Player Matchup

Cthulhu
Cthulhu
Aitchx
Cthulhu
Level 4
God Stats
2W - 4L
1,629 SR
Queue Stats
3W - 12L
1,307 Elo+
Party 2
Chang'e
Chang'e
Jhouse
Chang'e
Level 69
God Stats
2W - 3L
1,751 SR
Queue Stats
36W - 38L
1,307 Elo+
Party 2
Ymir
Ymir
xSmiteGodx92
Ymir
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
25W - 30L
1,307 Elo+
Party 2
Team Averages
Level 26
1,627 SR
1,307 Elo+

VS

Team Averages
Level 107
1,470 SR
1,470 Elo+
Freya
Freya
RoboTheGreat
Freya
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 33L
1,471 Elo+
Solo
Amaterasu
Amaterasu
ShyLeo
Amaterasu
Level 89
God Stats
18W - 23L
1,409 SR
Queue Stats
188W - 210L
1,449 Elo+
Party 1
Ne Zha
Ne Zha
Whale_Skadi
Ne Zha
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 197L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aitchx
Cthulhu
16
2 / 6 / 6
11,775
589
17,440
25,155
27,322
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Jhouse
Chang'e
16
3 / 8 / 6
12,281
614
16,304
23,540
7,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 2 / 6
12,440
622
19,208
21,803
19,720
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 8
13,475
674
13,305
22,002
9,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Amaterasu
ShyLeo
Amaterasu
18
5 / 1 / 7
13,636
682
18,826
25,677
23,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
20
8 / 1 / 6
14,804
740
29,585
22,578
10,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
37
8
Kills
16
16
Deaths
9
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aitchx
Cthulhu
2
6
6
0.83
L
Chang'e
Jhouse
Chang'e
3
8
6
0.75
W
3
7
8
1
W
Amaterasu
ShyLeo
Amaterasu
5
1
7
8.5
W
Ne Zha
8
1
6
11
L
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,952
Damage
61,716
70,498
Taken
70,257
54,137
Mitigated
43,825
19,292
Healing
22,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aitchx
Cthulhu
17,440
2,268
1,415
0
25,155
27,322
0
5,051
19,475
34,355
0
L
Chang'e
Jhouse
Chang'e
16,304
2,065
10,139
7,738
23,540
7,095
0
3,840
19,561
53,359
0
W
13,305
4,596
0
3,678
22,002
9,368
611
19,305
2,697
51,964
0
W
Amaterasu
ShyLeo
Amaterasu
18,826
6,498
371
8,787
25,677
23,875
682
19,380
6,297
0
48,535
W
Ne Zha
29,585
8,342
0
9,827
22,578
10,582
1,267
14,821
7,757
0
98,789
L
19,208
3,625
0
0
21,803
19,720
0
5,102
16,304
31,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,496
Gold Earned
41,915
120
Minions Killed
228
3
Camps Cleared
15
1,001,324
Distance Traveled
1,152,821
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,775
589
32
2
0
334,652
4
L
Chang'e
12,281
614
62
3
3
313,111
4
W
Freya
13,475
674
80
4
6
354,335
2
W
Amaterasu
13,636
682
62
3
4
388,870
5
W
Ne Zha
14,804
740
86
4
5
409,616
1
L
Ymir
12,440
622
26
1
0
353,561
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role