Player Matchup

Pele
Pele
Freshv1be
Pele
Level 85
God Stats
8W - 7L
1,822 SR
Queue Stats
47W - 84L
1,267 Elo+
Party 1
Janus
Janus
RadPanda402
Janus
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 209L
1,420 Elo+
Solo
Guan Yu
Guan Yu
Vampire-_-Bats
Guan Yu
Level 160
God Stats
2W - 2L
1,678 SR
Queue Stats
238W - 273L
1,451 Elo+
Party 1
Team Averages
Level 123
1,667 SR
1,379 Elo+

VS

Team Averages
Level 93
1,692 SR
1,635 Elo+
Atlas
Atlas
CryIntoThePillow
Atlas
Level 160
God Stats
31W - 6L
1,688 SR
Queue Stats
167W - 88L
1,817 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FrostTheMyth
Morgan Le Fay
Level 104
God Stats
1W - 0L
1,453 SR
Queue Stats
7W - 16L
1,191 Elo+
Solo
Ne Zha
Ne Zha
YodasBallSacck
Ne Zha
Level 14
God Stats
31W - 2L
1,933 SR
Queue Stats
112W - 33L
1,897 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
2 / 3 / 2
7,358
613
3,565
11,133
4,219
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 4 / 1
7,542
629
6,372
11,428
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 4
7,997
666
6,269
20,658
15,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 7
8,133
678
14,339
10,693
9,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
FrostTheMyth
Morgan Le Fay
14
5 / 2 / 4
9,154
763
10,617
6,917
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 6
8,447
704
15,360
7,745
3,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
10
10
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
L
Pele
2
3
2
1
W
Morgan Le Fay
FrostTheMyth
Morgan Le Fay
5
2
4
3.5
L
2
4
1
0.63
L
1
3
4
1
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,206
Damage
40,316
43,219
Taken
25,355
23,504
Mitigated
15,771
10,936
Healing
7,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,339
5,091
0
2,736
10,693
9,258
0
1,913
8,560
28,541
0
L
Pele
3,565
240
0
1,546
11,133
4,219
0
5,607
5,062
0
14,612
W
Morgan Le Fay
FrostTheMyth
Morgan Le Fay
10,617
553
0
632
6,917
2,592
468
2,769
3,934
35,083
0
L
6,372
275
0
1,840
11,428
4,015
0
6,159
4,539
25,243
0
L
6,269
786
1,256
6,294
20,658
15,270
0
11,301
7,596
0
15,434
W
15,360
3,322
0
3,923
7,745
3,921
653
1,221
6,330
0
33,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,897
Gold Earned
25,734
90
Minions Killed
146
1
Camps Cleared
9
639,924
Distance Traveled
679,813
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,133
678
20
2
0
218,945
0
L
Pele
7,358
613
22
2
0
217,971
0
W
Morgan Le Fay
9,154
763
72
6
4
220,123
2
L
Janus
7,542
629
50
4
1
194,933
1
L
Guan Yu
7,997
666
18
2
0
227,020
1
W
Ne Zha
8,447
704
54
5
5
240,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role