Player Matchup

Lancelot
Lancelot
MindShift
Lancelot
Level 120
God Stats
18W - 27L
1,428 SR
Queue Stats
72W - 100L
1,403 Elo+
Party 2
Cthulhu
Cthulhu
Redleader2882
Cthulhu
Level 17
God Stats
7W - 12L
1,500 SR
Queue Stats
14W - 33L
1,246 Elo+
Party 2
Ra
Ra
xsppp
Ra
Level 16
God Stats
0W - 20L
1,016 SR
Queue Stats
1W - 22L
846 Elo+
Party 2
Team Averages
Level 51
1,315 SR
1,165 Elo+

VS

Team Averages
Level 70
1,680 SR
1,547 Elo+
Nox
Nox
Allyyyyy
Nox
Level 14
God Stats
2W - 0L
1,764 SR
Queue Stats
18W - 7L
1,531 Elo+
Party 1
Hachiman
Hachiman
TheCulling
Hachiman
Level 49
God Stats
3W - 2L
1,565 SR
Queue Stats
18W - 21L
1,550 Elo+
Solo
Fenrir
Fenrir
soeffintired
Fenrir
Level 146
God Stats
20W - 7L
1,711 SR
Queue Stats
455W - 310L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MindShift
Lancelot
11
3 / 7 / 0
7,547
686
9,308
15,525
7,110
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
11
1 / 7 / 2
8,070
734
4,944
20,205
16,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ra
10
0 / 7 / 3
6,722
611
3,741
8,071
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 14
9,126
830
8,116
6,594
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
TheCulling
Hachiman
15
8 / 1 / 10
9,777
889
20,994
7,665
3,073
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
14
8 / 2 / 9
9,811
892
9,158
10,595
10,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
4
Kills
21
21
Deaths
4
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
5
1
14
12
L
Lancelot
MindShift
Lancelot
3
7
0
0.43
L
Cthulhu
1
7
2
0.29
W
Hachiman
TheCulling
Hachiman
8
1
10
13
W
Fenrir
8
2
9
6.25
L
Ra
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,993
Damage
38,268
43,801
Taken
24,854
26,827
Mitigated
16,337
1,962
Healing
5,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,116
1,011
0
690
6,594
2,751
423
2,459
3,983
28,659
0
L
Lancelot
MindShift
Lancelot
9,308
1,013
0
0
15,525
7,110
0
2,845
12,680
0
27,874
L
Cthulhu
4,944
606
0
1,383
20,205
16,303
0
3,155
17,050
10,486
0
W
Hachiman
TheCulling
Hachiman
20,994
14,343
0
3,918
7,665
3,073
1,879
2,793
4,660
0
50,627
W
Fenrir
9,158
2,359
0
1,258
10,595
10,513
0
3,221
7,132
0
20,795
L
Ra
3,741
768
441
138
8,071
3,414
0
2,371
5,700
11,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,339
Gold Earned
28,714
79
Minions Killed
135
3
Camps Cleared
8
512,442
Distance Traveled
578,532
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,126
830
42
4
2
198,944
4
L
Lancelot
7,547
686
36
3
1
208,355
1
L
Cthulhu
8,070
734
27
2
1
154,013
0
W
Hachiman
9,777
889
79
7
2
177,654
0
W
Fenrir
9,811
892
14
1
4
201,934
1
L
Ra
6,722
611
16
1
1
150,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role