Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
BABY J 319
Cthulhu
Level 53
God Stats
10W - 14L
1,192 SR
Queue Stats
54W - 72L
1,178 Elo+
Party 2
Heimdallr
Heimdallr
IGankPeople
Heimdallr
Level 63
God Stats
1W - 5L
1,500 SR
Queue Stats
56W - 72L
1,200 Elo+
Party 2
Shiva
Shiva
SoloRico
Shiva
Level 82
God Stats
1W - 3L
1,500 SR
Queue Stats
60W - 81L
1,266 Elo+
Party 2
Olorun
Olorun
Ziffloe
Olorun
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
12W - 25L
1,139 Elo+
Party 2
Team Averages
Level 53
1,438 SR
1,256 Elo+

VS

Team Averages
Level 68
1,451 SR
1,319 Elo+
Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
CemixV
Osiris
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 26L
1,232 Elo+
Party 1
Artio
Artio
Keybladephantom
Artio
Level 26
God Stats
1W - 2L
1,678 SR
Queue Stats
5W - 14L
1,199 Elo+
Party 1
Chang'e
Chang'e
KiwiNerd
Chang'e
Level 66
God Stats
4W - 13L
1,134 SR
Queue Stats
127W - 180L
1,321 Elo+
Party 1
Skadi
Skadi
TechyShishy
Skadi
Level 68
God Stats
28W - 38L
1,445 SR
Queue Stats
59W - 97L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 2 / 1
7,336
524
4,668
10,719
4,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
BABY J 319
Cthulhu
13
1 / 1 / 2
7,497
536
5,435
5,461
6,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heimdallr
IGankPeople
Heimdallr
13
7 / 0 / 2
7,815
558
9,581
7,128
3,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shiva
SoloRico
Shiva
12
2 / 0 / 7
6,973
498
6,844
7,123
6,189
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
Ziffloe
Olorun
13
0 / 1 / 1
7,452
532
4,790
10,651
4,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
2 / 1 / 2
6,982
499
6,909
8,870
3,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
CemixV
Osiris
12
2 / 2 / 1
6,797
486
4,505
8,812
5,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 2 / 1
5,778
413
1,588
9,645
6,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
KiwiNerd
Chang'e
10
0 / 3 / 1
5,829
416
5,371
8,899
3,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 5 / 0
5,159
369
5,038
9,313
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
4
4
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
1
1.75
L
Lancelot
 
Lancelot
2
1
2
3
W
Cthulhu
BABY J 319
Cthulhu
1
1
2
2
L
Osiris
CemixV
Osiris
2
2
1
1.25
W
Heimdallr
IGankPeople
Heimdallr
7
0
2
8
L
0
2
1
0.25
L
Chang'e
KiwiNerd
Chang'e
0
3
1
0.17
W
Shiva
SoloRico
Shiva
2
0
7
5.5
L
0
5
0
0
W
Olorun
Ziffloe
Olorun
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,318
Damage
23,411
41,082
Taken
45,539
25,409
Mitigated
22,291
13,812
Healing
12,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,668
1,312
0
3,925
10,719
4,881
200
1,003
9,586
0
47,103
L
Lancelot
 
Lancelot
6,909
1,166
0
3,020
8,870
3,627
0
1,866
6,888
0
48,004
W
Cthulhu
BABY J 319
Cthulhu
5,435
428
107
375
5,461
6,438
364
354
5,058
40,683
0
L
Osiris
CemixV
Osiris
4,505
1,983
0
2,275
8,812
5,912
0
3,952
4,367
0
27,401
W
Heimdallr
IGankPeople
Heimdallr
9,581
3,124
0
2,274
7,128
3,483
1,298
722
6,402
0
59,424
L
1,588
140
378
2,162
9,645
6,888
0
0
9,645
12,469
0
L
Chang'e
KiwiNerd
Chang'e
5,371
1,122
308
2,395
8,899
3,314
192
3,782
5,101
33,716
0
W
Shiva
SoloRico
Shiva
6,844
1,670
393
697
7,123
6,189
441
1,083
6,037
0
23,082
L
5,038
2,821
0
1,580
9,313
2,550
0
0
9,310
0
23,836
W
Olorun
Ziffloe
Olorun
4,790
2,586
0
6,041
10,651
4,418
852
3,281
7,040
55,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,073
Gold Earned
30,545
403
Minions Killed
235
0
Camps Cleared
0
1,337,120
Distance Traveled
1,388,201
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,336
524
82
6
0
277,100
5
L
Lancelot
6,982
499
70
5
0
289,165
2
W
Cthulhu
7,497
536
80
6
0
269,201
4
L
Osiris
6,797
486
61
4
0
267,581
1
W
Heimdallr
7,815
558
95
7
0
245,051
3
L
Artio
5,778
413
19
1
0
300,792
0
L
Chang'e
5,829
416
51
4
0
246,601
6
W
Shiva
6,973
498
44
3
0
301,008
4
L
Skadi
5,159
369
34
2
0
284,062
3
W
Olorun
7,452
532
102
7
0
244,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role