Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
MikeGamerQN
Odin
Level 160
God Stats
4W - 1L
1,417 SR
Queue Stats
191W - 173L
1,561 Elo+
Party 1
Team Averages
Level 153
1,472 SR
1,520 Elo+

VS

Team Averages
Level 43
1,336 SR
1,307 Elo+
Nemesis
Nemesis
MhMax
Nemesis
Level 40
God Stats
0W - 2L
1,436 SR
Queue Stats
1W - 8L
1,255 Elo+
Party 2
Chang'e
Chang'e
denekia
Chang'e
Level 83
God Stats
23W - 38L
1,348 SR
Queue Stats
371W - 565L
1,472 Elo+
Solo
Ymir
Ymir
v0yh
Ymir
Level 5
God Stats
0W - 2L
1,223 SR
Queue Stats
0W - 4L
1,192 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
6 / 3 / 6
8,552
777
12,693
11,023
6,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
 
Chaac
13
3 / 0 / 11
8,433
767
15,577
11,369
9,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 1 / 9
9,132
830
5,825
8,210
9,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MhMax
Nemesis
11
2 / 5 / 2
7,647
695
9,173
13,871
6,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
denekia
Chang'e
10
1 / 4 / 3
6,944
631
7,319
11,751
4,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
v0yh
Ymir
10
1 / 5 / 3
7,401
673
4,754
14,068
14,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
14
Kills
4
4
Deaths
14
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
6
3
6
3
W
Chaac
 
Chaac
3
0
11
8.5
L
Nemesis
MhMax
Nemesis
2
5
2
0.6
W
5
1
9
9.5
L
Chang'e
denekia
Chang'e
1
4
3
0.63
L
Ymir
v0yh
Ymir
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,095
Damage
21,246
30,602
Taken
39,690
25,763
Mitigated
25,109
8,797
Healing
7,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
12,693
6,530
0
2,504
11,023
6,376
602
5,432
5,591
0
36,930
W
Chaac
 
Chaac
15,577
3,727
0
5,632
11,369
9,500
1,370
4,160
7,209
0
32,630
L
Nemesis
MhMax
Nemesis
9,173
3,853
0
1,509
13,871
6,385
0
0
13,871
0
28,543
W
5,825
1,003
0
661
8,210
9,887
26
2,959
5,251
0
17,180
L
Chang'e
denekia
Chang'e
7,319
1,323
1,363
4,290
11,751
4,562
0
308
11,443
23,495
0
L
Ymir
v0yh
Ymir
4,754
1,326
0
782
14,068
14,162
0
0
14,068
9,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,117
Gold Earned
21,992
124
Minions Killed
85
8
Camps Cleared
2
624,418
Distance Traveled
513,334
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,552
777
44
4
4
200,758
2
W
Chaac
8,433
767
50
5
0
220,017
0
L
Nemesis
7,647
695
41
4
0
197,283
0
W
Odin
9,132
830
30
3
4
203,643
3
L
Chang'e
6,944
631
38
3
2
166,062
3
L
Ymir
7,401
673
6
1
0
149,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role