Player Matchup

Cthulhu
Cthulhu
DulArath
Cthulhu
Level 64
God Stats
8W - 3L
1,680 SR
Queue Stats
59W - 38L
1,553 Elo+
Party 2
Horus
Horus
Dumsildorf
Horus
Level 46
God Stats
78W - 61L
1,635 SR
Queue Stats
97W - 77L
1,528 Elo+
Party 2
Susano
Susano
dietsushi
Susano
Level 62
God Stats
2W - 2L
1,293 SR
Queue Stats
85W - 59L
1,849 Elo+
Party 2
Artemis
Artemis
psilocybin10155
Artemis
Level 7
God Stats
2W - 7L
1,867 SR
Queue Stats
42W - 38L
1,805 Elo+
Party 2
Nu Wa
Nu Wa
stvendetta
Nu Wa
Level 21
God Stats
4W - 5L
1,722 SR
Queue Stats
13W - 18L
1,655 Elo+
Party 2
Team Averages
Level 40
1,639 SR
1,678 Elo+

VS

Team Averages
Level 112
1,401 SR
1,470 Elo+
Baron Samedi
Baron Samedi
Emmanuel_I
Baron Samedi
Level 123
God Stats
10W - 15L
1,445 SR
Queue Stats
192W - 216L
1,462 Elo+
Party 1
Ares
Ares
Justdatip28
Ares
Level 49
God Stats
12W - 30L
1,303 SR
Queue Stats
185W - 224L
1,471 Elo+
Solo
Charybdis
Charybdis
Lamis
Charybdis
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 94L
1,412 Elo+
Solo
Mulan
Mulan
SENTEN55
Mulan
Level 103
God Stats
7W - 6L
1,536 SR
Queue Stats
133W - 121L
1,486 Elo+
Party 1
Arachne
Arachne
Zzephyrus
Arachne
Level 124
God Stats
2W - 3L
1,223 SR
Queue Stats
143W - 136L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DulArath
Cthulhu
11
1 / 3 / 0
7,071
442
9,262
15,633
13,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
13
2 / 1 / 2
8,484
530
9,743
10,358
9,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
dietsushi
Susano
12
2 / 3 / 1
7,531
471
6,299
12,868
5,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 7 / 0
5,858
366
7,347
12,206
4,053
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
10
0 / 8 / 0
6,615
413
5,949
12,998
5,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Emmanuel_I
Baron Samedi
16
10 / 1 / 4
10,176
636
12,942
8,974
4,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 7
8,554
535
3,875
14,732
12,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
Lamis
Charybdis
14
4 / 0 / 3
8,817
551
9,545
12,751
5,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
SENTEN55
Mulan
15
1 / 2 / 2
8,970
561
6,000
13,785
10,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arachne
Zzephyrus
Arachne
14
6 / 1 / 5
8,699
544
10,531
15,562
6,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
5
Kills
22
22
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DulArath
Cthulhu
1
3
0
0.33
L
Horus
2
1
2
3
W
Baron Samedi
Emmanuel_I
Baron Samedi
10
1
4
12
W
1
1
7
4.5
W
Charybdis
Lamis
Charybdis
4
0
3
5.5
W
Mulan
SENTEN55
Mulan
1
2
2
1
W
Arachne
Zzephyrus
Arachne
6
1
5
8.5
L
Susano
dietsushi
Susano
2
3
1
0.83
L
0
7
0
0
L
Nu Wa
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,600
Damage
42,893
64,063
Taken
65,804
37,849
Mitigated
40,124
10,148
Healing
32,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DulArath
Cthulhu
9,262
948
461
2,437
15,633
13,921
0
2,522
13,065
44,787
0
L
Horus
9,743
4,638
692
3,530
10,358
9,066
528
1,623
8,669
0
56,060
W
Baron Samedi
Emmanuel_I
Baron Samedi
12,942
1,008
2,099
3,810
8,974
4,909
1,601
2,599
5,977
76,188
0
W
3,875
435
474
4,274
14,732
12,919
840
5,965
8,627
37,123
0
W
Charybdis
Lamis
Charybdis
9,545
4,141
0
7,692
12,751
5,141
3,045
3,393
9,284
0
70,540
W
Mulan
SENTEN55
Mulan
6,000
1,784
0
5,867
13,785
10,761
0
995
12,267
0
62,343
W
Arachne
Zzephyrus
Arachne
10,531
6,678
0
7,895
15,562
6,394
934
1,594
13,805
0
54,835
L
Susano
dietsushi
Susano
6,299
1,647
0
500
12,868
5,405
0
2,484
10,203
0
51,156
L
7,347
4,298
0
2,123
12,206
4,053
0
1,937
10,243
0
30,485
L
Nu Wa
5,949
1,155
0
405
12,998
5,404
440
7,431
5,066
39,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,559
Gold Earned
45,216
359
Minions Killed
521
0
Camps Cleared
0
1,466,832
Distance Traveled
1,505,137
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,071
442
64
4
0
290,014
2
L
Horus
8,484
530
90
6
0
296,973
2
W
Baron Samedi
10,176
636
139
9
0
304,043
3
W
Ares
8,554
535
56
4
0
293,185
4
W
Charybdis
8,817
551
108
7
0
293,455
1
W
Mulan
8,970
561
130
8
0
259,931
1
W
Arachne
8,699
544
88
6
0
354,523
0
L
Susano
7,531
471
87
5
0
342,403
5
L
Artemis
5,858
366
41
3
0
292,533
1
L
Nu Wa
6,615
413
77
5
0
244,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role