Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Shadofox-1
Danzaburou
Level 29
God Stats
2W - 0L
1,482 SR
Queue Stats
19W - 13L
1,478 Elo+
Party 1
Bastet
Bastet
TFS_-Wreckless
Bastet
Level 69
God Stats
20W - 14L
1,629 SR
Queue Stats
122W - 110L
1,522 Elo+
Party 1
Nu Wa
Nu Wa
esokrtama
Nu Wa
Level 109
God Stats
8W - 7L
1,469 SR
Queue Stats
610W - 661L
1,349 Elo+
Solo
Shiva
Shiva
pirrata_De_Culo
Shiva
Level 97
God Stats
17W - 13L
1,476 SR
Queue Stats
192W - 174L
1,550 Elo+
Party 1
Team Averages
Level 82
1,511 SR
1,480 Elo+

VS

Team Averages
Level 90
1,435 SR
1,432 Elo+
Zeus
Zeus
Cognizantsoul
Zeus
Level 129
God Stats
10W - 9L
1,535 SR
Queue Stats
15W - 15L
1,496 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Mercenario2424
Tsukuyomi
Level 123
God Stats
2W - 5L
1,147 SR
Queue Stats
2W - 8L
1,112 Elo+
Solo
Nox
Nox
NinjaSnurtle
Nox
Level 126
God Stats
0W - 2L
1,489 SR
Queue Stats
13W - 23L
1,422 Elo+
Party 2
Neith
Neith
YoMamasDaddy936
Neith
Level 47
God Stats
2W - 6L
1,485 SR
Queue Stats
2W - 7L
1,630 Elo+
Party 2
Kukulkan
Kukulkan
YooSNAGZ
Kukulkan
Level 23
God Stats
0W - 1L
1,518 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 0 / 2
7,734
552
3,799
9,580
8,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Shadofox-1
Danzaburou
12
1 / 2 / 1
7,017
501
3,856
5,888
2,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
9 / 0 / 3
8,637
617
11,636
7,132
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
esokrtama
Nu Wa
13
3 / 1 / 2
8,096
578
4,831
8,765
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
6 / 2 / 3
9,026
645
9,566
14,351
9,429
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,063
505
6,832
7,710
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tsukuyomi
Mercenario2424
Tsukuyomi
11
1 / 7 / 0
6,436
460
5,937
16,376
5,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
5,706
408
2,056
8,815
4,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
1 / 4 / 1
6,190
442
2,869
10,173
3,287
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
YooSNAGZ
Kukulkan
10
1 / 5 / 0
6,280
449
3,311
7,871
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
21
Kills
4
5
Deaths
22
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
2
3
L
1
4
0
0.25
L
Tsukuyomi
Mercenario2424
Tsukuyomi
1
7
0
0.14
L
0
2
0
0
W
Danzaburou
Shadofox-1
Danzaburou
1
2
1
0.75
W
9
0
3
10.5
L
1
4
1
0.38
L
Kukulkan
YooSNAGZ
Kukulkan
1
5
0
0.2
W
Nu Wa
esokrtama
Nu Wa
3
1
2
4
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,688
Damage
21,005
45,716
Taken
50,945
26,218
Mitigated
19,059
14,722
Healing
8,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,799
471
312
2,249
9,580
8,698
392
1,599
7,666
40,509
0
L
6,832
370
0
1,209
7,710
2,441
0
1,823
5,887
48,917
0
L
Tsukuyomi
Mercenario2424
Tsukuyomi
5,937
2,008
0
5,765
16,376
5,895
0
2,467
13,909
0
39,261
L
2,056
368
0
1,122
8,815
4,448
0
1,232
7,583
20,689
0
W
Danzaburou
Shadofox-1
Danzaburou
3,856
1,752
0
1,010
5,888
2,685
1,142
981
4,907
0
37,216
W
11,636
2,851
0
3,209
7,132
2,378
317
931
5,966
0
42,622
L
2,869
995
0
717
10,173
3,287
0
2,254
7,919
0
35,768
L
Kukulkan
YooSNAGZ
Kukulkan
3,311
357
0
0
7,871
2,988
0
854
7,017
31,269
0
W
Nu Wa
esokrtama
Nu Wa
4,831
865
0
2,981
8,765
3,028
1,780
6,103
2,125
50,459
0
W
9,566
1,910
0
4,961
14,351
9,429
100
2,046
12,305
0
66,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,510
Gold Earned
31,675
424
Minions Killed
338
0
Camps Cleared
0
1,362,104
Distance Traveled
1,208,056
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,734
552
72
5
0
279,489
1
L
Zeus
7,063
505
114
8
0
238,586
4
L
Tsukuyomi
6,436
460
67
5
0
274,315
1
L
Nox
5,706
408
27
2
0
238,859
0
W
Danzaburou
7,017
501
63
5
0
238,453
1
W
Bastet
8,637
617
70
5
0
331,575
0
L
Neith
6,190
442
76
5
0
208,149
3
L
Kukulkan
6,280
449
54
4
0
248,147
0
W
Nu Wa
8,096
578
90
6
0
249,986
0
W
Shiva
9,026
645
129
9
0
262,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role