Player Matchup

Janus
Janus
 
Janus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Docwise
Shiva
Level 100
God Stats
1W - 0L
1,429 SR
Queue Stats
3W - 3L
1,398 Elo+
Party 2
Heimdallr
Heimdallr
DunwichFear
Heimdallr
Level 102
God Stats
3W - 5L
1,245 SR
Queue Stats
225W - 175L
1,559 Elo+
Solo
Merlin
Merlin
Heylotto
Merlin
Level 136
God Stats
6W - 5L
1,400 SR
Queue Stats
315W - 288L
1,509 Elo+
Solo
Kuzenbo
Kuzenbo
Kuya94
Kuzenbo
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 51L
1,448 Elo+
Party 2
Team Averages
Level 110
1,415 SR
1,483 Elo+

VS

Team Averages
Level 138
1,450 SR
1,494 Elo+
Nox
Nox
MrAngryBiscuit
Nox
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 84L
1,477 Elo+
Solo
Sun Wukong
Sun Wukong
RCH036
Sun Wukong
Level 152
God Stats
0W - 1L
1,464 SR
Queue Stats
101W - 99L
1,507 Elo+
Party 1
Vulcan
Vulcan
ST-anger555
Vulcan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 47L
1,493 Elo+
Party 1
Nu Wa
Nu Wa
Spydah_Cintron27
Nu Wa
Level 159
God Stats
17W - 10L
1,629 SR
Queue Stats
729W - 716L
1,540 Elo+
Party 3
Cupid
Cupid
XBad_SushiX
Cupid
Level 160
God Stats
2W - 3L
1,157 SR
Queue Stats
643W - 643L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
5 / 3 / 6
11,720
689
11,422
12,937
6,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shiva
Docwise
Shiva
18
2 / 1 / 10
10,794
635
12,462
13,013
11,818
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
DunwichFear
Heimdallr
18
3 / 3 / 10
11,049
650
16,911
14,877
8,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Heylotto
Merlin
20
7 / 3 / 9
11,956
703
19,386
19,391
9,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Kuya94
Kuzenbo
18
0 / 1 / 12
11,380
669
9,491
27,238
44,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 3
10,109
595
8,971
12,043
5,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
RCH036
Sun Wukong
19
4 / 3 / 4
11,259
662
21,305
21,261
25,619
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Vulcan
17
1 / 5 / 2
10,281
605
9,320
13,158
6,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
3 / 2 / 5
10,958
645
23,183
12,045
5,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 3 / 4
9,943
585
8,741
14,462
6,335
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
17
Kills
11
11
Deaths
17
47
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
3
6
2.67
W
Shiva
Docwise
Shiva
2
1
10
7
W
Heimdallr
DunwichFear
Heimdallr
3
3
10
2.67
W
Merlin
Heylotto
Merlin
7
3
9
3.83
W
Kuzenbo
Kuya94
Kuzenbo
0
1
12
6
L
2
4
3
0.88
L
Sun Wukong
RCH036
Sun Wukong
4
3
4
2
L
Vulcan
1
5
2
0.4
L
3
2
5
2.75
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,672
Damage
71,520
87,456
Taken
72,969
82,084
Mitigated
49,209
45,370
Healing
30,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,422
541
1,917
2,325
12,937
6,697
1,196
5,667
7,270
42,351
0
W
Shiva
Docwise
Shiva
12,462
1,230
5,484
2,706
13,013
11,818
832
4,146
8,867
0
30,484
W
Heimdallr
DunwichFear
Heimdallr
16,911
2,921
4,190
1,822
14,877
8,967
1,144
9,013
5,864
0
51,197
W
Merlin
Heylotto
Merlin
19,386
397
5,877
7,303
19,391
9,898
1,044
10,699
8,692
62,984
0
W
Kuzenbo
Kuya94
Kuzenbo
9,491
2,717
4,062
9,684
27,238
44,704
428
11,949
15,289
28,482
0
L
8,971
135
2,429
775
12,043
5,770
826
7,485
4,558
20,969
0
L
Sun Wukong
RCH036
Sun Wukong
21,305
1,742
1,801
5,670
21,261
25,619
452
9,678
11,583
0
38,831
L
Vulcan
9,320
2,638
1,829
1,373
13,158
6,149
425
8,168
4,990
27,982
0
L
23,183
11,367
2,237
2,105
12,045
5,336
140
6,504
5,541
42,707
0
L
8,741
3,390
6,643
5,475
14,462
6,335
0
8,464
5,998
0
22,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,899
Gold Earned
52,550
274
Minions Killed
193
0
Camps Cleared
0
1,635,287
Distance Traveled
1,621,049
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,720
689
77
5
0
318,825
3
W
Shiva
10,794
635
33
2
0
332,923
0
W
Heimdallr
11,049
650
54
3
0
334,041
0
W
Merlin
11,956
703
79
5
0
283,246
0
W
Kuzenbo
11,380
669
31
2
0
366,252
4
L
Nox
10,109
595
31
2
0
305,221
5
L
Sun Wukong
11,259
662
34
2
0
331,693
1
L
Vulcan
10,281
605
58
3
0
334,992
0
L
Nu Wa
10,958
645
33
2
0
310,882
0
L
Cupid
9,943
585
37
2
0
338,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role