Player Matchup

Hades
Hades
Madmeandog
Hades
Level 9
God Stats
3W - 6L
1,404 SR
Queue Stats
7W - 9L
1,341 Elo+
Party 2
Sobek
Sobek
Swagthew
Sobek
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 18L
1,299 Elo+
Party 2
Fenrir
Fenrir
Tennfootkiller
Fenrir
Level 89
God Stats
1W - 0L
1,350 SR
Queue Stats
30W - 32L
1,299 Elo+
Party 2
Team Averages
Level 37
1,418 SR
1,313 Elo+

VS

Team Averages
Level 73
1,520 SR
1,434 Elo+
Zeus
Zeus
Blessed2Inches
Zeus
Level 14
God Stats
2W - 3L
1,569 SR
Queue Stats
7W - 8L
1,429 Elo+
Party 1
Izanami
Izanami
RoninDukes
Izanami
Level 100
God Stats
0W - 1L
1,398 SR
Queue Stats
6W - 6L
1,391 Elo+
Party 1
Ravana
Ravana
kl0udx
Ravana
Level 106
God Stats
4W - 3L
1,595 SR
Queue Stats
10W - 8L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
15
4 / 0 / 9
9,570
736
12,609
11,165
7,186
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Swagthew
Sobek
14
0 / 1 / 13
9,527
733
3,792
12,340
16,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
9 / 0 / 3
9,834
756
9,446
10,073
9,167
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,805
600
8,221
7,233
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
RoninDukes
Izanami
10
0 / 6 / 1
7,404
570
8,591
10,207
3,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
kl0udx
Ravana
12
1 / 2 / 0
8,003
616
6,144
9,412
11,462
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
13
Kills
1
1
Deaths
13
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Hades
4
0
9
8.5
L
Izanami
RoninDukes
Izanami
0
6
1
0.08
W
Sobek
Swagthew
Sobek
0
1
13
6.5
W
9
0
3
10.5
L
Ravana
kl0udx
Ravana
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,847
Damage
22,956
33,578
Taken
26,852
32,724
Mitigated
17,774
11,899
Healing
897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,221
657
0
0
7,233
2,524
0
4,455
2,778
25,570
0
W
Hades
12,609
778
1,268
5,261
11,165
7,186
545
3,538
7,419
46,810
0
L
Izanami
RoninDukes
Izanami
8,591
6,323
0
0
10,207
3,788
0
5,972
4,235
0
20,705
W
Sobek
Swagthew
Sobek
3,792
500
0
2,761
12,340
16,371
511
3,406
8,676
13,945
0
W
9,446
1,836
0
2,609
10,073
9,167
394
1,273
8,648
0
25,444
L
Ravana
kl0udx
Ravana
6,144
1,879
136
761
9,412
11,462
0
6,028
3,384
0
20,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,931
Gold Earned
23,212
133
Minions Killed
131
7
Camps Cleared
4
757,911
Distance Traveled
670,888
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,805
600
56
4
2
204,134
1
W
Hades
9,570
736
78
6
4
248,660
5
L
Izanami
7,404
570
40
3
1
217,472
5
W
Sobek
9,527
733
12
1
1
250,878
0
W
Fenrir
9,834
756
43
3
2
258,373
0
L
Ravana
8,003
616
35
3
1
249,282
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role