Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
MeαtyClaws
Shiva
Level 87
God Stats
1W - 0L
1,331 SR
Queue Stats
65W - 20L
1,793 Elo+
Party 2
Baron Samedi
Baron Samedi
Yaboimuffins
Baron Samedi
Level 27
God Stats
9W - 1L
1,848 SR
Queue Stats
76W - 42L
1,705 Elo+
Party 2
Team Averages
Level 49
1,560 SR
1,666 Elo+

VS

Team Averages
Level 89
1,623 SR
1,569 Elo+
Mulan
Mulan
Aiuz
Mulan
Level 127
God Stats
9W - 8L
1,572 SR
Queue Stats
51W - 55L
1,558 Elo+
Solo
Apollo
Apollo
VergilCoom
Apollo
Level 129
God Stats
9W - 8L
1,795 SR
Queue Stats
239W - 161L
1,729 Elo+
Party 1
Janus
Janus
baiorett0
Janus
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 8L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
19
12 / 4 / 5
14,628
770
19,699
24,336
13,509
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 2 / 14
15,175
799
23,041
25,205
36,150
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Yaboimuffins
Baron Samedi
17
3 / 5 / 16
13,170
693
17,938
22,582
13,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Aiuz
Mulan
16
5 / 8 / 4
12,536
660
21,513
28,257
32,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
VergilCoom
Apollo
18
4 / 6 / 2
13,154
692
16,391
21,463
9,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Janus
baiorett0
Janus
16
2 / 7 / 8
12,568
661
15,223
17,126
7,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
21
Kills
11
11
Deaths
21
35
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
12
4
5
3.63
L
Mulan
Aiuz
Mulan
5
8
4
0.88
W
6
2
14
6.5
L
Apollo
VergilCoom
Apollo
4
6
2
0.83
W
Baron Samedi
Yaboimuffins
Baron Samedi
3
5
16
2.2
L
Janus
baiorett0
Janus
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,678
Damage
53,127
72,123
Taken
66,846
63,652
Mitigated
48,545
27,324
Healing
8,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
19,699
4,253
0
4,532
24,336
13,509
1,991
4,666
19,043
0
67,136
L
Mulan
Aiuz
Mulan
21,513
2,076
0
4,467
28,257
32,228
0
9,548
18,709
0
46,414
W
23,041
4,025
2,080
9,371
25,205
36,150
427
5,775
18,433
0
54,546
L
Apollo
VergilCoom
Apollo
16,391
8,805
0
1,479
21,463
9,230
0
4,292
17,171
0
50,840
W
Baron Samedi
Yaboimuffins
Baron Samedi
17,938
1,052
2,898
8,443
22,582
13,993
415
4,353
17,603
51,592
0
L
Janus
baiorett0
Janus
15,223
859
159
1,916
17,126
7,087
152
4,477
12,649
30,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,973
Gold Earned
38,258
203
Minions Killed
170
11
Camps Cleared
4
1,088,321
Distance Traveled
969,946
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
14,628
770
82
4
3
390,077
0
L
Mulan
12,536
660
42
2
2
321,312
4
W
Shiva
15,175
799
54
3
5
380,952
2
L
Apollo
13,154
692
76
4
2
354,200
10
W
Baron Samedi
13,170
693
67
4
3
317,292
3
L
Janus
12,568
661
52
3
0
294,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role