Player Matchup

Sobek
Sobek
Platinum I
Migratory
Sobek
Platinum I
Level 148
God Stats
1W - 3L
1,528 SR
Queue Stats
81W - 74L
1,932 MMR
Solo
Hun Batz
Hun Batz
Gold III
Sub2CoRdiie
Hun Batz
Gold III
Level 89
God Stats
1W - 1L
1,720 SR
Queue Stats
21W - 6L
1,903 MMR
Party 1
Hercules
Hercules
Diamond III
SwordandStone
Hercules
Diamond III
Level 119
God Stats
0W - 3L
1,315 SR
Queue Stats
364W - 348L
2,163 MMR
Solo
Mercury
Mercury
Platinum I
Weebsince1998
Mercury
Platinum I
Level 143
God Stats
18W - 20L
1,451 SR
Queue Stats
121W - 116L
1,996 MMR
Party 1
Yu Huang
Yu Huang
Diamond V
orcust38
Yu Huang
Diamond V
Level 123
God Stats
7W - 8L
1,474 SR
Queue Stats
133W - 123L
2,143 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 124
1,497 SR
2,027 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 99
1,598 SR
1,933 MMR
Artio
Artio
Diamond V
 
Artio
Diamond V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Shiva
Shiva
Diamond V
Guillerdez
Shiva
Diamond V
Level 129
God Stats
6W - 5L
1,635 SR
Queue Stats
55W - 46L
2,147 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond III
HairlineNo
Ah Muzen Cab
Diamond III
Level 123
God Stats
111W - 87L
1,640 SR
Queue Stats
324W - 324L
2,133 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
Pоshy
Tsukuyomi
Diamond V
Level 107
God Stats
10W - 6L
1,609 SR
Queue Stats
575W - 569L
1,910 MMR
Solo
Baba Yaga
Baba Yaga
Diamond V
SimplyColorBlind
Baba Yaga
Diamond V
Level 67
God Stats
8W - 6L
1,607 SR
Queue Stats
72W - 47L
1,972 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Migratory
Sobek
13
2 / 6 / 3
9,089
413
9,538
27,763
38,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
Sub2CoRdiie
Hun Batz
17
4 / 6 / 3
10,819
492
11,473
20,703
10,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
SwordandStone
Hercules
14
0 / 8 / 2
9,814
446
8,783
28,359
32,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
19
3 / 4 / 2
11,721
533
7,425
19,708
8,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yu Huang
orcust38
Yu Huang
15
1 / 4 / 3
10,035
456
14,104
12,549
5,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
NemesisRavanaBakasuraUllr

VS

Bans
KhepriBastetOsirisKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 2 / 19
11,235
511
6,969
23,961
27,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
19
9 / 1 / 13
13,092
595
24,925
30,398
28,951
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
HairlineNo
Ah Muzen Cab
19
5 / 6 / 8
12,790
581
20,776
18,397
8,876
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
Pоshy
Tsukuyomi
19
9 / 1 / 13
12,811
582
17,466
18,238
9,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baba Yaga
18
4 / 0 / 10
11,898
541
16,287
12,680
7,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
91
10
Kills
28
28
Deaths
10
13
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
2
19
5.25
W
Shiva
9
1
13
15.5
W
Ah Muzen Cab
HairlineNo
Ah Muzen Cab
5
6
8
1.5
L
Sobek
Migratory
Sobek
2
6
3
0.58
W
Tsukuyomi
Pоshy
Tsukuyomi
9
1
13
15.5
W
Baba Yaga
4
0
10
9
L
Hun Batz
Sub2CoRdiie
Hun Batz
4
6
3
0.92
L
Hercules
SwordandStone
Hercules
0
8
2
0.13
L
Mercury
3
4
2
1
L
Yu Huang
orcust38
Yu Huang
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,323
Damage
86,423
109,082
Taken
103,674
95,468
Mitigated
82,073
23,246
Healing
47,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,969
1,620
1,408
8,603
23,961
27,561
734
5,652
16,951
17,309
0
W
Shiva
24,925
5,915
971
17,465
30,398
28,951
1,459
8,409
21,656
0
94,783
W
Ah Muzen Cab
HairlineNo
Ah Muzen Cab
20,776
8,157
0
5,450
18,397
8,876
9,910
2,672
15,675
0
132,091
L
Sobek
Migratory
Sobek
9,538
857
0
4,868
27,763
38,437
0
7,970
19,793
17,991
0
W
Tsukuyomi
Pоshy
Tsukuyomi
17,466
5,421
0
9,083
18,238
9,665
4,657
5,183
12,777
0
94,287
W
Baba Yaga
16,287
1,603
0
4,602
12,680
7,020
544
2,977
9,430
122,212
0
L
Hun Batz
Sub2CoRdiie
Hun Batz
11,473
2,817
0
5,052
20,703
10,055
0
4,746
15,957
0
97,885
L
Hercules
SwordandStone
Hercules
8,783
3,191
0
7,459
28,359
32,116
0
3,901
24,458
0
62,311
L
Mercury
7,425
3,218
0
3,613
19,708
8,982
2,934
3,030
16,678
0
117,005
L
Yu Huang
orcust38
Yu Huang
14,104
928
114
2,140
12,549
5,878
0
3,929
8,620
76,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,478
Gold Earned
61,826
638
Minions Killed
625
0
Camps Cleared
0
2,090,683
Distance Traveled
2,326,917
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,235
511
9
0
0
482,168
7
W
Shiva
13,092
595
134
6
0
474,006
3
W
Ah Muzen Cab
12,790
581
183
8
0
415,042
2
L
Sobek
9,089
413
21
1
0
420,949
8
W
Tsukuyomi
12,811
582
111
5
0
496,639
2
W
Baba Yaga
11,898
541
188
9
0
459,062
1
L
Hun Batz
10,819
492
150
7
0
434,237
8
L
Hercules
9,814
446
126
6
0
388,484
3
L
Mercury
11,721
533
199
9
0
442,197
1
L
Yu Huang
10,035
456
142
6
0
404,816
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role