Player Matchup

Janus
Janus
Silver II
 
Janus
Silver II
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver II
Getuhm
King Arthur
Silver II
Level 140
God Stats
9W - 8L
1,438 SR
Queue Stats
185W - 187L
1,006 MMR
Party 1
Apollo
Apollo
Silver II
LordTheWanted
Apollo
Silver II
Level 148
God Stats
3W - 2L
1,704 SR
Queue Stats
23W - 27L
1,175 MMR
Solo
Freya
Freya
Gold V
MonkeyĐLuffy
Freya
Gold V
Level 143
God Stats
8W - 2L
1,627 SR
Queue Stats
112W - 107L
1,347 MMR
Party 1
Bacchus
Bacchus
Silver IV
xHexxxx
Bacchus
Silver IV
Level 86
God Stats
1W - 1L
1,098 SR
Queue Stats
26W - 36L
1,152 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,473 SR
1,236 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,397 SR
1,171 MMR
Loki
Loki
Silver IV
BigPapio
Loki
Silver IV
Level 141
God Stats
0W - 2L
1,367 SR
Queue Stats
27W - 37L
1,172 MMR
Solo
Thoth
Thoth
Silver I
FiniteSkillz
Thoth
Silver I
Level 105
God Stats
1W - 6L
1,167 SR
Queue Stats
272W - 275L
1,193 MMR
Solo
Izanami
Izanami
Gold V
IceVersus
Izanami
Gold V
Level 160
God Stats
39W - 28L
1,656 SR
Queue Stats
636W - 652L
1,211 MMR
Solo
Bellona
Bellona
Silver II
Vαlto
Bellona
Silver II
Level 61
God Stats
2W - 8L
1,596 SR
Queue Stats
102W - 98L
1,138 MMR
Solo
Athena
Athena
Silver IV
xItashy
Athena
Silver IV
Level 98
God Stats
1W - 3L
1,199 SR
Queue Stats
159W - 170L
1,140 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
1 / 1 / 5
10,756
566
5,646
14,021
5,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Getuhm
King Arthur
16
0 / 0 / 2
9,970
525
15,107
19,069
22,640
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 0 / 2
10,315
543
10,897
14,418
4,881
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 1 / 1
10,808
569
9,689
8,598
3,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
xHexxxx
Bacchus
13
1 / 2 / 7
8,482
446
4,588
14,823
12,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
Baron SamediArachneKaliOsirisAtlas

VS

Bans
NemesisAh Muzen CabBakasuraMercuryCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
1 / 2 / 0
9,243
486
4,046
12,680
5,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 4 / 0
9,449
497
5,483
9,655
4,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
IceVersus
Izanami
16
1 / 3 / 0
9,958
524
12,980
13,335
7,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Vαlto
Bellona
17
0 / 1 / 0
10,359
545
9,554
18,891
24,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Athena
xItashy
Athena
12
0 / 5 / 2
8,140
428
6,886
16,133
16,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
14
Kills
4
4
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
5
3.5
L
Loki
1
2
0
0.5
L
2
4
0
0.5
W
King Arthur
Getuhm
King Arthur
0
0
2
1
L
Izanami
IceVersus
Izanami
1
3
0
0.33
W
4
0
2
5
W
8
1
1
8.5
L
Bellona
Vαlto
Bellona
0
1
0
0
W
Bacchus
xHexxxx
Bacchus
1
2
7
2.25
L
Athena
xItashy
Athena
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,927
Damage
38,949
70,929
Taken
70,694
49,954
Mitigated
57,774
20,652
Healing
20,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,646
611
116
6,957
14,021
5,969
0
2,473
11,436
123,764
0
L
Loki
4,046
825
0
6,159
12,680
5,597
0
3,986
8,608
0
82,929
L
5,483
87
0
250
9,655
4,259
0
6,394
2,847
66,230
0
W
King Arthur
Getuhm
King Arthur
15,107
1,993
0
3,545
19,069
22,640
0
2,165
16,891
0
96,945
L
Izanami
IceVersus
Izanami
12,980
9,047
0
2,792
13,335
7,173
1,014
2,378
10,909
0
108,013
W
10,897
5,945
0
2,207
14,418
4,881
1,438
2,804
11,570
0
97,139
W
9,689
2,874
0
4,368
8,598
3,747
0
2,406
6,034
80,162
0
L
Bellona
Vαlto
Bellona
9,554
4,672
0
9,346
18,891
24,165
212
0
18,891
0
94,633
W
Bacchus
xHexxxx
Bacchus
4,588
1,288
233
3,226
14,823
12,717
169
2,910
10,757
18,264
0
L
Athena
xItashy
Athena
6,886
2,330
0
2,401
16,133
16,580
172
6,455
9,516
26,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,331
Gold Earned
47,149
640
Minions Killed
696
0
Camps Cleared
0
2,029,178
Distance Traveled
1,776,740
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,756
566
201
11
0
429,279
0
L
Loki
9,243
486
133
7
0
414,384
8
L
Thoth
9,449
497
132
7
0
332,855
4
W
King Arthur
9,970
525
139
7
0
384,244
7
L
Izanami
9,958
524
196
10
0
341,506
8
W
Apollo
10,315
543
164
9
0
402,643
8
W
Freya
10,808
569
113
6
0
413,666
7
L
Bellona
10,359
545
197
10
0
320,718
1
W
Bacchus
8,482
446
23
1
0
399,346
4
L
Athena
8,140
428
38
2
0
367,277
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role