Player Matchup

Khepri
Khepri
Gold IV
 
Khepri
Gold IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Gold II
Nostraadamus__
Camazotz
Gold II
Level 144
God Stats
2W - 1L
1,279 SR
Queue Stats
549W - 557L
1,643 MMR
Solo
Skadi
Skadi
Platinum IV
ScummyPeach
Skadi
Platinum IV
Level 152
God Stats
2W - 0L
1,562 SR
Queue Stats
76W - 65L
1,733 MMR
Party 1
Yu Huang
Yu Huang
Gold IV
The Red Beanie
Yu Huang
Gold IV
Level 146
God Stats
5W - 4L
1,622 SR
Queue Stats
59W - 54L
1,497 MMR
Party 1
Ymir
Ymir
Gold I
WavyFlackoJodye
Ymir
Gold I
Level 146
God Stats
4W - 13L
1,344 SR
Queue Stats
196W - 188L
1,676 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,461 SR
1,610 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 107
1,650 SR
1,605 MMR
Yemoja
Yemoja
Gold V
BroStopplease
Yemoja
Gold V
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 15L
1,697 MMR
Party 3
King Arthur
King Arthur
Gold IV
Cweamie
King Arthur
Gold IV
Level 95
God Stats
7W - 2L
1,856 SR
Queue Stats
24W - 13L
1,786 MMR
Party 3
Rama
Rama
Gold I
Monaghan Boy119
Rama
Gold I
Level 126
God Stats
4W - 3L
1,948 SR
Queue Stats
130W - 132L
1,652 MMR
Party 2
Merlin
Merlin
Gold I
Supreme2426
Merlin
Gold I
Level 127
God Stats
3W - 12L
1,600 SR
Queue Stats
130W - 132L
1,681 MMR
Party 2
Ne Zha
Ne Zha
Gold V
escanorMXUwU
Ne Zha
Gold V
Level 146
God Stats
1W - 2L
1,345 SR
Queue Stats
122W - 128L
1,210 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
2 / 0 / 6
7,129
548
2,826
8,471
6,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Camazotz
11
4 / 0 / 5
7,111
547
6,203
13,579
5,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 0 / 3
7,426
571
6,419
7,821
2,773
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yu Huang
13
3 / 0 / 2
7,748
596
5,287
5,729
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 1 / 0
7,991
615
9,043
12,786
8,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
ArachneThanatosLokiUllr

VS

Bans
AthenaCu ChulainnBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
5,729
441
4,141
6,547
3,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Cweamie
King Arthur
11
1 / 3 / 0
6,413
493
10,299
12,269
9,471
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 4 / 0
6,739
518
6,587
10,833
3,308
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
13
0 / 1 / 0
7,203
554
4,676
4,804
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
7
0 / 6 / 0
5,219
401
5,344
12,754
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
1
15
Kills
1
1
Deaths
15
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
0
6
5
L
0
1
0
0
L
King Arthur
Cweamie
King Arthur
1
3
0
0.33
L
0
4
0
0
W
Camazotz
4
0
5
6.5
W
2
0
3
3.5
L
Merlin
0
1
0
0
W
Yu Huang
3
0
2
4
W
4
1
0
4
L
Ne Zha
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,778
Damage
31,047
48,386
Taken
47,207
25,622
Mitigated
22,477
22,257
Healing
11,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,826
547
1,982
2,628
8,471
6,413
28
1,968
6,427
18,742
0
L
4,141
1,325
1,960
1,701
6,547
3,467
0
2,583
3,964
15,309
0
L
King Arthur
Cweamie
King Arthur
10,299
1,749
0
515
12,269
9,471
0
7,444
4,478
0
46,424
L
6,587
5,954
0
2,230
10,833
3,308
1,320
1,521
9,312
0
59,697
W
Camazotz
6,203
2,347
0
9,039
13,579
5,263
0
2,795
10,592
0
39,638
W
6,419
2,509
0
1,124
7,821
2,773
883
1,160
6,661
0
61,451
L
Merlin
4,676
128
0
1,366
4,804
2,087
0
2,617
2,187
64,725
0
W
Yu Huang
5,287
209
0
2,142
5,729
2,757
354
2,289
3,252
60,281
0
W
9,043
3,562
0
5,342
12,786
8,416
120
149
12,637
57,155
0
L
Ne Zha
5,344
2,884
0
4,179
12,754
4,144
0
2,612
10,110
0
30,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,405
Gold Earned
31,303
447
Minions Killed
400
0
Camps Cleared
0
1,316,174
Distance Traveled
1,194,366
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,129
548
26
2
0
265,055
4
L
Yemoja
5,729
441
21
2
0
236,708
1
L
King Arthur
6,413
493
81
6
0
234,481
1
L
Rama
6,739
518
116
9
0
212,075
0
W
Camazotz
7,111
547
84
6
0
298,305
3
W
Skadi
7,426
571
106
8
0
258,237
1
L
Merlin
7,203
554
134
10
0
263,455
3
W
Yu Huang
7,748
596
116
9
0
258,260
4
W
Ymir
7,991
615
115
9
0
236,317
1
L
Ne Zha
5,219
401
48
4
0
247,647
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role