2,789
18,213
6,192
0
5,521
12,039
45,684
0
W
Danzaburou
STORYTIMESUCKS
Danzaburou
24,205
13,802
0
6,977
20,039
11,161
1,934
1,756
18,283
0
101,252
W
Sylvanus
TMellzz
Sylvanus
21,210
4,585
9,779
10,504
20,646
14,131
743
1,165
19,481
41,870
0
W
15,386
1,649
0
6,471
21,696
20,959
630
1,455
20,241
0
38,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,740
Gold Earned
41,900
210
Minions Killed
229
6
Camps Cleared
11
942,313
Distance Traveled
1,074,667
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
12,078
636
78
4
3
313,539
4
L
Sun Wukong
11,071
583
43
2
0
327,581
1
L
Ra
11,591
610
89
5
3
301,193
3
W
Danzaburou
15,088
794
148
8
8
366,267
4
W
Sylvanus
13,130
691
46
2
3
313,255
1
W
Chaac
13,682
720
35
2
0
395,145
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role