Player Matchup

Sol
Sol
 
Sol
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
BlackMamba73270
Horus
Level 111
God Stats
17W - 15L
1,622 SR
Queue Stats
478W - 432L
1,485 Elo+
Party 1
Anubis
Anubis
DeathlordDan
Anubis
Level 73
God Stats
1W - 1L
1,638 SR
Queue Stats
109W - 93L
1,583 Elo+
Solo
Mercury
Mercury
Grougy
Mercury
Level 144
God Stats
9W - 5L
1,699 SR
Queue Stats
191W - 187L
1,504 Elo+
Solo
Cu Chulainn
Cu Chulainn
emd2519
Cu Chulainn
Level 105
God Stats
21W - 19L
1,513 SR
Queue Stats
293W - 251L
1,550 Elo+
Solo
Team Averages
Level 103
1,594 SR
1,524 Elo+

VS

Team Averages
Level 104
1,503 SR
1,319 Elo+
Heimdallr
Heimdallr
Egardb
Heimdallr
Level 61
God Stats
0W - 4L
1,179 SR
Queue Stats
274W - 271L
1,531 Elo+
Solo
Geb
Geb
Steeredsauce3
Geb
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,199 Elo+
Party 2
Yu Huang
Yu Huang
Thewizardragon
Yu Huang
Level 119
God Stats
0W - 3L
1,479 SR
Queue Stats
3W - 10L
1,131 Elo+
Party 2
Bastet
Bastet
lBehavingP
Bastet
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,131 Elo+
Party 2
Sylvanus
Sylvanus
vanderlinder02
Sylvanus
Level 125
God Stats
7W - 6L
1,855 SR
Queue Stats
283W - 275L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 1
7,324
523
10,507
9,099
3,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 0 / 5
7,739
553
3,712
9,132
8,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
13
3 / 1 / 2
7,939
567
6,319
8,688
4,599
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Grougy
Mercury
15
3 / 0 / 2
8,745
625
6,469
8,699
3,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cu Chulainn
emd2519
Cu Chulainn
14
2 / 1 / 2
8,656
618
9,270
12,434
9,748
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Egardb
Heimdallr
10
0 / 4 / 0
5,851
418
3,338
8,932
2,874
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 1 / 0
5,721
409
4,792
11,297
7,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
13
0 / 1 / 1
7,167
512
4,235
5,996
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bastet
lBehavingP
Bastet
11
1 / 3 / 1
6,573
470
5,488
12,739
4,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
12
1 / 2 / 0
7,121
509
7,586
12,650
8,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
11
Kills
2
2
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
1
3.5
W
0
0
5
2.5
W
Anubis
3
1
2
4
L
Heimdallr
Egardb
Heimdallr
0
4
0
0
W
Mercury
Grougy
Mercury
3
0
2
4
L
0
1
0
0
L
Yu Huang
0
1
1
0.5
W
Cu Chulainn
emd2519
Cu Chulainn
2
1
2
3
L
Bastet
lBehavingP
Bastet
1
3
1
0.5
L
Sylvanus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,277
Damage
25,439
48,052
Taken
51,614
29,487
Mitigated
25,940
19,471
Healing
12,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,507
4,103
0
6,186
9,099
3,387
1,218
2,333
6,766
65,653
0
W
3,712
1,880
821
4,141
9,132
8,053
66
2,666
6,466
0
24,202
W
Anubis
6,319
571
0
4,916
8,688
4,599
0
3,048
5,640
53,787
0
L
Heimdallr
Egardb
Heimdallr
3,338
1,321
0
929
8,932
2,874
0
5,129
3,803
0
31,931
W
Mercury
Grougy
Mercury
6,469
3,553
0
467
8,699
3,700
0
1,196
7,503
0
86,007
L
4,792
387
124
1,532
11,297
7,836
0
6,045
5,252
20,634
0
L
Yu Huang
4,235
66
0
500
5,996
2,228
0
1,897
4,099
63,304
0
W
Cu Chulainn
emd2519
Cu Chulainn
9,270
1,672
0
2,940
12,434
9,748
0
5,807
6,627
0
60,845
L
Bastet
lBehavingP
Bastet
5,488
976
0
5,574
12,739
4,413
0
3,755
8,984
0
41,550
L
Sylvanus
7,586
3,009
0
3,894
12,650
8,589
0
0
12,650
41,731
11,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,403
Gold Earned
32,433
463
Minions Killed
376
0
Camps Cleared
0
1,494,782
Distance Traveled
1,428,282
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,324
523
91
7
0
300,749
6
W
Horus
7,739
553
25
2
0
296,237
4
W
Anubis
7,939
567
92
7
0
274,359
4
L
Heimdallr
5,851
418
66
5
0
279,286
2
W
Mercury
8,745
625
141
10
0
358,527
3
L
Geb
5,721
409
21
2
0
315,376
6
L
Yu Huang
7,167
512
120
9
0
296,103
5
W
Cu Chulainn
8,656
618
114
8
0
264,910
3
L
Bastet
6,573
470
65
5
0
299,631
3
L
Sylvanus
7,121
509
104
7
0
237,886
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role