Player Matchup

Sol
Sol
SouthPaw7204
Sol
Level 145
God Stats
5W - 6L
1,422 SR
Queue Stats
131W - 111L
1,586 Elo+
Party 1
Ares
Ares
XxKr0n1KStarfanx
Ares
Level 66
God Stats
2W - 2L
1,548 SR
Queue Stats
40W - 41L
1,401 Elo+
Party 1
Mercury
Mercury
iimPeRiiUuSs
Mercury
Level 48
God Stats
1W - 2L
1,321 SR
Queue Stats
81W - 75L
1,578 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
jonesy76blitz
Ah Muzen Cab
Level 160
God Stats
1W - 2L
1,516 SR
Queue Stats
135W - 128L
1,539 Elo+
Party 1
Bacchus
Bacchus
kaylamiller6903
Bacchus
Level 26
God Stats
0W - 2L
1,276 SR
Queue Stats
16W - 18L
1,308 Elo+
Party 1
Team Averages
Level 89
1,417 SR
1,482 Elo+

VS

Team Averages
Level 88
1,642 SR
1,668 Elo+
Kuzenbo
Kuzenbo
Big-Mitch-Energy
Kuzenbo
Level 148
God Stats
8W - 8L
1,428 SR
Queue Stats
597W - 447L
1,680 Elo+
Party 2
Sylvanus
Sylvanus
FrankenSteinke2
Sylvanus
Level 69
God Stats
22W - 8L
1,645 SR
Queue Stats
442W - 223L
1,702 Elo+
Party 2
Raijin
Raijin
ShadowsODarkness
Raijin
Level 46
God Stats
3W - 0L
1,845 SR
Queue Stats
189W - 49L
1,830 Elo+
Party 2
Jing Wei
Jing Wei
ShadoxExe
Jing Wei
Level 49
God Stats
4W - 1L
1,792 SR
Queue Stats
35W - 44L
1,448 Elo+
Solo
Thanatos
Thanatos
hereiam13
Thanatos
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
614W - 410L
1,683 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 0
10,315
607
13,651
16,528
5,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
0 / 4 / 4
7,686
452
5,931
13,204
10,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
iimPeRiiUuSs
Mercury
14
0 / 2 / 6
8,178
481
6,698
14,300
5,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
jonesy76blitz
Ah Muzen Cab
15
3 / 5 / 3
9,242
544
9,923
14,012
6,222
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
0 / 6 / 1
7,404
436
5,846
16,232
11,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 10
8,479
499
5,902
11,864
14,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
18
9 / 0 / 2
11,196
659
16,108
15,393
10,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
4 / 2 / 6
9,552
562
9,127
11,469
4,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
ShadoxExe
Jing Wei
14
2 / 3 / 5
9,027
531
6,226
13,636
5,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
hereiam13
Thanatos
13
5 / 5 / 3
8,752
515
9,596
14,448
7,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
12
Kills
20
20
Deaths
12
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
0
2
10
2.5
W
Sylvanus
9
0
2
10
W
4
2
6
3.5
W
Jing Wei
ShadoxExe
Jing Wei
2
3
5
1.5
L
9
3
0
3
L
0
4
4
0.5
W
Thanatos
hereiam13
Thanatos
5
5
3
1.3
L
Mercury
iimPeRiiUuSs
Mercury
0
2
6
1.5
L
Ah Muzen Cab
jonesy76blitz
Ah Muzen Cab
3
5
3
0.9
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,049
Damage
46,959
74,276
Taken
66,810
39,076
Mitigated
42,109
20,615
Healing
31,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,902
2,032
0
2,219
11,864
14,476
0
5,498
6,366
25,223
0
W
Sylvanus
16,108
4,216
1,725
9,150
15,393
10,063
102
5,444
9,949
69,806
18,487
W
9,127
1,088
0
3,122
11,469
4,842
174
2,569
8,900
70,153
0
W
Jing Wei
ShadoxExe
Jing Wei
6,226
5,315
0
5,367
13,636
5,667
0
8,167
5,469
0
67,826
L
13,651
6,858
0
9,664
16,528
5,549
0
3,270
13,258
96,818
0
L
5,931
431
0
2,294
13,204
10,982
216
5,377
7,827
21,578
0
W
Thanatos
hereiam13
Thanatos
9,596
3,859
0
10,185
14,448
7,061
0
4,560
9,888
0
59,093
L
Mercury
iimPeRiiUuSs
Mercury
6,698
3,518
0
3,006
14,300
5,161
1,508
6,095
8,205
0
75,135
L
Ah Muzen Cab
jonesy76blitz
Ah Muzen Cab
9,923
3,927
0
2,891
14,012
6,222
0
6,348
7,664
0
93,860
L
5,846
224
0
2,760
16,232
11,162
0
8,206
8,026
42,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,825
Gold Earned
47,006
510
Minions Killed
511
0
Camps Cleared
0
1,626,045
Distance Traveled
1,551,505
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,479
499
32
2
0
347,920
3
W
Sylvanus
11,196
659
153
9
0
281,998
2
W
Raijin
9,552
562
129
8
0
289,217
5
W
Jing Wei
9,027
531
108
6
0
293,382
0
L
Sol
10,315
607
164
10
0
305,569
0
L
Ares
7,686
452
25
1
0
333,194
4
W
Thanatos
8,752
515
89
5
0
338,988
3
L
Mercury
8,178
481
119
7
0
366,212
1
L
Ah Muzen Cab
9,242
544
139
8
0
297,462
2
L
Bacchus
7,404
436
63
4
0
323,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role